The online racing simulator
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jamesgp2viper
S3 licensed
I have this problem too, and I ran both AdAware and AntiVir scans and nothing detected.
jamesgp2viper
S3 licensed
Quote from DaveWS :Request:

Ok, as a lot of you know, I have still yet to make sounds for the FXO and the FZ5 for the full sound pack.

For the FXO I am looking for someone who has a link to a decent quality sound of a Subaru Impreza onboard, or a video, suitable for taking good samples from. I have not managed to find any yet. An alternative is any samples of a Subaru Impreza from any games?

I would like the same for the FZ5, but I am looking for some good Porsche sounds.

Cheers.

There is a good Subaru Impreza sound clip on this page: http://tuningatt.free.fr/HTML/dl.htm
jamesgp2viper
S3 licensed
Quote from Thorvertonian :Is there anyway to change to default volume? when car changes it always defaults back to 10 which is to loud for me to hear anything else (Such has Skype), other than that, great app!

That would be very useful option, as the new sound pack works best when CSR volume is around level 1 or 2
jamesgp2viper
S3 licensed
It's working for me now
jamesgp2viper
S3 licensed
Can't d/l it at the mo, it's stuck on the page that says "Please wait while the download server is contacted..."
jamesgp2viper
S3 licensed
You have my permission to go ahead, sure!

Did you use global range to match the pitch to LFS? I think that is the best way.
jamesgp2viper
S3 licensed
Playing racing sims doesn't make you a geek!

I've never been called a geek and I've met a few fellow simracers and they were really cool fun people and not at all like any stereotype geek

Of course if you approach a girl in a bar and tell them you "race online" it's not going to help you get anywhere with them. If they ask what your hobbies are, you don't have to be specific. You would do better to turn the question around. Anyway I've never been asked by a girl that I just met, what my hobbies are as they normally prefer talking about themselves.

My GF plays LFS quite often, although all she does every time is crash into stuff and smash the car to bits. At least she doesn't think playing LFS is geeky!
jamesgp2viper
S3 licensed
Quote from Billeh :i want that sounds awsome anyone managed to make it for csr?

That's what I used! illepall

And it's not from the 'Race' game, its a real recording made by the developers of 'Race'.
jamesgp2viper
S3 licensed
Quote from deggis :updated: http://torttu.net/temp/lfs/beefy_FZR.mp3

I noticed that by default the sample frequencies, especially on "mid" and "high" are pretty low. I tuned these 3500-6000-8300-10000 (verylow-low-mid-high) and now you can actually hear when you need to shift. With the yamakawa's default FZR it feels like red light is way too early to shift if you try to shift by the sound.

What do you think? Needs still some tuning before I release it. It also sounds very different because the engine sound files are from GTR2's Lamborghini, I don't know if that V12 sound suits FZR very well but at least it sounds beefy.

It would sound better still if you tweaked "global range" in CSR until the custom engine sounds matched the exact pitch of the LFS generated engine sounds. Then they would blend together a bit like I did with my LX6 soundset.
jamesgp2viper
S3 licensed
The samples are good, but there is a sudden jump in pitch as you get near the redline. Good attempt though, the result is better than I have so far managed with this car.
jamesgp2viper
S3 licensed
I have been releasing sound packs for use with CSR but I still believe LFS's own sound engine is the future way to go. It just needs some time spent developing it further. Once it has transmission, backfire and brake squeal it will be more immersive than any other sim IMO.

The main problem with the syth'd engine sound is that its too 'regular' sounding. I don't believe it really simulates the engine of a car to create the sound. I think it just plays a single wave at engine frequency with a simple reverb and EQ model.

If the engine sound model simulated stuff like ignition timing advance and exhaust backpressure the sound would be much more authentic. They could also add real time back fire sounds based on calculation of the amount of unburnt fuel in the exhaust. These are actually fairly simple calculations (for a modern CPU) and the formulas needed are printed in many automotive textbooks.

Moving on to the main point, "does CSR make a difference?", I would say it makes no difference for drivers who are fast anyway. However for less experienced simmers there is no doubt in my mind that the added 'immersion factor' must help inspire some people to drive more like they would in real life and hence faster laptimes.
jamesgp2viper
S3 licensed
Quote from Blowtus :the engine sounds pretty good on it's own, just revving - but it sounds like a jet plane taking off when you accelerate along the straights. not sure what that whine is meant to simulate? Gearbox whine is engine speed dependant, not road speed...

edit: seems like this may be an intrinsic issue to the carsound remixer. Fair enough. Still don't like it

This is quite funny because in the main CSR thread someone said the exact opposite to that. They said the whine noise should NOT be rev dependant but relative to vehicle speed.

