The online racing simulator
Oculus Rift DK2 > "Could not create the render target texture"
Hi,

I'm trying to play LFS with my DK2, but I get the "Could not create the render target texture" when I apply settings in "View" > "3D". The game is running smoothly if I play with the graphic settings in 2D mode.

I use SDK 0.8 Oculus runtime, the latest Nvidia drivers and latest LFS

Any idea ?

Thanx !
Are you using a modified .dll? (ENBseries and such things)
Nope, nothing customized.
** Best answer **
Erf... I just did a clean install of LFS and it's OK now. Thanx for your help.

LFS is awesome with the DK2, better implementation than Assetto Corsa.
Quote from dexter1ty :LFS is awesome with the DK2, better implementation than Assetto Corsa.

I know, right? How is it that no-one else can figure out how to do menus in VR? Big grin
Quote from Shirtkicker :I know, right? How is it that no-one else can figure out how to do menus in VR? Big grin

Yeah, I wonder why it's so difficult for developers to build an ergonomic menu... Sometimes I wonder if they even try what they create...

FGED GREDG RDFGDR GSFDG