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SIMPRAJET
Slashpca
S3 licensed
Vehicle mod: SIMPRAJET
Details page: https://www.lfs.net/files/vehmods/15D1A5

SHORT DESCRIPTION:
Quote :Kevlar Widebody Modern SIMPRA

DESCRIPTION:
Quote :Current model year SIMPRA coupe covered in a JETFIGHTER Kevlar widebody kit. Engine is swapped with the Turbo I6 from the classic SIMPRA.

Please remember this car is a work in progress.

This entire model was created on stream, video references:

https://youtu.be/NIkB38PlNKk
https://youtu.be/Zp3AuEOkK70
https://youtu.be/aaBerhEy2aw
https://youtu.be/YG7B5B5DWmQ
https://youtu.be/bT6X0WHjGo0
https://youtu.be/Tq0jfOaY4I0
https://youtu.be/cocyPrLkjzk

COVER SCREENSHOT:
Slashpca
S3 licensed
I appreciate the passionate reply and I will touch on all these points when I have some time to work on the car.

The steering wheel subject is touchy, I've found 3 or 4 different variations. Mine is a little thicker than the one in the Motorsport video because mine has the twine wrap. I've seen some wheels mounted with the spokes at a 45 and some with the spoke pointed right up at 12 o clock. I've seen some wheels with a super large diameter that almost pokes over the side of the car and some smaller ones. Most of the decisions I've made had to do with the view of the gauges. I'm open to making the wheel diameter larger and I've talked about doing it with my testers as well.

I do beleive I should raise the driver position up vertically.

The cross texture thing happens when I map most of my cars, I'm not sure if it's worth fixing.

The animation is very low effort I just simply widened the grip of one of my existing ones and the car does deserve something better.

I plan on putting much more time into refining this car because I am passionate about these Bentleys. I got caught up working on patching some of my other existing cars while this car was in review, and frankly I still have ALOT of issues I need to work out on them but I won't forget about this car.
BLIMEY BLOWER
Slashpca
S3 licensed
Vehicle mod: BLIMEY BLOWER
Details page: https://www.lfs.net/files/vehmods/BD4134

SHORT DESCRIPTION:
Quote :1920's BLIMEY LeMans Racer

DESCRIPTION:
Quote :Decorated 1920's BLIMEY Lamuns Racer, fitted with a blower. A large, heavy vehicle that packs enough punch to dominate the 1920s endurance scene.




-Vehicle model started it's life as my FLATTY MODEL 8 mod, made entirely within LFS EDITOR.

Please Consider that this vehicle is a WORK IN PROGRESS. Details will be added, and textures will be upgraded over time.

MODELING VIDEOS :

https://youtu.be/RzeEIrdKHnc
https://youtu.be/hurOcC81Ib0
https://youtu.be/Ngc7Dv_Y8fM
https://youtu.be/Tid7YJUbL-g
https://youtu.be/nxZ4puEhNHI

UPDATE 11/29 :

https://youtu.be/g0hZ5ZnvKpA

COVER SCREENSHOT:
EBBY SUNRISE
Slashpca
S3 licensed
Vehicle mod: EBBY SUNRISE
Details page: https://www.lfs.net/files/vehmods/F93750

SHORT DESCRIPTION:
Quote :Ebby Spec SUNRISE Coupe

DESCRIPTION:
Quote :Well used Sunrise Coupe setup for Ebby Circuit


CREDITS:

Solid rear axle is a derivative of Rubie's

COVER SCREENSHOT:
YOUREAFIGHTER
Slashpca
S3 licensed
Vehicle mod: YOUREAFIGHTER
Details page: https://www.lfs.net/files/vehmods/20F81E

SHORT DESCRIPTION:
Quote :Popular European Coupe with Kevlar bodywork

DESCRIPTION:
Quote :Performance version of a very popular German sports coupe, fitted with an american 427 crate engine, and a Y9K kevlar widebody.

Please note that this is a WORK IN PROGRESS, there are details missing and bits that need massaged. This car is ready for online use and will eventually be made public once the details are all ironed out.

Model made completely within LFS editor, interior is modified from the RB4 for now. License should be no question as every point and tri on this car is documented in the videos below :

https://youtu.be/xUGu3IpwD3s
https://youtu.be/ClmYF3e2kDc
https://youtu.be/Tvfa8bG3TWw
https://youtu.be/xwiVvin1Wkw
https://youtu.be/pdPPR4j0YgA

COVER SCREENSHOT:
Slashpca
S3 licensed
Quote from iiiiil :man, it's a flat plane v8 again, sound is a bit off

No it's not.

Quote from Quored :you crazy 🤠 Why do you use the lfs editor? And do you do it in other programs?

