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RAC MPR Replay Bug
(5 posts, started )
RAC MPR Replay Bug
Hello, I find a bug in LFS:

In MPR replays, when you back the replay, the RAC odometer reset its value to "0.0", and when you go foward the replay the odometer keeps the current value and continue counting from this value. This happens in MPH or KMPH configurations.

In SPR replays no problems were found.

** Best answer **
Not really a bug.

MPR files don't store the physics, just car positions, so the game can only count the KM when you are playing the game displaying the cars, hence calculating the physics.

SPR on the other hand do store the physics, so the game knows how many KM that car has done.
Quote from Whiskey :Not really a bug.

MPR files don't store the physics, just car positions, so the game can only count the KM when you are playing the game displaying the cars, hence calculating the physics.

SPR on the other hand do store the physics, so the game knows how many KM that car has done.

Makes sense Smile I didn't know the differences between SPR and MPR Thumbs up
spr is single player replay where as mpr is multi player replay
Quote from k_badam :spr is single player replay where as mpr is multi player replay

Of course.. But I meant the data stored in the mpr and spr files Smile

RAC MPR Replay Bug
(5 posts, started )
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