If you zoom out far enough to see the whole island and filter out all but the garages, the ones that you have not yet visited will be slightly opaque/lighter.
I use I-Deas too Yes its not quite as easy to use, but that's only the interface. EDS I-Deas (formerly SDRC I-Deas) will not be worth learning in its current form, as it has been merged into Unigraphics and has been re-branded as I-Deas 'NX' and looks a whole lot more easier to use.
Come on....what's there not to love about this interface
(pair of Jag XK8 seats shown)
edit:
Ford are still using I-deas and now that it's been merged with Unigraphics it's worthwhile learning even if its just to learn your way around the interface.
Not for a few years, but yes I did go to Cov Uni until 2003. I studied Engineering CAD(HND) and Engineering Design(BSc) - Is Ian Dunn still a lecturer there?
Nothing wrong with CATIA (Unless its V4). CATIA V5 even with the most basic of modules can export out to *.stl files which I know Blender can import so I assume 3D Studio can as well.
Loads of things wrong with it, but I only realised when I had left it rendering for 8 hours over night, oh well - nothing a bit of soft focusing can't hide
Rendered using MLT in Kerkythea (Kerkythea.net) via Blender.
Well you can install blender 2.42 into a separate folder - as long as you tell it to use the install folder for the script location, you can import using 2.42, save the imported obj as a .blend and load it up in 2.43.
For the most part, no. But, it gives you control on what parts of the mesh are defined as edges and which part can be smoothed - also, its easier to fix specific areas where blender's 'set smooth' causes rendering issues, such as the area between the rear lights and rear wheel arch on the FXR.
IOR was being messed up with or without double vertexes being removed.
When I extruded the faces of the glass mesh, to give the glass some thickness, blender was set to smooth everything. When Indigo rendered the glass with all of its smoothing turned on it looks like it messes up (looks like http://www.robrps.ukshells.co.uk/im1172137139.png)
What I needed to do was to tell blender that the certain edges need to be sharp. Like you've mentioned, crease only works with SubSurf objects and not meshes. With meshes you can add the EdgeSplit modifier which from what I can tell acts a bit like the 'auto smooth' button, but the auto smooth does not get exported out to Indigo.
Does that make any sense? A lot of this is down to me not understanding how blender works.
Thanks, but adding a crease wasn't working. It would partly work if I add the crease (value +1.0) and then extruded the mesh - but only on the original faces, the extruded faces were still smoothed and the appeared to be un-creasable . Probably a newbie error though.
I did find another solution though. I extruded the glass meshes as before, checked the normals were pointing outwards, and then (with the glass object selected) went into the 'Modifiers' panel (F9 - editing) and added the 'EdgeSplit' modifier. Now they render with correct IOR. Just need to sort out the lighting now...
This is mine currently, having a horrible time getting the glass to look right (so in this shot I tried increasing the number of polys on some of the glass and turned off smoothing).
Using Indigo 0.7 beta 5, probably shouldn't have used an environment map, but never mind
Select all, press 'W' key and then 'Remove Doubles'?
Also, there is quite a nice rendering engine call Indigo, which works very well with Blender. http://www.indigorenderer.com/
Look in the forums for test versions of the blender scripts.
I don't know what to suggest. I'm running Vista with AMD X2 3800 with 2Gb Ram and a single ATI X1950 XT. I run x4 AA and x8 AF and on AS3 with 20 drivers it only dips below 60 when I'm at the back of the grid, most of the race its above 90fps (140fps max with no visible cars)
Aero will automatically disable the window/taskbar transparency when run in fullscreen. I also don't run the sidebar. A few weeks ago I was running 2 Nvidia 7600GS in SLi but when I switch to Vista there was no driver support to run SLi but even then I was getting higher fps than you (40 at back of grid)
The only problem gaming in Vista so far has been a few indie games that refuse to run.