The online racing simulator
Searching in All forums
(75 results)
TysCaargh
S3 licensed
Quote from HenWee :Hi,
I'm have worked with 2D photoshop alot but have never touched 3D modeling in any way.
But after seeing some of the 3D renders on the site have motivated me to test new waters.
Now currently I'm stuck after 4 hrs of attempt and hope some of you guys can help me out here.

I am working with blender.
I got the cmx2obj script working (thankz for posting it up).
I got the model to rotate 180
and that is as far as i got
I am stuck at texturing/lighting/camera angle

this is what i have so far

I have never touched 3D b4
and unfamiliar with all the different windows/menus in blender
got the skin jpg on, but it is not in place and is not giving that car shine look

Can anyone help
thanks in advance

If you want to know more about using Blender in general, take a look at the Noob to Pro Tutorial, it is quite complete and mostly good quality.
For the carshine and texture placement read Post #29 in this thread.
TysCaargh
S3 licensed
Yes, replace the first two line of the script with these:

filePath = "C:/Documents and Settings\Test\Omattiedostot\LFSSkinviewer\data/"
fileToLoad = "RB4 - RB4 GT"

Furthermore for some reason the first line of the script is missing also. Appended the working script.
TysCaargh
S3 licensed
---snip---
Quote from LFSn00b :Can someone fix the problem, still asking

Where exactly is your problem? By showing me the pythonscript I cannot understand your problem..
Tys
add:
If you replace the first two lines of your script with
filePath = "C:/Documents and Settings\Test\Omat tiedostot\LFSSkinviewer\data/"
fileToLoad = "RB4 - RB4 GT"
you should get what you want.
Last edited by TysCaargh, .
TysCaargh
S3 licensed
Quote from magicius :ok i imported cmx and ended up with this http://img221.imageshack.us/img221/3128/0006bd6.jpgnow how to add skin???

Good work so far Nice background
Do you have any experience in using Blender? If so, you just have to assign a new material to the hull, add a UV texture, set the sizeX and sizeY to -1 and map that texture to "col".
Then do a test render to see what is still missing. Like a material for the windows, the underlying frame and so on. It is a lot of work to start, best thing to do first is renaming the in imported objects to something meaningful, texturing them bit for bit. Then build some sort of scene, do the lightning and then render it.
For a good carpaint material there is a good tutorial using the material nodes system of render: http://mke3.net/archives/2006/07/car_paint_redux.html
Aaaand a tutorial on lighting: http://en.wikibooks.org/wiki/B ... _Noob_to_Pro/Adding_Lamps
If you want to put in some extra work, you can use Indigo to render the scene, the results are quite phenomenal. www.indigorender.com
Regards, Tys
TysCaargh
S3 licensed
Hi,
you first have to edit the script a bit(..). Open it up with notepad and change the lines beginning with "filePath", "fileToLoad", "outputDir" and "outputFileName" to your environment/liking.
If you habe python installed seperately, just doubleclick the script now, it should run and create the file.
Else, put the script into your blender/.blender/scripts" directory.
In Blender, open up a "Text editor" window, load the script and press ALT+P while your mouse pointer is in the text editor window. That runs the script.

You can import the resulting .obj File in Blender by Menu "File"->"Import"->"Wavefront(.obj)".
hth, Tys
TysCaargh
S3 licensed
There really is no big disadvantage in running a lfs server via wine, the overhead produced by wine is minimal, here a 'top' of my vserver running wine under debian:


PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
24685 lfs 15 0 3672 1104 512 S 0.0 0.2 0:41.33 wineserver
24691 lfs 24 0 3256 788 784 S 0.0 0.2 0:00.00 wine
24699 lfs 24 0 3256 256 252 S 0.0 0.1 0:00.00 wine
26040 lfs 15 0 3256 1392 944 S 0.0 0.3 0:00.00 wine
26048 lfs 23 0 3256 728 276 S 0.0 0.2 0:00.00 wine
15078 root 16 0 116 32 24 R 0.0 0.0 0:00.08 vcontext
15098 root 16 0 2224 1084 856 R 0.0 0.2 0:00.11 top
24682 lfs 25 0 1876 312 308 S 0.0 0.1 0:00.00 tee
24702 lfs 25 0 1876 312 308 S 0.0 0.1 0:00.00 tee
26050 lfs 23 0 1876 448 384 S 0.0 0.1 0:00.00 tee
12338 root 16 0 1728 556 456 S 0.0 0.1 0:00.66 syslogd
24689 lfs 19 0 2840 600 596 S 0.0 0.1 0:00.01 su
26038 lfs 18 0 2840 1000 804 S 0.0 0.2 0:00.00 su
19810 root 18 0 4916 1080 756 S 0.0 0.2 0:00.00 sshd
4628 root 16 0 6832 2668 960 S 0.0 0.6 0:28.58 munin-node
1 root 16 0 1944 592 504 S 0.0 0.1 0:06.13 init
12106 Debian-e 16 0 5316 488 432 S 0.0 0.1 0:00.03 exim4
1853 root 16 0 2500 560 496 S 0.0 0.1 0:00.38 cron
15092 root 15 0 3080 1568 1196 S 0.0 0.3 0:00.01 bash
13871 daemon 16 0 1860 64 44 S 0.0 0.0 0:00.00 atd
24700 lfs 15 0 2584m 3180 1460 S 0.0 0.7 0:37.23 LFS.exe
26049 lfs 15 0 2584m 9380 3876 S 0.0 1.9 0:05.74 LFS.exe

If your server is a 486 of course... things will be different..
There are some other ways of running windows on linux, but they are really quite resourcehungry, you could run your windows in (k)qemu or vmware server, both free, the latter free as in 'you don't have to pay money'
So feel free to ask for a helping hand if you consider using wine;>
Regards, Tys
TysCaargh
S3 licensed
now?

22:00 CET (20:00 GMT) last OLFSL race of the season. So now would be a good time for me, yes.

TysCaargh
S3 licensed
Now? Now?



Now?
TysCaargh
S3 licensed
How about a race sunday evening, say 20:00CET? That gives enough time to plan ahead a little..
And I would like we1r with the RA
Regards, Tys.
Oh, and one more -very pleasent- thing. The servername is now (iB)ELKTEST1 meaning that I joined the wreckers barricade, so there should be less wrecking. Even though I think that the three races that happen there in one month do not attract too many wreckers;p
Last edited by TysCaargh, .
TysCaargh
S3 licensed
Same server as last week, same adminpass, tomy. Feel free to use it.
Last edited by TysCaargh, .
TysCaargh
S3 licensed
Quote from tomylee :aren't much for tonight
but maybe we can race anyway a bit.
password makes no sense, so open for everybody

TysCaargh are you going to be there?

I will be driving Westhill Rev tonight at 20:00GMT, so I am afraid I cannot make it. OTOH, if we race _now_, I can participate
Seen all that too late again, a bit sorry.
Tys
TysCaargh
S3 licensed
XFG would be nice, close racing most of the time. But for AS NAT it is a wee bit slow. 30 laps last 90 Minutes at least.
So I would vote for the FXO RB4 XRT combo.
Anyway, I will drive that XFG too, maybe reading a good book on the straights.
I could contribute a ventrilo server btw.
Regards, Tys
TysCaargh
S3 licensed
Quote from tomylee :Hey Tys, thats great stuff
Looking forward to the next event and I definitively low the long races

That's Smiths script, I just used it. But yeah, that really is great stuff for all that number maniacs;>
TysCaargh
S3 licensed
Yea, some more racer would have been great. Anyway, fair and not so close racing, was fun.
Here the stats: http://rollade.ath.cx:888/lfs/091006/
Tys
TysCaargh
S3 licensed
At some time sunday evening I will be rolling the UFR (lateral mostly I guess) round FE1R, so I don't know exactly if I can take part. Anyway: mooore laps! What about 20?
TysCaargh
S3 licensed
I'm in if there's room left. In case you need a server, i can spare one
tys
TysCaargh
S3 licensed
Quote from TravisS :It doesn't matter what you can get the FPS up to, you can't draw more frames then your monitors refresh rate.

