I am wondering if it is possible to introduce the Christmas tree from the drag strip into the starting sequence for autocross? I would like to be able to set up some pro solo style courses on the Autocross arena area. In order to do this I need to be able to use the christmas tree and setup the start for 2 cars.
I would also like to figure out how to remove the 2 second penalty for pointer cones and possibly be able to place the cones inside a chalked box just like real life. If we could get this set up and be able to brush a cone and not have a penalty unless it is knocked down completely or knocked outside of its box along with not having penalties for the pointers we would then have a fairly close aproximation of the SCCA rule set for Solo2 and ProSolo.
I know this last request is nothing more than dream, but here goes.
I own a software company and I would love to add some real life Solo locations to LFS. Is it at all possible to add circuits to the game?
Thanks,
Sean
I would also like to figure out how to remove the 2 second penalty for pointer cones and possibly be able to place the cones inside a chalked box just like real life. If we could get this set up and be able to brush a cone and not have a penalty unless it is knocked down completely or knocked outside of its box along with not having penalties for the pointers we would then have a fairly close aproximation of the SCCA rule set for Solo2 and ProSolo.
I know this last request is nothing more than dream, but here goes.
I own a software company and I would love to add some real life Solo locations to LFS. Is it at all possible to add circuits to the game?
Thanks,
Sean
A while ago, Kegetys hacked LFS's memory and replaced an existing object with another object (a plain tree) but that's not really practical as only the one person's game is affected and my guess is the object has no collision detection or it behaves like the old object.

I have no idea about official autox definitions..
Maybe I should though with LYTe and all.. Thanks for clearing that up!