Starting a new thread about REST API so that I can work out some issues and possibly help others on their way going forward. 
Here is some known info so far:
First, register your application at 
https://www.lfs.net/account/api .
You can then request a Bearer token with your client ID and client secret at id.lfs.net. Quick example:
// Request a Bearer token by using the client_credentials grant type.
// This requires client_id and client_secret.
// One can simply fetch that by POSTing those values. See below for example.
$accessTokenUrl = 'https://id.lfs.net/oauth2/access_token';
$accessTokenPost = [
    'grant_type'    => 'client_credentials',
    'client_id'     => 'dfffniwufhnfr823nhr',
    'client_secret' => '4n8rrrn3ycnf48ycf8ny4r',
];
$context  = stream_context_create([
    'http' => [
        'method'  => 'POST',
        'header'  => 'Content-Type: application/x-www-form-urlencoded',
        'content' => http_build_query($accessTokenPost),
        'ignore_errors' => true,
    ]
]);
$result = file_get_contents($accessTokenUrl, false, $context);
if ($result)
{
    $json = json_decode($result);
    print_r($json);
}
else
{
    var_dump($http_response_header);
    var_dump($result);
}
With the obtained Bearer token, you can use our new API at 
https://api.lfs.net . Quick example:
$bearerToken = 'abcdefetc';
$apiUrl = 'https://api.lfs.net/vehiclemod';
$opts = array('http' =>
    array(
        'method'  => 'GET',
        'header'  => 'Authorization: Bearer '.$bearerToken,
    )
);
$result = file_get_contents(
    $apiUrl,
    false,
    stream_context_create($opts)
);
if ($result)
{
    header('Content-Type: application/json');
    echo $result;
}
else
{
    var_dump($http_response_header);
    var_dump($result);
}
That gives you a list of all vehicle mods. The schema of a VehicleModSummary object:
{
  "data": {
    "id":                 string  // Vehicle Mod identifier. AKA Skin ID, in HEX format
    "name":               string  // Vehicle Mod name
    "descriptionShort":   string  // Short description
    "description":        string  // Description
    "userId":             int     // Uploader user ID
    "userName":           string  // Uploader user Name
    "wip":                boolean // Work In Progress
    "publishedAt":        int     // Unixtimestamp of publish date
    "numDownloads":       int     // Number of downloads
    "curUsage":           int     // Number of racers using this mod online right now
    "rating":             int     // Rating, from 0 - 5
    "numRatings":         int     // Number of people who rated
    "version":            int     // Vehicle Mod Version
    "lastDownloadedAt":   int     // Unixtimestamp of last download date
    "class":              int     // Vehicle class
    "ev":                 boolean // Electric Vehicle if true
    }
  }
}
"class":
0: Object
1: Touring car
2: Saloon car
3: Buggy
4: Formula
5: GT
6: Kart
7: Bike
8: Van
9: Truck
10: Formula 1
11: Formula SAE
You can also get more detailed by performing a GET /vehiclemod/{id} which will return:
{
  "data": {
    "id":                 string  // Vehicle Mod identifier. AKA Skin ID, in HEX format
    "name":               string  // Vehicle Mod name
    "descriptionShort":   string  // Short description
    "description":        string  // Description
    "userId":             int     // Uploader user ID
    "userName":           string  // Uploader user Name
    "wip":                boolean // Work In Progress
    "publishedAt":        int     // Unixtimestamp of publish date
    "numDownloads":       int     // Number of downloads
    "curUsage":           int     // Number of racers using this mod online right now
    "rating":             int     // Rating, from 0 - 5
    "numRatings":         int     // Number of people who rated
    "version":            int     // Vehicle Mod Version
    "lastDownloadedAt":   int     // Unixtimestamp of last download date
    "class":              int     // Vehicle class
    "ev":                 boolean // Electric Vehicle if true
    "vehicle": {
      "iceCc":            int     // ICE cc
      "iceNumCylinders":  int     // ICE number of cylinders
      "iceLayout":        int     // ICE engine layout
      "evRedLine":        float   // EV redline
      "drive":            int     // Drive
      "shiftType":        int     // Shift type
      "power":            float   // Power in kW
      "maxPowerRpm":      int     // Max power at RPM
      "torque":           float   // Torque in Nm
      "maxTorqueRpm":     int     // Max torque at RPM
      "mass":             float   // Total mass of vehicle in kg
      "bhp":              float   // BHP
      "powerWightRatio":  float   // Power to weight ratio
      "bhpTon":           float   // BHP per ton
      "fuelTankSize":     float   // Fuel tank size. If "ev" = true, its unit is kWh, otherwise litres
    }
  }
}
"class":
0: Object
1: Touring car
2: Saloon car
3: Buggy
4: Formula
5: GT
6: Kart
7: Bike
8: Van
9: Truck
10: Formula 1
11: Formula SAE
"iceLayout":
0: inline
1: flat
2: V
"drive":
0: None
1: Rear wheel drive
2: Front wheel drive
3: All wheel drive
"shiftType":
0: None
1: H-pattern gearbox
2: Motorbike
3: Sequential
4: Sequential with ignition cut
5: Paddle
6: Electric motor
7: Centrifugal clutch