The online racing simulator
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KurtG85
S2 licensed
I didnt understand much of what the original poster typed but in an effort to help ill offer some advice: Make sure youve downloaded the correct programs or drivers or whatever they are called for your wheel from logitech's website. Using that program (that you got from logitech's site) you can adjust how many degrees of steering the wheel uses to take the car from full lock to full lock (up to the limit of the wheel itself). Also, once you are in live for speed, make sure you set the number of steering degrees you are using to the same number you set the wheel to using the logitech wheel program/manager.

Also, if no matter what you do you find the steering too twitchy. There is an option in live for speed options called wheel turn compensation, (i believe) by turning this up you will get smoother (slower) analogue sensitivity motion towards the center area of your steering which can help keep steering from being too twitchy in the area you need it most.
Hope that helps.
KurtG85
S2 licensed
Its funny to crash and see how the effects the damage modeling has on your car makes it look like some real life cars (occasionally). I was thinking it would be pretty cool if there was a tool that allowed modders to manipulate the damage engine (stretch a little here, smooth a bit here) in order to create variants on the car bodies that appear in game. You could easily create bodies that look near identical to certain real life cars (or just create something crazy looking that doesnt handle like it just did 100 mph into a wall).
KurtG85
S2 licensed
Those red and white edit barriers are an issue, but the crashes in lfs are awesome, especially the moon flights. If your going to wreck out or just crash for fun, why not have it be spectacular instead of lame? A nice contrast to the realistic driving physics. The minor damage system is nearly if not perfect anyway and thats what matters mainly to me since your still in the race with only minor damage.
KurtG85
S2 licensed
Swerve into the lane traveling in the opposite direction on the streets and aim for a car. Somethings bound to sever. :P
KurtG85
S2 licensed
Man, having motorcycles in lfs would be cool. Anyone know of a really good sim moto racer?
KurtG85
S2 licensed
When im on a new track/car where i dont know braking points/turn in points or basically when I am not 'perfect' on it yet, i allways drop to back at the start. More servers should make this 'message' appear to all who come in. And threaten banning immediately if they obviously are not capable of driving the track cleanly because of lack of experience in the same message.
KurtG85
S2 licensed
ah i see it now, the '('s make up the head and body. Thats a stretch allright.
KurtG85
S2 licensed
Pinky, "what are we going to do tonight Eric?!" eric, "same thing we do every night pinky... try and take over the world!"
KurtG85
S2 licensed
ya i dont see it either. if your reffering to the \ / being the ears and the letters below being the body.. that looks nothing like a bunny. lol.
KurtG85
S2 licensed
Sweeeeeeeet! Credit well deserved. Congrats!
KurtG85
S2 licensed
Sorry if this is sort of off topic, but i have a laptop that i use to play lfs and it runs at 30-45 fps with all the graphics turned to their lowest, no mirrors etc. etc. Is there any means of upgrading a laptop to perform better? Even if its an external non portable device?
KurtG85
S2 licensed
Cheating B4st4rds.... :P
KurtG85
S2 licensed
Quote from Hallen :Even if you had an experienced racer drive LFS, or any simulator, they are not going to be able to definitively tell you that LFS "feels real". They could tell you the parts that don't feel real, and they might be able to give some pointers on how to make certain aspects better, but they are not going to be able to say, "Yes, this is exactly like driving a real race car". The simple reason is that there is just too much difference between being in a real car and driving a computer in an air conditioned room. Sensory input is severely diminished, smells are missing, no real vibration, sound, heat, fear... it's all lacking. There is nothing anybody can really do about that with today's technology.
So, a real race car driver would be a benefit to the devs, but they would not be the "end all" answer for making a realistic sim.

Well... duh, lol. No offense meant.
Thats exactly what im looking for, like you said: experienced racers to tell us which game does the most parts best, or just general specifics of what they think different games do best as well as their faults driving physics and 'feel'-wise.
KurtG85
S2 licensed
No, dont tease me so... i dont think my computer can run richard burns. Its a compaq presario 2100 laptop. 448 mb of ram, amd athlon xp. I know nothin about computers, if it werent obvious. I can barely run lfs with all graphics at minimum.

Here is a thread with alot of interesting comparison videos between real life/ enthusia and gran turismo 4. There are also some videos of driving/drifting in enthusia with the dfp in view. Theres also a video dissing on gt4 drifting which i can appreciate because gt4 broke my heart in that area after anticipating it for 2 years .

http://www.gtplanet.net/forum/showthread.php?t=69984
KurtG85
S2 licensed
Anyone in here that has done a good deal of real life circuit racing and has played enthusia as well as lfs? Which do you think is more realistic in terms of driving physics/feel? I honestly dont trust anyone else, how in the heck else could you know unless you have a good deal of racing experience?