I like it
Slashpca
S3 licensed
I wouldn't worry about that graphical error in the frame screen, firstly you're not meant to drag my VEH file into editor and look at that, secondly I know exactly what causes it and it's actually a crucial part to the current feel of the bike and will absolutely be staying.

The lights work, I'm no longer working around the current light system in the game. They look the way I want them to look in the editor and I'm assuming the system in the editor is what the game will adopt when the night mode update comes out. Either way lights are superficial in the game right now.

The animation system for bikes just doesn't work well and isn't worth putting much more time into. The guy moves based on the angle of the forks not the lean. I just leaned the rider forward and flared out the knees a little so it doesn't look completely ridiculous when you're racing. I have other animations that look even better racing but you guys wouldn't like how it looks when cruising.
Slashpca
S3 licensed
I'd like to see some credit for my stolen Stack hud.
Motorcycles
Slashpca
S3 licensed
Per my other thread : https://www.lfs.net/forum/thread/100689-DIY-Motorcycle-simulator

And my bike build thread :https://www.lfs.net/forum/thread/100622-YIKES-YKS-R6-GFYS

I've been spending a lot of time riding bikes in LFS lately, and I'm very impressed. I will say that the FFB destroys the steering feel MXBIKES gives you.

I created this thread so we as a community can compound suggestions, I'm shocked there isn't a bike one already?

As of right now my only complaint is the lack of manual rider lean control. I can live without it in this game but it will always hold back the entire bike experience. I would love to be able to control the lean and use my VR headset/trackir to do so.
Slashpca
S3 licensed
At this moment all I can do is pretend it's controlling lean not steer. I originally designed it around LFS which had no way of seperating steer and lean. Since starting to play GPBIKES I have started to ponder adding another axis / pivot in the handlebars to steer.

I'll eventually have a triple clamp on a pivot controlling another potentiometer. I'm still working on the electronics portion of this project and haven't been able to move on to improvements the last few days.

UPDATE 10/8

Moved the control board inside of the case, the only wires coming out are the USB and shifter leads. Added proper cable ends, and secondary compression springs to the cable setup. The improved throttle feel from this setup has made LFS a viable motorcycle racing sim for me now.

The big advantage people are missing when they see my setup is the abilty to realistically modulate the front and rear brake. With this setup I'm running main brake on full front bias with the LFS handbrake set as rear brake. The wheel base is simulating leaning and feels immediately intuitive.



UPDATE 10/13

I finished the proof of concept bike pedal set, shifter and rear brake are working. The current setup is nothing more than a rough test bench for positioning, travel and spring mounting.

I ordered a shifter return spring from a real motorcycle, none of the universal torsion springs I found had the muscle to consistently return the shifter to center.

The idea here is to eliminate the small plastic electrical box, and the pieces of L channel and combine them into 1 unit, there will be no wires running externally just the cables from the handlebars. The finished product will be a box housing the entire electrical unit with the pedals just, sticking out from the sides.
Last edited by Slashpca, .
Slashpca
S3 licensed


Update : got the handlebars mounted on a standalone adapter finally. Really liking the bars being mounted below the axis of rotation. Gives a counter steer feel and the feeling of leaning away from the bike.

My girlfriend does not play sim racers, or any games for the matter and she was able to jump on and ride the bike using this setup immediately. I think it shows how natural an intuitive this design may end up being.


UPDATE 10/6 :



My Arduino is due in the mail today, I won't have time to mess with it before I have to go to work. I was able to remove my clamped washer setup from the pots and replaced them with these rc servo arms. Perfect fit and the knurling works perfectly with the pot shaft. Creates a much more linear feel and spring reaction from the previous setup.
Last edited by Slashpca, .
Slashpca
S3 licensed


Update, moved the setup over to a plastic box and it works perfectly now. Waiting for the adapter for my wheel base so I can properly mount the handlebars.
Slashpca
S3 licensed
Small update, I ended up soldering 2 potentiometers to the joysticks on the controler in an attempt to achieve and more linear and consistent feel. While this worked I mounted the rig to a conductive piece of metal and the pots were feeding back to one another. I will have to apply this concept to a sturdy piece of plastic or a plastic electrical box. Which then I can mount the electronics inside of.
DIY Motorcycle simulator
Slashpca
S3 licensed
While working on my R6 and R1 bikes the last week, I've grown interested in the concept of having working "motorcycle-like" controls. With the rotation of a standard wheel base acting as a simulation of leaning a bike, and most importantly having handle throttle, brake and clutch, mostly so I could map the pedal throttle as a rear brake and simulate proper bike brake blending.

