The online racing simulator
The passage of a packet through PRISM.
An upcoming (within the next few days) look at how packets are parsed by PRISM, from the packets' point of view.

We will start our journey from the socket_select call in the packetWait function, as that's the packet's entry point into the program. From there we will go into how the packet is parsed from head to toe, and some fringe conditions that we have to handle within the core of PRISM. Then we end off with how we got around some of the stumbling blocks of the InSim Packet System when you translate it over to PHP.

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