I played alot of enthusia again today, some things i noticed about it in comparison to lfs: you can slam on the brakes full force and turn in hard and you will slide straight for a bit but then you will get fast turn in, there definetly isnt as much sim info being modeled to the cars suspension; meaning the cars have a much more floaty feel all the time, whereas in lfs you can feel how every little dip and bump in the road wants to effect your cars path, and the force feedback, of course, is nowhere near as good as lfs (im using dfp). Its hard to compare closely for me because im so used to driving in 240 degree steering instead of 900 like enthusia requires. I might try playing both on 900 degree mode back and forth and note some differences if anyone gives a dam. I dont have the knowledge to declare one more realistic than the other though.
KurtG85
S2 licensed
Speaking of richard burns rally, first, does the ps2 version have the same physics as the pc version? Also, do I need a chip to run a pal or whatever version on my american ps2?

Agreed on the above comments about a gamepad not being capable of controlling a sim.

In gt4 the strong wind sound really adds to the sense of speed I think. That should be incorporated into the next lfs. The wind sound in there now is rather cheesy, unconvincing and weak sounding.

Anyone know any hotlap boards for enthusia racing? Or anyone who wants to hotlap with me got an aim name?
KurtG85
S2 licensed
(note:when i say 'rl' in the following, im referring to 'real life')
I played Enthusia after playing gt3 and 4 for a long time. I was looking for the most realistic driving simulator i could find and i of course hadnt heard of lfs yet. Actually i think in my quest for the perfect simulator i had downloaded the demo of lfs s1 and played it, but the physics were so wildly different from gt3 and 4 that i thought there was no way this could be realistic and dismissed it as sub standard. Just innocent ignorance, wasnt being a 'fanboy'. Anyway, enthusia is worlds above gt4, i thought they butchered the semi realistic physics from gt3 in gt4. Enthusias physics are much more convincing than either gt3 or 4. While i hadnt played enthusia for more than a few months before i got addicted to lfs s2, the one thing i do remember is that, like in gt3 and 4, the way to get around a (tight) corner fastest is to mash the brake in as hard as you can and steer about as hard as you can, which conveniently sends the back end into a nice little, easily controllable, perfect oversteer slide. Braking being like one of the most difficult and important parts of race driving, i was kind of disgusted with the braking physics of gt3, 4 and enthusia once i learned how incredibly subtle you need to be in rl braking (or the more realistic braking physics in LFS, that is).
Also, comparing virtual track times to real life track times is a ridiculous way to try and measure how realistic the games driving physics are in my opinion. I mean... duh, like someone said, there are going to be many variables that will cause differences which are trivial to deciding if a game has a very realistic feel. You simply need people who have raced in reality a good deal to describe which game more closely simulates the act of precision driving. No one know better than them. We all know there are plenty of poser fan boys who like to rant how they drove in the le mans 4 times or that they took there car onto a parking lot once and spun it around a few times and they know gt3 is the closest to reality by far. Honesty can be hard to come by on the internet obviously.
As far as all the reading ive done on the physics of racing, and my limited rl driving experience, lfs is the closest to rl by far.

PS. I heard a quote of Kaz. (the designer of gran turismo series) where he was dissing enthusia. He was saying that konami forgets that they are making a game, and that when you make the driving too realistic its not enjoyable by the average person anymore.
Well, that was the last time i touched the gt games anymore after I heard those blasphemous words come out of his mouth.
KurtG85
S2 licensed
Thanks angry angel, and for the info orion. That fixed it. Thanks again.
Getting error message: could not open data/skins/xfg_default.jpg [solved]
KurtG85
S2 licensed
I believe i know what i did to start getting this message but i was wondering if theres anyway to fix it without redownloading and installing lfs. I copied all of the skins from the skinx folder, deleted all the ones in the regular skin folder and copied the skinx ones into the skin folder. I now get this message whenever i try and open up lfs. Any suggestions?
thnks.
KurtG85
S2 licensed
There have been so, so many games that have had the ghost car option in them. I find it strange that theres fear of legal action being taken for something used by so many much more mass market games. I dont think those game makers would have included it if it were risky to their profit.

LFS being a computer driven simulator, there are allready lots and lots of things you cant see in real life that you are able to in the game. The 'force' effects for instance. Its not like this would be breaking some perfect realism tradition. You can download peoples actual wr replays and watch them anyway, doesnt seem to me like such a huge change to just have your car on the screen at the same time. Its not like you put up a ghost and suddenly you know exactly how to keep a car on the edge of control. Even with a ghost car of someone elses super fast time, it takes tons and tons of training to be consistently super fast. A ghost just helps people see their mistakes sooner. Like someone else said, ghosts are especially good for beginners. I also agree that they add a ton of fun to time trialing against oneself like someone else mentioned.
Ghost car, duh.
KurtG85
S2 licensed
I'll be absolutely amazed if this hasnt been mentioned 4,000 times before but the absence of a ghost car of your best lap is obvioiusly a huge pain in the butt. Anyone know of any mods that allow this?
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