So even if you're getting 1000 FPS, if your monitor is refreshing at 60 Hz you're only drawing 60 FPS.

So the question seems to be: what does your 60fps computer do in scenes where my 1000fps computer can only shove 60 fps to the display?


Could not resist.
Tys
TysCaargh
S3 licensed
Quote from danowat :I can try to export one as a trial for you, its NOT pretty, but its an XFR in DXF format, and is going to require ALOT of work.

Dan,

Sweet, thank you very much.
You sure that you do not want to discuss if this is the right format for me? (SCNR)
TysCaargh
S3 licensed
Quote from tristancliffe :Can it import .3DS files? I think you'll lose a lot of the mapping using dxf's, which would mean a lot of work for you remapping all the cars.

Actually, I want the extra work. This is just for learning to know Blender, more than setting a car on a plane and render it. I come from Maxons Cinema4d and try to adapt to Blender, so I need the practice. (and an extra brain on a trailer to memorize all the keybindings)
Cars in DXF
TysCaargh
S3 licensed
Hi,
would anybody be so kind and send me the car models in dxf format? I don't have 3ds max, so the im- and export via plugin doesn't work, and Blender is not capable of importing *.max (3dsmax 6 and up?) scenes.
Regards, Tys
TysCaargh
S3 licensed
Quote from Vain :Does Cedega have FFB support?
Wine certainly lacks this and that's why I use windows for LFS.

Vain

It should have it since WineX 3.0 (http://www.transgaming.com/showthread.php?news=67), but then you need a wheel which uses the iforce protocol for ff-effects. These are listed on the iforce driver page: http://user.it.uu.se/~johannd/projects/ff/doc.shtml .
Unfortunately my Driving Force Pro seems to not use iforce, so I can't verify that the effects are put through to cedega.
TysCaargh
S3 licensed
Quote from tecwizrd :I haven't posted to the forums in awhile, to busy racing. I thought I'd give an update. At this time I am running Ubuntu 5.10 patched with last updates to the packages. I haven't updated recently. I use cedega 4.3.2-1, with phenominal results. I get between 60 and 160 fps depending on what track, and how many cars are running.

----schanip----
So, that means force feedback is working well?
SCNR, Tys
TysCaargh
S3 licensed
Quote from nathanm :What would be useful, and probably much more doable, since there's no need for DX for this, is to have a dedicated server that runs on Linux without Wine/Cedega. I've got a bunch of servers with plenty of resources to run LFS as a server, but when you add in the overhead of Wine and the requirement to export the GUI somewhere (or run X), it gets to be a bit much.

It is quite doable and wine does not have that much overhead. For x, you can configure wine to use tty output instead.
But, once again, I really would like to be able to PLAY the game running Linux. That includes force feedback.
Only way I see atm is getting much better at programming (2 more years), learn driver programming (5 more yrs experience), then program a joystick driver for the windows side that gets its in- and output via TCP/IP, concurrently run a VMWARE session to wine, use the USB functionality of VMWARE to address the wheel and connect the two drivers via TCP (duh).
(guess, I'll be just using windows)
Regards, Tys
TysCaargh
S3 licensed
Quote from george_tsiros :just run xp under vmware virtualpc or something like that.

Just show me VMWare or VirtualPC or something like that with decent accelerated 3d...
TysCaargh
S3 licensed
LFS does also run under Cedega (last time I checked, it was around V 4), formerly known as WineX, which _should_ also support Force Feedback effects.
Activation of LFS seems to be not a big problem either anymore.
Only think I am missing to be able to switch to linux on my Desktop is the missing force feedback support for my DFP under Linux:/
Tys
FGED GREDG RDFGDR GSFDG