The online racing simulator
#1 - Offog
My server is not visible on in-game server browser.
I'd like to ask what can be the reason that my DCON server, is not visible in in-game server browser?
Ports forwarded are 63392, ICMP (ping echo), 29339 and even 29999, and still it's not visible there, while in LFS World it exists.
Did u forward UDP and TCP for 63392
#3 - Offog
Sorry, forgot to mention - yes, UDP and TCP for all these ports are forwarded.
Is server vissable on lfsworld.net? or just not in game browser.

Need more info i quess ... post config text please
#5 - Offog
Like I wrote - it's visible in LFSWorld's server listing, but not visible in game itself.
About config, I will post it when I'll return from work, so about in 5 hours... :-/
Just added a server at my side without forwarding ports in router it appears at lfsw but not in the ingame server list. So I think u need to double check your forwarded ports and or maybe reboot router.
#7 - Offog
So, here's the DCon's setup.cfg and screenshot from router port forwarding. In game I can't see my server named "Amarok's Sandbox".



// Example host configuration file
// How to use: LFS /cfg=setup.cfg
// Lines starting with // are ignored

// host name
/host=Amarok's Sandbox

// optional: password
//pass=password

// optional: admin password
/admin=ooo

// optional: InSim port
/insim=29999

// optional: local specified ip address
/ip=192.168.1.104

// a high number below 65536
/port=63392

// demo/s1/s2/s3
/mode=S2

// no/yes/hidden
/usemaster=yes

// BL1/BL1R/BL2, SO1/SO1R/SO2, etc
/track=KY1X

// optional: weather
//weather=1

// cars allowed - see README.txt
/cars=ALL

// max guests that can join host
/maxguests=8

// slots reserved for admins (0 to 8)
/adminslots=1

// max cars in a race
/carsmax=12

// max cars (real+ai) per guest pc
/carsguest=1

// smoothness (3-6) number of car updates per second
/pps=6

// qualifying minutes, 0 for no qualifying
/qual=0

// number of laps, 0 for practice
/laps=0

// if laps not specified: hours
//hours=3

// 0=no/1=low/2=high
/wind=1

// no/yes: can guests vote to kick or ban
/vote=yes

// no/yes: can guests select track
/select=no

// no/kick/ban/spec: wrong way drivers
/autokick=spec

// no restart within X seconds of race start
/rstmin=10

// no restart within X seconds of race finish
/rstend=60

// no/yes: allow join during race
/midrace=yes

// no/yes: pit stop required
/mustpit=no

// no/yes: allow car reset
/canreset=no

// no/yes: force cockpit view
/fcv=no

// no/yes: allow wrong way driving
/cruise=yes

// fixed/finish/reverse/random: race start order
/start=finish

// optional: use the specified player name
//player=host

// optional: welcome message up to 200 chars
/welcome=welcome.txt

// optional: text file listing allowed tracks
//tracks=tracks.txt

// optional: message log file
/log=deb.log

// MPR autosave (0=off / 1=manual / 2=auto)
/autosave=0

// MPR folder
/mprdir=mpr

// LYT folder
/lytdir=layout
Attached images
lfs_ports.png
LFS_Servers.png
Looks all okay I would double check firewall / port forwarding router maybe reboot router. Cause when firewall blocking or portforwarding not okay server only show's up at lfsw and not in the in game list.

(your end not receiving packet only sending)
Quote from Offog :// optional: local specified ip address
/ip=192.168.1.104

I don't think this is the cause of your problem, but AFAIK you should not use this command, as it is intended for very specific cases that require it.
Quote from Whiskey :I don't think this is the cause of your problem(...)

I tried both, enabled and disabled this option and effect is the same :-/
try different port
It's still should be visible on servers list?

FGED GREDG RDFGDR GSFDG