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Lynce
S2 licensed
I have a serious trouble to have a better concentration so I'm making the revision of the oldest works to upload them again. You can see all the progession here:

https://www.flickr.com/photos/jmorrigan/
Lynce
S2 licensed
Fantastic work as always.

In your quality line.
Lynce
S2 licensed
Thanks!.

And in Dropbox as soon as possible. I watching all the work If I have to make some change.
Lynce
S2 licensed
Quote from nacim :Nice documentation, it will inspire me for my future works, thanks Smile

Thanks but, the information is very simple. In 2010 I could talk with more details about how it works the light the light on the bodywork in almost all the spectre of the day and how it works with the basis colours of the cars(blue, red, white, grey and black). The documentation was more exhaustive than the Fern Bay's textures, sure.

Anyway, as I say always with all options and works, everything depends of the point of view. I never will have the absolute truth.


Thanks, niels.

Again, sorry for the delay. I had a lot of compromises, so the next week I can back to the work again. Sorry for this inconvenience. The tyre texture will be released because it is finished and I will upload on dropbox. The sidewalls is under 20%. The concept of the site has completed to start of the design and the faccilities of the navigation. The first work I'll upload, will be Fern Bay textures in 4096x4096 exclusivelly.
Lynce
S2 licensed


Click for enlarge
Lynce
S2 licensed
Amazing work!

Congratulations.
Lynce
S2 licensed
Wow!! A very interesting conversation!!

In this case I can't talk about shaders because I'm not a programmer.

In my case I have worked on the texture reflection. Just textures or images.

As people know, first I make an exhaustive documentation to start of the development and that is the secret of the standard of my work. Remember that the Revolution Pack June 24 th are just textures.

I will explain briefly some cases and why the scawens textures does not convince me at all. Although are two completely different things and has his respective limits.

I want to made a clarification that I don't have the totally truth and I'm not better than anyone. Even all this explanation and the respective pics is based on the observation alot of hours in all conditions of light and situations(city, field and stations) of the real life.


The important objects of the tracks, are just in the exact position inside the texture and only is valid in one place. Example, Box building:



But in another point of the track and in the same position than the build before mentioned, is not valid:



Normally, when the sun is under the cloud there are more dispersion of the light on the bodywork as I made in this case. In this case the Sky is reflected in all the track in real time because the sky can be seen in all the track.. Same with the landscapes.





In the case of the Fern Bay (Clear Day) Tropic position. The sun is the point of the more light. So the scenery cannot be reflected on the bodywork. Except on the oblique angle on the dark part of the car. In this case is not possible due the reflections system of the LFS.




On the sunset, the light of the sun can be diffuse or in one point. In any case the clear buildings can be reflected on the dark zone of the bodywork. Remember, the car reflects the light and this case the light bounces from this buildings.




The leadership in this case is for the sun. As this case in the sunset. Is more shining than the buildings in the part where it is.




In conclusion, in the bright zone of the bodywork, only the sun is reflected.




As you say, the bodywork cannot by reflect more light than is received such this case. But in the city, in any condition of the day, there are a lot of contrast of colours. So the car can be reflect anything in the same intensity that its received. Depends of the angle and the colour of the car, of course. In this case the car is Black so is more easy this paragraph.




Another example. When the day is more clear, the bodywork reflects with more intensity the clear colours. In this case the example is a cloud.




At last, when the sunset is the last time of the day, on the opposite side of the sun, the car cannot reflect anything important (there are exceptions, obviously as I have explained some pics ago).




Finally, in the same case the bodywork just reflect the point of light in the side of the sun or the position that the sun can by reflected. All the scenery are secondary and can be more darker on the bodywork than it can see the human eye directly in real life.





Thanks to all for your comments. This is my conclusion in 2010 when I worked on this texture reflections. I remember that the documentation was exhaustive and every days I was watching cars on the street, on photos and videos (top gear,etc).
Last edited by Lynce, .
Lynce
S2 licensed
@Lfsrm. Thank you!

Difference between new reflection system in real time by Scawen and texture reflections made in 2010.


0.6K from 2015 made by Scawen.




Revolution Pack June 24th from 2010.




This confuse me too much, really. There is two opposite points of view.


Well, I back to the work.
Lynce
S2 licensed
Thanks, guys. I see two points of view but I think them are correct. (perhaps my reflections are a little bit more shining).

@Flame. I don't now how to help you about the seat. Sorry.

@Nacim. I will upload all the work I made as soon as possible in the site. I promise to all. When I finish the sidewalls.