The truth is, you are right that the gearbox noise should be relative to RPM. However I believe LX6 is a road car and does not have a racing gearbox. The whining noise you hear with my LX6 is meant to simulate the sound of the differential which of course spins at vehicle speed not engine speed. Most sports cars for the road have this kind of sound coming from the diff, I don't think there are any LSD's that are silent.
jamesgp2viper
S3 licensed
Quote from Boris Lozac :Damn, it sounded better on that preview..
After testing it, i still find Turners version with Dave's DAT better..

I made the preview with CSR volume turned down to 1. This is how these sounds work best, because they blend really well with the original LFS engine sound.
jamesgp2viper
S3 licensed
Quote from DratsaB :I want to try and make some sound sets and have found some sounds from a game I think would suit a car in LFS. Trouble is, those pesky programmers put the sound files in some form of compressed .bzf file. Anyone have any idea how I might go about acessing its contents?

You can't edit the existing generated sounds for LFS, but we use Yamakawa's Car Sound ReMixer.

It is a separate program from LFS that uses data exported from LFS in conjunction with a set of wave files to produce its own sounds.
jamesgp2viper
S3 licensed
Quote from Breizh :Quit spammin..

Ok I won't bother spamming my new FZR sound set on this board then
XRR Soundset (for use with CSR)
jamesgp2viper
S3 licensed
Here is another sound set to use with Yamakawa's Car Sound ReMixer

Based on the sounds of a Callaway Corvette, the thunderous growl of this car will make you respect it.

To install:
Unzip into your CSR folder,
Run CSR and tick the User checkbox,
Run LFS and select the XR GTR,
Get behind the wheel, if you're man enough!

DOWNLOAD

PREVIEW
LX6 Soundset (for use with CSR)
jamesgp2viper
S3 licensed
Here is another sound set to use with Yamakawa's Car Sound ReMixer

I know there are various other LX6 sounds around, but I made my own with the true sound of a straight-six engine.

To install:
Unzip into your CSR folder,
Run CSR and tick the User checkbox,
Run LFS and select the LX6,
Now experience the joy of six

DOWNLOAD

PREVIEW
jamesgp2viper
S3 licensed
And these?
jamesgp2viper
S3 licensed
Quote from Boris Lozac :This sounds great! Please release it, so i can test it when i get home..

Ok should I release this as well?
jamesgp2viper
S3 licensed
I've been experimenting a bit with LX6 sounds of my own, and have found a way to prevent the original LFS generated engine sound from 'interferring' with the custom sounds.

What I did was to match the pitch of the custom sounds to the pitch of the generated sounds.

I recorded the normal LFS sound of the car driving at constant 6000RPM then manually adjusted 'global range' in the CSR until it matched perfectly to the recorded sound from LFS.

Now the sounds are much more real and organic sounding and no longer 'artificial'. Also I can turn down the volume of CSR to level 1 and still the car sounds realistic in game with a nice blend of LFS generated sounds with my custom sound overlayed. It's cool because you can still hear other LFS sounds really clearly.

I don't know whether to release the sounds or not because custom LX6 sounds are already released.

What do you think of these sounds?
jamesgp2viper
S3 licensed
What car sound packs are being worked on at the moment? I ask because I don't want to spend hours making one only for someone else to beat me to it

I'm trying to do my own FZR sounds (the originals are Lister sounds taken straight from GTR) but so far I'm not satisfied with them. I will keep trying and release FZR sounds when they are ready.

My other work in progress are accurate UF1 sounds. I don't want to simply base them on UFR sounds because the engines are clearly a lot different. I want to get the realistic Mini sound without using GTL's sounds. Although it is very tempting to just use them!

Also I have two really sweet sound sets just waiting to be used, but there are no cars in LFS suitable. I have the most amazing big V8 and V12 sounds but no big V8 or V12 cars are in LFS.
jamesgp2viper
S3 licensed
Quote from DaveWS :But I thought that you said they would sound better if I beefed them up a bit. Ah well just stick with the old ones then.

LOL
At least you tried!
jamesgp2viper
S3 licensed
I'm sorry I may be mistaken but they do sound similar when you listen in CSR edit mode. Would you mind saying what your sounds are based on? I'm guessing they are from a F360 Modena recording which has a very similar sound to a Honda S2000.
jamesgp2viper
S3 licensed
Good work on these sounds, although I personally think they sound more like a 4 cylinder than a 6. I'll use them for the LX4.
jamesgp2viper
S3 licensed
They sound amazingly similar to my UFR at high revs
FGED GREDG RDFGDR GSFDG