The online racing simulator
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wildstyle
S3 licensed
Thanks, Scawen.
wildstyle
S3 licensed
Me too.
wildstyle
S3 licensed
Quote from dekojester :... It's a shame the community is as weak as it is, as the possibilities for great on-track action are still there, if only the people would do so.

The competitive part of the community has definitely done their part to keep both LFS and NDR afloat. Calling the community weak because people eventually had enough of driving the same combinations forever? That's an outright insult.
wildstyle
S3 licensed
Sweet, hope they turn out good.
wildstyle
S3 licensed
That's true. I'm still impressed by the Ricoh, awesome little camera.

P.S. I was 'm' yesterday.
wildstyle
S3 licensed
Impressive work, Ben. Especially considering they're SOOC.
wildstyle
S3 licensed
what is this
wildstyle
S3 licensed
Quote from dawesdust_12 :It's an important addition to the engine. DX10 added it as a library feature, so I think it's nice that LFS' engine has that functionality added to it as well in DX9, plus it allows for more intricate repeated geometry instead of alpha textures.

As long as it slows down the release of any future content, everything is well and good.
wildstyle
S3 licensed
Quote from Chriship :Nice avatar fits you well

why
wildstyle
S3 licensed
i make bigture and win podium 2th place
wildstyle
S3 licensed
am i soldier ?????
wildstyle
S3 licensed
thanks
wildstyle
S3 licensed
i join
wildstyle
S3 licensed
why
wildstyle
S3 licensed
best
wildstyle
S3 licensed
yawn
wildstyle
S3 licensed
best skins
wildstyle
S3 licensed
welcome
wildstyle
S3 licensed
wildstyle
S3 licensed
hoo kers
wildstyle
S3 licensed
wildstyle
S3 licensed
Quote from Jesse Kyytinen :One thing I really would like to see is totally empty tracks, specially South City.

u wot?
wildstyle
S3 licensed
Good team
wildstyle
S3 licensed
Quote from THE WIZARD DK :DO you seriously discard the fact.. that not everybody is whining for the newest latest shit on the markets..

wildstyle
S3 licensed
Quote from Scawen :I don't get this thing about high res textures. Yes, if you get out in SHIFT+U mode and look down at the floor from 20 cm away, or right up close to study the bricks on the side of a building, sure. But how is that related to driving? Anyway, Eric has used a lot of high res textures on Westhill so a lot of people will be happy about that. But for me it just means it's slower to load and the frame rate is reduced. Go to half texture res and the frame rate is increased without any change in visual quality that I can see. I really don't get what it's all about. But apparently loads of people just love high res textures. Seriously, do you spend that much time so close to textures that you need it? It seems to me that what the images are lacking is things that I just haven't coded yet, specular lighting on the road (and many other surfaces... really most things have some kind of specular reflection) other lighting effects and so on. Things that would have a much greater visual effect and simply cannot be solved with increased texture resolution. I have wondered about adding separate texture resolution settings per track so for example you could leave your car interior resolution up as normal but for Westhill select half texture resolution if you don't have the latest graphics card.

I guess this is the reason why the RB4 cockpit only consists of three pixels.
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