What you are about to see is very very alpha v1, the obvious things will be taken care of. I whipped this up in a few hours with materials I had laying around, minus the pit-bike throttle and brake.

The shifter is an older Fanatec sequential shifter, with the wires cut and the 2 switches soldered directly to the gamepad.

TO-DO:

I already have ordered a thread on adapter to mount the handlebar directly to the Thrustmaster base, so I can ditch my wheel and make the setup easy to swap back and forth.

The springs on the controller analog sticks need to not wrap around the controler, it is causing binding and inconsistent return.

I may ditch that entire controller mounting aparatus entirely and start with something better, possibly an arduino with 3 axis' so I can add the clutch later, the analog sticks work but something linear like a trigger would be better suited.

Slashpca
S3 licensed
Been working on converting the bike over to a Liter variant as well.

https://youtu.be/eb9jSzlJio0

Link to a short clip :

https://gyazo.com/0a9275d28d8dac1d94a599b03dbc6f0d
Last edited by Slashpca, .
YIKES YKS-R6 GFYS
Slashpca
S3 licensed
My first bike, I really didn't think I'd ever like riding a moto in this game. I decided to try to make my own from scratch. I really do believe this is the best feeling bike in LFS at this point. I'm still tweaking this as I go but so far it's made me a believer.

First Video:

https://youtu.be/vOdhsKFc22Q

Latest Video :

https://youtu.be/37TXqoFvJaQ

Everything in between is on my channel.
Slashpca
S3 licensed
Todays work, created an Origin Race inspired kit here in part 7.

https://youtu.be/DYmi_33SBZk
YIKES THIRTEEN
Slashpca
S3 licensed
Model made entirely within LFS EDITOR, using my mod the "SIMPRAJET" as a starting point, YIKES9 body kit originally created by me for my XRT tweak mod "XRT KOUKI HLU" and XRT HLU COMP", fitted to this S13 model and adjusted.

hyper cut video of parts 1-3:
https://youtu.be/e-5K5qYL9hk

https://youtu.be/uAAMeBYnK6E
https://youtu.be/Zfu-PdwBMLU
https://youtu.be/bXewRe3Fa4I

https://youtu.be/rU_gPz3wrmg
https://youtu.be/6wRm6JZ9DBg
https://youtu.be/3zN32D6F-mw

Part 6, converting body kit to RB style :
https://youtu.be/ohmZQtbAkrc

Part 7, Origin Race line Style kit:
https://youtu.be/DYmi_33SBZk

Origin of the bodykit:
https://youtu.be/eEh3nDRUpPY

Mesh wheels:
https://youtu.be/2_a27J4TFLs
https://youtu.be/UP7vUabg57I

Model 5 Wheels :
https://youtu.be/Ng9KVsneClo
https://youtu.be/Q-PP9qH5GRA
Last edited by Slashpca, .
RALLY SUNRISE
Slashpca
S3 licensed
Vehicle mod: RALLY SUNRISE
Details page: https://www.lfs.net/files/vehmods/661C17

SHORT DESCRIPTION:
Quote :Sunrise Hatchback in Rally Spec

DESCRIPTION:
Quote :A Sunrise Hatchback used for grassroots rally spec, also capable of track and drift use with multiple configs.

This mod will be public shortly after publishing, and online testing has concluded. (under a day or 2)

Frame Credit : Rubie

COVER SCREENSHOT:
E92 M3 Completely made within LFS editor.
Slashpca
S3 licensed


https://youtu.be/xUGu3IpwD3s
https://youtu.be/ClmYF3e2kDc

Original Supra base is my Rodix Simpra, still under review.

Just a simple log of the work being done on this car, anything innaccurate or in need of obvious attention (roof etc) will all be handled in due time.
Slashpca
S3 licensed
I currently have 2 fully original LFS editor made from scratch base vehicles published and a retopology in review that was made in blender, and I still make this below statement.

I would consider updating the editor to no longer allow the import of OBJ files period. Even if that means killing my retopology mod fine.

I'm not a programer but is there a way to force all new mods and updates to come from that updated editor as well, to force people to follow the rule? At this point I would rather see less mods go up for review than continue to stress this fully volunteer system any longer.

The pain from forcing everyone to use editor could be eased by maybe developing some additional features to go along with extrude and lathe, such as bevel. Really bevel alone would impove my workflow ten fold in LFS editor.

Thank you.
Slashpca
S3 licensed
I can't tell you guys how much I appreciate your continued work on this masterpiece of a game.
Slashpca
S3 licensed
O, i feel stupid...thanks
Flooding different
Slashpca
S3 licensed
This may be really stuipid but how do I change what my floods are, like the ,:-) I have seen many people doin it
FGED GREDG RDFGDR GSFDG