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JayDeM
S3 licensed
Quote from rane_nbg :What I believe they are saying is that, yes, the effect that is already there is wanted and is intentional, just not in the amounts that it is currently present - it needs to be toned down (less friction in the clutch pack). Similarly, when AI wanted to pass a car in front it would deviate from its path, but it would do it way too quickly and not be able to recover after. You fixed it by lowering the rate or speed at which the steering wheel input of the AI car was manipulated.

In this case, I'm not sure what you can do, but my guess is playing with the clutch friction coefficients of bikes may be the key. Or maybe a slight modification of the clutch slip curve to allow more smoother bite point, in other words less steep curve in the force vs distance graph at the bite point. I don't know how you modeled the friction force, this is quite an art in the numerical simulations world.

pretty much this scawen, the bite is so strong is unsettles the stability of the bike when shifting
JayDeM
S3 licensed
Quote from Scawen :But I still don't know what this "gear debounce" is, where it is set, when it appears. Is it something intentional or a bug? Uhmm

I am not sure if it's a bug. What it is that initial shift of movement when shifting gears.
It will make the bike fall over 100 percent of the time.

How to test -
Drive each bike at 20mph in first gear and slightly lean, and shift gear and notice how bad it causes the bike to become unbalanced/ unstable.
JayDeM
S3 licensed
Quote from Scawen :Thank you all for the feedback.

About bikes, I can clearly see the issues you report...

Thank you for the update.
My issue remains with the gear debounce when shifting. It's quite exagerated and causes alot of issues. Anyway to correct this?
Last edited by Scawen, . Reason : reduced quote
JayDeM
S3 licensed
I see ai have issues when shifting gears in the bikes aswell, causes alot of instability. This seems 10x since the latest bike update aswell. Bikes shouldn't have this much gear debounce.
It's also a huge hinder for us lfs bike users aswell, regardless of lean angle the shift debounce is a destroyer.
Last edited by JayDeM, .
JayDeM
S3 licensed
Quote from Scawen :Interesting, thanks. I'll have a look at some point in the next few days. If you could tell me specific ways to check it out and compare the versions, that could be helpful. E.g. particular bikes on particular corners that show up the difference.

I tested the same way 180mph at a straight up stop causees crashable wobble
It definitely feels better but there is that now though.

Is it possible to setup a brake bais input?
Such as if we are on the brakes the pressure will be applied 100 percent to the front and lets say 50 percent to the rear? I think that would fix it as bike brakes work independently from eachother.

(just a thought)
JayDeM
S3 licensed
Quote from Scawen :Yes, actually there were two things.
...

I really appreciate the information!
you are the man, all hail scawen!
Last edited by Scawen, . Reason : reduced quote
JayDeM
S3 licensed
Hey scawen! can you give us a bit more info on what was changed for the motorcycles? I know you said it affects lean angle and tyre forces but was wondering if we could get a tad more detailed Smile
JayDeM
S3 licensed
The vastly improved ai is a nice treat scawen, I appreciate the work you put into it! Keep on keeping on. I know you mostly see wants and or complaints but wanted to throw ya some appreciation.
JayDeM
S3 licensed
rip huehuehuehue
JayDeM
S3 licensed
Quote from Joe mama1256 :@turbofan plz unban me it was a false ban

lol 0xdeadbeefx0 is turbofan
JayDeM
S3 licensed
facepalm....
JayDeM
S3 licensed
Quote from gu3st :Not with the constraints that Scawen has placed on the modding system to ensure that working on LFS continues to be a sustainable business venture.

There is no constraints he willingly put into effect himself.
It's simple.

ac - doesn't host the ability to put mods into the game (ie - can put whatever you want into it because developers aren't liable for any likeness)

lfs - hosts the ability for mods ( ie - is responsible for any likeness uploaded through their own system)
JayDeM
S3 licensed
Scawen thank you for the updates!
It looks like it's coming along nicely.
I ran some laps with a single motorcycle last night and it was pretty decent following them around.

I am stoked to hear you are taking motorcycles into consideration on the new tire physics, whatta guy you are.
Motorcycle improvement (question for Scawen)
JayDeM
S3 licensed
Hey Scawen, I've brought this topic up before but never got a answer or a reply from you.
Obviously those of us that are dedicated to riding motorbikes in liveforspeed is going great, many of us are able to enjoy it quite well.

There are accouple things lacking in the motorcycle department
(this isn't a drop what you are doing and do this thread, just a inquiry)

Is it possible to have rider weight shift based on steering input?
Is it possible to have Front and Rear brake on separate inputs or the ability to have more force applied to the fronts than the rears similar style to how combined braking is in GPBIKES/ MXBIKES?
JayDeM
S3 licensed
Give us the track editor, you know you wanna.
JayDeM
S3 licensed
gud gud, i need to come to your server an set some laps.
The tsr500 is my go to bike mainly or the gp250
JayDeM
S3 licensed
Quote from Flotch :I made few attempts with bikes in LFS, but clearly not very fun ! Scavier needs to associate with Piboso to have GPBikes physics Omg omg omg

when you "git gud" at both they feel very similar.
JayDeM
S3 licensed
Exhaust is done. I am running out of edges lol. Time to go through and get rid of what's not needed.
Last edited by JayDeM, .
JayDeM
S3 licensed
You can see several design choices occurring over the process.
left to do
* finish modeling engine accessories
* Finish Exhaust
* Finish rear swing arm mounts and engine mounts
* People want lights (in and out of thinking the idea of adding some)
* make a gauge cluster
* Finish handlebars and mudguard w/ brakes and accessories.
BMT500CC
JayDeM
S3 licensed
Hello, I am currently developing a motorbike inspired by the honda nsr500 but with my own twists and some of my own design. I previously had started a motorcycle a few months ago but was unhappy with the quality of my modeling. So I decided to take a course on udemy.com and this is what I've been able to manage so far.
I am quite happy with how this one is turning out and will probably be finishing/ uploading within this month hopefully.

Any questions I will be happy to answer. It will be a 2 stroke 500cc similar to the tsr500 but I believe I will either make a street version and a turbo version aswell.
JayDeM
S3 licensed
fix the wobble like simox suggested

as someone who has ridden a hyabusa i can tell you that your way off on cornering.
JayDeM
S3 licensed
I was going to say that version doesn't work correctly
JayDeM
S3 licensed
do you have the drivers installed and the profiler installed?
JayDeM
S3 licensed
how many polys you at?
JayDeM
S3 licensed
i'm not famous but i do 3/8th oval racing
FGED GREDG RDFGDR GSFDG