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Snoop.DriftEra
S3 licensed
Wow. I thought i was crazy investing my time in too much detailization, but since that mod patch released i feel that competition gone tough. Very fine model. I'd like to take part in some race event with this.
Last edited by Snoop.DriftEra, .
Snoopy's WIP Thread.
Snoop.DriftEra
S3 licensed
The mod I'm working on for a long time. It's a long tale to tell. I'll just leave some WIP Pics for now:

Feel free to SUPPORT.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from G13Haze :on a drift layout you can do exactly 1 good run before the tire is flat. normals or super.
wich is nonsene nobody in real life with a 500hp car wears out a set of tires in 1 run on a short course.

Agree. Sometimes fresh tyre sets could last whole dtift weekend or even more (on a 300Ps street car) as i know.
But let's wait for new tyre system. Devs did exactly what was requested for many years with mod system, I hope they won't fail with tyre system either. The bad thing, we may wait another 15+ yearsWave
Snoop.DriftEra
S3 licensed
0.6W52

Had not much time to play mods online, but engine sound bug found. After switched back to XRT from JDX100, the sound remains the JDX100's. When in Shift+A menu i hear my XRT set, but when I exit, it switches back to mod sound.

The other time i found that the sound is cleaner and louder, when in shift+a menu and muffled when out of it (is that new anti clipping system?).

And BSOD happened at evening. I gave my friend to drive an XRT at Rockingham National in SP. When he went off the track and asked me to check his final drive i entered Shift+P and instantly got this on my screen:
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from Scawen :I hope you know we have a completely new graphics system under development.

Sure. I just needed to know that you keep that idea in mind. And thank you once again for mod decision, sadly it took 15 years))).
Snoop.DriftEra
S3 licensed
Hello, gentlemen.

Scawen, we need to use alpha channels on skin.dds with different materials. For body [DEFAULT] material alpha will tell the level of reflection, and for windows [WINDOW] material it will change the opacity (same as now, but reading the skin.dds). Thus we can use one texture for multiple purposes: window stickers/numbers and colored headlights (remember yellow eyed 911Gt3?), and body paint type from matte to gloss. It opens a big vatiety of car styles on same VOB just by skin texture.

And also it would be nice if textures can use longer names and shorter alpa flag "_A"for example, instead of "_ALPHA".

P.S.
I think those changes are more important than bikes and aeroplanes, sorry guys.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Hi there. Thank you LFS Team for discount for us, poor hostages of 3rd world countries. Today i finally hustled myself an S3 license. I'm an LFS fan since 2004. I promised that I'll support LFS when i see support for us, mod makers. Here we are, together again))). Wish you the best. And keep it up!!! We love LFS, eventho some of us had to stay underground for so long.
FGED GREDG RDFGDR GSFDG