This is my conclusión when in 2010 I was working on the reflection texture or Live for Speed and posted in the Patch test forum to help to Scawen if he sees it's necessary.



"Hi all. These are my conclusions when I was working on the texture reflections for the Revolution Pack June 24th. The documentation was exhaustive and always I'm looking cars on the street every days and in different hours of day(even in every climate conditions).

One of my conclusions has written in this post. I hope can help the work of the Scawen:

https://www.lfs.net/forum/post/1393841#post1393841

March 17th 2010.

"Extended information.._

In white colours, depends of the ilumination and the position of the car respect to the sun(in the shadow zones in real life), cars can be more reflexives. Really, the bodywork reflects only the light. Can be reflected in all the light spectrum and each colour depends of the intensity of the ilumination, sunlight position, hour of the day(yes, that is important/inside of the time and angle of the sun respect to the earth, there may be a dispersion of the light inside of the atmosphere and apply some tones), if there are clouds... (even volume and intensity).

The knowledge of the light is important to make realistic addons.

Now some comments respect to the white cars:


In Autocross afternoon overcast, if really exists in real life, white cars doesn't reflect nothing of the scenary, excepts:
- When there are a oblique angle and you see the side._

http://www.wallpaperhi.com/thu ... www.wallpaperhi.com_5.jpg

Another cases in clear day and oblique angle in the oposite side of the sunlight position (But not in all cases)._

https://40.media.tumblr.com/bb ... fk7qXqsY1r75fj6o1_500.jpg

http://www.sandrophoto.com/wp- ... n-white-car-photos-13.jpg



When there are a lot of contrast in the scenary of the light and shadows. Only in this case is reflected the light and his forms(trees, for example)._


http://farm2.static.flickr.co ... 1241281340_2d6f914ea4.jpg


http://www.wallpaperfly.com/t ... er_www.wallmay.com_27.jpg


Cheers."


Really that was my point of reference and balance for all the colours and the real life documentation on the street.


The results can be watched in this video:


https://www.youtube.com/watch?v=F93G1FKRC-M"[/i]
Lynce
S2 licensed
Thanks
R@fiXII !!

Can someone post the same pic with the new patch like this example (in the same angle if is possible)?(Now J5). I want to compare with the new reflection system made by Scawen. Texture reflections from 2010 and FZ50 textures from 2009. Just curiosity nothing more.





Click for enlarge to 1920x1080
Lynce
S2 licensed
Bridgestone sidewalls finished (Competition).

Click for enlarge to 1920 x 1080.


Examples._




Lynce
S2 licensed
Michelin sidewall (option competition) Finished._
Click for enlarge to 1920x1080.




















Next._

Bridgestone.
Lynce
S2 licensed
Thanks for the feedbacks, again.


I'm working and testing the new textures based in real life photos, obviously to increase the realism but I have a trouble and it's work the limit of the texture on the tyre.
So, I'm working hard to see where is the start of the texture and when it's finished. why? Because in the Bridgestone texture, you can see a little bit the Evostar texture, for example and I have to define it correctly. So, also, we can see a little bit more texture on the tyre.



I'm sorry for the delay.



Sophia.
Lynce
S2 licensed
Hi all. These are my conclusions when I was working on the texture reflections for the Revolution Pack June 24th. The documentation was exhaustive and always I'm looking cars on the street every days and in different hours of day(even in every climate conditions).

One of my conclusions has written in this post. I hope can help the work of the Scawen:

https://www.lfs.net/forum/post/1393841#post1393841

"Extended information.._

In white colours, depends of the ilumination and the position of the car respect to the sun(in the shadow zones in real life), cars can be more reflexives. Really, the bodywork reflects only the light. Can be reflected in all the light spectrum and each colour depends of the intensity of the ilumination, sunlight position, hour of the day(yes, that is important/inside of the time and angle of the sun respect to the earth, there may be a dispersion of the light inside of the atmosphere and apply some tones), if there are clouds... (even volume and intensity).

The knowledge of the light is important to make realistic addons.

Now some comments respect to the white cars:


In Autocross afternoon overcast, if really exists in real life, white cars doesn't reflect nothing of the scenary, excepts:
- When there are a oblique angle and you see the side._

http://www.wallpaperhi.com/thu ... www.wallpaperhi.com_5.jpg

Another cases in clear day and oblique angle in the oposite side of the sunlight position (But not in all cases)._

https://40.media.tumblr.com/bb ... fk7qXqsY1r75fj6o1_500.jpg

http://www.sandrophoto.com/wp- ... n-white-car-photos-13.jpg



When there are a lot of contrast in the scenary of the light and shadows. Only in this case is reflected the light and his forms(trees, for example)._


http://farm2.static.flickr.co ... 1241281340_2d6f914ea4.jpg


http://www.wallpaperfly.com/t ... er_www.wallmay.com_27.jpg


Cheers."


