The online racing simulator
XR GTR orientation incorrect with Oculus Rift DK2
This week I've been testing my brand new Oculus Rift DK2. LFS seems to work very well with it. However, I've noticed that when the position tracking sensor/camera is not in the center, the camera in XR GTR car is not centeret correctly. Menus and every other car I've tested (including XR GT and XR GT Trubo) works OK. The problem seems to be only with the XR GTR. Is there some setting that I've missed, or is it a bug in the game?
What's your camera setting for that car? It seems to me like you once set it to use a custom position and then forgot about it.
That might be. But I was unable to find the correct setting to adjust which would resolve the issue. Well, I have to keep looking the settings tomorrow.
It is best to edit the view directly while "in the car" so you can see what you are doing.

Select the car which's view you want to change, go on track.
Press ESC - Options - View

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