The online racing simulator
Real drift angle in InSim.Net?
Hello, it's me again! Big grin
Currently i'm using AngVel but it doesn't use the drift angle, it uses the vehicle angle when i turn right or left... So, my question is how to detect the "real drift angle" in InSim.Net? I see there are some servers who use the drift angle (LFSLazy too) and i think i can do it too. Checked LFS manual but nothing there...
Tried with

(MCI.Info[0].Heading / MCI.Info[0].Direction) * 182f;

but this code does the same as AngVel :/
You want the difference between direction and heading, so just a subtraction, no division.
CompCar.AngVel * 360 / 16384
Heading * 180 / 32768
Direction * 180 / 32768

I use it like this

FGED GREDG RDFGDR GSFDG