What would be really cool is a raycast for the ais, so it could "see", same way a laser measure would work, 5 or 3 rays for the front and same ammount for the rear would do, then it would make things easier since we could tell it to avoid obstacles
Also, Scawen, please, if you could add a way to disable auto clutch on ai, ill buy another s3 account, just please add a way to disable it
I dont think the ai can detect walls, or roads, so it would be quite hard to program, because the ai is blind, it only does what you tell it to, it cant dodge things or do pathfinding, but you could make a safety car with a pre set route, but you'd need to program it yourself, tho yes its possible
To control ai, i go into spectator, spawn ai, use cheat engine to replace local vehicle with spectated vehicle, then i add it to fuel and tada, i can control ai like its my own car
I actually made an "autonomous formula student" mod before, and i used the same method, and yes it works for racing, because its all local, and works on multiplayer too Big grin
Hi Eric, if you see this, can you please add a small "parking" section to westhill near pits on this road where the tire marks are please? It would be a nice detail totally not need it for drifting
technically i can make the ai drive on x and y, but only by "hacking" and feeding my intput into the ai, and its just like driving normally, except i show up as ai on the map, even on multiplayer
oh my god. YES. you got no idea how much i wanted this car in lfs , im not great at modeling and i cant use blender, but i could gladly help with lfs editor
Hey, i just installed this, followed the yt tutorial, but i get an error "InSim : password does not match your multiplayer admin password" how do i fix this
lmao no problem, i mess around with it quite a lot so yeah, bit embarassing that you have 12 years in the game and still didnt know, yet here i am with 2 years and i know alr