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Question about parallel steering/Ackerman
Montoyafan
S2 licensed
OK,

I know what it does and I know why one *would* use it, however I read in Bob's set up guide that most if not all racing cars in reality do not use parallel steering or Ackerman effect so.....

If this be the case is it appropriate to have it included in something that is attempting as closely as possible to be a racing simulator?

Do you use it?

Are there any cars in LFS that it would more appropriate to use it on than others?

MF
Montoyafan
S2 licensed
Quote from Marty502 :A historic F1 car would probably be very very hard to drive!

Or maybe you meant the sausage-like cars from the 60s?

Yep they are hard to drive

Basically I was thinking about a LFSGPL type thing. I think the underlying physics engine of LFS simulating the GPL cars of '65-'67-'69 and such would be a very interesting thing, especially for those of us who have cut their 'sim teeth' on GPL and NR2003.


MF
Montoyafan
S2 licensed
Quote from Doorman :I went to ork once. Didn't like it!

naa-noo naa-noo

I did forget to add one more thing to my wish list:

Some sort of 'Pro' mode where damage can and will put you out of the race most times. Right now if you limp back to the pits you are fully restored albeit after considerable time- but still really only a matter of seconds.

I think *Hope* this might contribute to better driving etiquette and more people using some racecraft rather than just going pedal-to-the-firewall as soon as the lights go out. Most times I just hang back and wait for the inevitable T1 cluster and pick up sometimes 6 or 8 positions.

[RANT]
Too many times online I just get out of the way of even a car I know is slower because I can tell that if I don't the rube is going to punt me and ruin my whole race- I'd rather give up the postion and keep racing. In a real life race the car behind is responsible for making a safe pass even on a slower car and is penalized if they don't- not so in *most* LFS online races. Hopefully I will find a league to join soon.
[/RANT]

MF
$.02 from a returning LFSer
Montoyafan
S2 licensed
HI,

Recently got back to running LFS after trying it about a year ago and finding it a bit lacking IMO physics wise. Vastly improved during that time and I am becoming quite addicted to it- even been taking away from my GPL time- so it's definetly on the upward slope

But I've been thinking about things I would like to see in LFS someday so I figured I would throw my two pence into the ring. Just my personal LFS wish list nothing more.

Cars:

LMP or DPT class type cars
Some sort of big V8 touring car e.g. Cadillac CTS-V/STS-v or Ford Mustang
NASCAR style V8 car

I've also- being and avid GPLer- wondered what a 'historically based' F1 car would feel like using the LFS physics engine. Might prove Veeerryyyy interesting me thinks

Sim features:

Night racing
Rain
Driver switches for endurance events (is this possible already? not sure)
Day/ night change over for same

Tracks:

A few more ovals some with higher banking e.g. Daytona and some short 'Bullring' type e.g. Bristol (I think these would be brilliant for not only the 'NASCAR' vehicles but also for the open wheelers- which are my first love for ovals.

Nordschleife- goes without saying but I'll say it anyhow.

A city track based in the Seattle WA. or northwest USA area (spectacular scenery AND it rains alot anyhow- a twofer )

I would like to see the Devs get in partnership with more things that can bring us real world content i.e. the BMW F1 deal, for two reasons, they can be monetarily rewarded for developing a real hardcore sim and we can get more real cars/tracks.

Ultimately, post S3 I'd imagine, I'd like to see user developed content but ONLY if it goes through a QC process and the devs have ultimate say yes or no.

Ok, that's all, just a wish list. Having a blast with LFS!!!

MF






Montoyafan
S2 licensed
+1
Well, maybe a league will find me then
Montoyafan
S2 licensed
Hi all,

Recently returned to LFS after trying a while back and finding it a bit wanting at the time. (Yes, I think the physics as well as the overall sim have vastly improved since) I have been racing in leagues for about 6 years now, NR2003, and GPL.

So I have been looking for a league with hours friendly to a north american resident but any that I have found are full/ not recruiting/ in the middle of a season etc.

I am looking for a league that values clean racing and trying to race in as realistic a manner as possible, also one that uses a variety of tracks. I would prefer one that uses TBO or GTR's but would also not mind if they had a separate series with the open wheelers- but the touring cars are my first choice.

So hopefully someone from a league that fits most of my criteria will see this and point me to their website- only day I can't race is tuesday nights as that is my GPL league.

Thanks

And for any who are looking for a GPL league you might take a look at www.northamericangplleague.com (North American GPL league) we are looking for a few new driver and we have several series including a Multi-class and a '65 pro league. We also have special events like an Indy 500 event- with pit stops- using the Thundercars mods. It's a great bunch of people top race with- fair and clean.
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