Really that was my point of reference and balance for all the colours and the real life documentation on the street.


The results can be watched in this video:


https://www.youtube.com/watch?v=F93G1FKRC-M
Last edited by Lynce, .
Lynce
S2 licensed
Finally Tyred.dds has been finished. I will release this texture when sidewalls will be finished. There will be two options.


Improvements:

Road Normal. Increased the 3D Effect, realismo and edges ._





Road Super. Improved the edge and illumination. Now the illuminations are correct ._



Hibrids. Increased the 3D effect and decreased the noise to improve the realism. Improved the edge ._



Slicks. Cleaned a little bit ._



Knobbly. Totally new texture and edges ._




Click on pics for enlarge to 1920x1080


More news soon!
Lynce
S2 licensed
I have the flu. Next week I return work.

Hi Nacim. Really I don't want to do a lot of work. I was thinking just in two options for the sidewalls. Obviously if I have doubts I will ask to the community.

About the slicks. I'm very happy with the result because I made a balance between new and worn tyres. I will change some little mistakes. Perhaps normal tyres can be improved. I'm happy with Road super. Hybrids does not convince me at all but it is near of the function they have. Knobbly...em... no words,,..hahahaha.

Thanks you bishtop, as always.


Another works for the Michelin competition option:





CLick for enlarge - 1920 x 1080.


Under tests.


See you on the next week!
Lynce
S2 licensed
Dear Nacim. How are you?

Hard to take a decision about it. This take a lot of time. A simple thing to make a compatibility between the sidewall and the tyre is a pure adventure. Too hard and takes a lot of time.

Anyway I was thinking to divide the trademark of the tyres on some categories.

For example: Michelin and Bridgestone for the open wheel cars. The rest for sport and road cars. That is an option.

Another idea is making a LOGO_ALP.dds (sidewall) for competition cars in exclusive and another sidewall for normal tyres (road, sportive cars). So, two options.
I will think about it. But I want to work on my site to upload all my work made until now, hehehe.


Note: Probably some tyres will be reworked: Normal tyres?, Hibrids tyres ? Knobbly. Does not convince me at all the last one (Knobbly).
Lynce
S2 licensed
Sidewalls. MICHELIN._



Early tests:







Click for enlarge 1920*1080



Last pic for today.
Lynce
S2 licensed
SIDEWALLS. BRIDGESTONE FOCUSED FOR SINGLE-SEATER CARS.

Very early tests._







Click for enlarge . 1920*1080.
Lynce
S2 licensed
Tyre tread pattern commpleted._


Previews._






Comparative with the original._



Click for enlarge (1920*1080)




Click for enlarge (1920*1080)


Download._

https://www.dropbox.com/s/kl7ypwhllvt56n3/Tyre%20Tread%20Patterns.rar?dl=0


Notes:

- This is just for a test. Is not finished yet because I need to work on the compatibility of the sidewalls.
- Only is compatible with Cromo_Plain.



Enjoy!
Last edited by Lynce, .
Lynce
S2 licensed
Thanks, guys.

I'm making some tests to improve the volume and realism.

This work will be released today. TYRE.dds
Lynce
S2 licensed
Will be released on my site as soon as possible.

http://lynces.wix.com/revolution-pack

Cheers!


P.D: I can't work more faster. In first place are tyres and sidewalls.
Lynce
S2 licensed
Dear Nacim.

In my case, in Spain , the people has an open mind about my Harry Benjamin's syndrome. So I'm very happy and nice with my situation. Thanks for your interest and I'm happy you are well.


Improved the illumination on Slicks and Slicks for the BMW Sauber. Now you can see a real tyre instead the "low poly". I hope I have explained correctly.


You can compare with the latest pics in this thread.

Two examples._





Cheers!!
Lynce
S2 licensed
Tyre tread pattern completed._


Slicks for BMW Sauber. Inspiration:



Results._
















Click for enlarge (1920 x 1080)



In coming!


Notes: there are some textures (knobbly) that needs more work, for example. This texture is not finished yet because I have to work the sidewalls and colour and edges would change.
FGED GREDG RDFGDR GSFDG