Do you thing that the dynamic track surface is prescripted or its well done like in Kart Racing Pro?
I mean, there is always the same drying line IMO.
I mean, there is always the same drying line IMO.







Every bit of what you input to the steering and feel back from it should go through that structure so its more or less a fundamental component missing from racing sim's. Always felt the Pacejka formula most sims use is kind of lashed into place and not really suited to the job but after scratching the surface of tyre physics and seeing the amount of factors involved even at a basic level I cant say I blame them for using it.