The online racing simulator
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glyphon
S2 licensed
Quote from KeMoT :Both links seem to be dead for me

the uploadhut hosted file still works (i'm getting it from there right now), it just takes the page a really long time to open...almost 30 seconds for me, and then when i saved the file, it again too a really long time to start...again, 30seconds almost.
glyphon
S2 licensed
John,

You don't need to be appologizing for your program. I think all of us that are using it realize that it is an alpha build, and expect there to be the occasional kink. I for one am very glad that you decided to start this project because it is something that was very much needed.

i'll test the tracks that i built with the new version as soon as i get to the computer that i was using when the problems happened.

again, much thanks

.:edit:.
both of my trks seem to be working now. thanks
Last edited by glyphon, .
glyphon
S2 licensed
i've had a couple of issues...

track1 - exported the lyt file just fine and opened it up and everything was as it should be in LFS. perfect. I went to open its .trk file in tracklab, and nothing was there in the design view. its just empty.

track2 - exprted the lyt file, and tried to open it in LFS, empty car park. this one i can re-open in tracklab and everything is still there. after exporting, there is an alert box saying there was an error, and upon checking the log file, there is the following message:
Traceback (most recent call last):
File "TrackLabMain.py", line 646, in OnExportLFSTrack
struct.error: ubyte format requires 0<=number<=255

the files are saved/exported to a subdirectory of the tracklab folder called tracks.

i've attached both the .trk and .lyt files for both tracks to see if they can help you out.

still think this is a great program
glyphon
S2 licensed
that happened to me while testing out vista. IIRC, it was one of the setting on my ATI card...adaptive AA maybe...i found that when it happened if i changed the frame rate or turned vsync on then off again it usually went away until the next time i started LFS up.

so far, it hasn't happned to me in XP.
glyphon
S2 licensed
keyboard controls

i suggest
"A" for the arrow tool
"P" for the bezier tool
hold down "space" to get the hand tool for moving around
ctrl+space+left mouse click to zoom in
ctrl+alt+space+left mouse click to zoom out

(in case you are wondering, these are the keyboard shortcuts from photoshop...except the arrow tool. that's from flash)

also, getting all the object from the built-in editor selectable, such as chalk lines, start/finish and checkpoint.

great program, and keep up the great work. i can't wait to see this program evolve
Last edited by glyphon, .
glyphon
S2 licensed
.rar files are compressed files, kind of like .zip files. go to winrar.com and download that program to open it.
glyphon
S2 licensed
Quote from Fonnybone :That's not true, i see guys in those CSI shows do it all the time...

haha, yeah, the do that, and it bugs the carp out of me. they must be using a pentium x2 7300+, with octal-pipeburst multi caching, at least 16gb of pc 25000 ram, and a gf x93000XLT PE video card with 48 texture pipes and shader v.10.3 to be able to do that, which is well beyond what those of us without NSA double ultra secret highlevel security clearance have access to...that or they must be magicians :gandalf:
glyphon
S2 licensed
Quote from Chris_Kerry :/sighs

its not really highjacking...its all a discussion about how all the different variables can effect the image that you see onscreen. its a good thing
glyphon
S2 licensed
here you go...

i resize the 1600x1200 down to 1280x960 to match the version with AA and AF. the "smaller" resolution still looks better.

even with out it being resized there are things to look for about the image quality...

the fuel line running across the screen. in the 16x12 version its very jagged. and floor of the hanger becomes noticibly blurred in the distance. in the 12x9 version, the fuel line has been smoothed out and the hanger floor retains its details in the distance.
glyphon
S2 licensed
Quote from Decibel :That may be true, but it's slightly misleading when one picture is half the size of the other. Double the size of the 800x600 image and then compare them. I think thats what Blowtus was trying to say

that's not how it works. if i take that 800x600 jpeg compressed image, and resize it to 1600x1200, its going to look like ass. to compare them side by side, the larger one would have to be reduced.

you can discard information from an image to make it smaller, and still have good quality, but you can't do the reverse.

when you are playing a game at 800x600, it will fill up the whole monitor screen the same as 1600x1200. for me, 800x600 is 19" and 1600x1200 is 19". my monitor doesn't magically resize for the larger resolution.
glyphon
S2 licensed
Quote from Blowtus :glyphon, examples like that make no sense as they are not the same visual size

you completely miss the point...the point being that a smaller resolution with AA and AF enable can look better than a higher resolution without AA and AF enabled.
glyphon
S2 licensed
no, i definately understand your point. but i think the smoothness/crispness that is shown in the still screen shots definately comes across in game. i agree you don't really notice the jagged lines in game, but but it still lacks a certain quality to it.

but i think this is an issue of personal preference, and we aren't going to convience each other to think differently

btw, your english is very good
glyphon
S2 licensed
Quote from MataGyula :I think that if Your monitor supports high resolution, then turn it to cca 1600*1200 and turn off the AA , or lower it to 2x . It will look nicer, and maybe run a bit faster.

i disagree. in most instances a smaller resolution with AA and AF will look better than a larger resolution without...performance is similar.

1600x1200 0xAA 0xAF
http://www.tweaktown.com/popImg.php?img=AAAF18.jpg

800x600 4xAA 8xAF
http://www.tweaktown.com/popImg.php?img=AAAF17.jpg

sure, the image is smaller, the quality is better...jaggies are a huge detractor to image aesthetics.
glyphon
S2 licensed
60fps is closer to the minimum for fluid motion than it is to the maximum perceived motion. 24 frames per second being just about the minimum for fluid motion. also, don't confuse frames with fields. for traditional tvs, a frame is nothing more than 2 alternating fields (odd and even). computer monitors, lcd screens, and progressive display tvs don't use fields, they just draw the frame straight down the screen.

but lets forget all that and lets just say for the sake of arguement that the human limit is 60fps. a game running at 200fps is going to have "smoother" game play than the same game running at 60fps because the user inputs are being updated into the game enviornment more often...even if you can't "see" a difference, you'll "feel" a difference.
glyphon
S2 licensed
Quote :Antialiasing settings: 8xS
Anisotropic filtering: 16x

i personally feel this is overkill for just about anything.
Antialiasing (AA) is the smoothing or blurring of lines so that they don't appear jagged.
Ansiotropic Filtering (AF) is the sharping of textures as the move off into the distance.

having both set at their maximums is severly taxing your video system.
i find that in most instances an AA setting of either 2xS or 4xS (usually 4, but depending on the game, this could cause too much of a performance hit) is more than enough to smooth out the lines, and an AF setting of either 4x or 8x provides good sharpening of details in the distance without over sharpening. The lower settings also have an added benefit of better frame rates.
glyphon
S2 licensed
lots of informational links here, mostly "behind the scenes" stuff though; not so much detailed info on the new features, but how the new features work, and changes that have been made to the audio stack and APIs.

http://blogs.msdn.com/larryost ... chive/category/10954.aspx
glyphon
S2 licensed
Quote from Gener_AL (UK) :Sound is exactley as described as Orion stated, ive tried a few things , Vista alows you to split channels etc or give app priority nothing seems to help this lag/clip effect going under .26/27

if i had to guess, i think it would be this new functionality that is causing the sound issues in LFS in vista.
glyphon
S2 licensed
nope. that's not accurate at all. it might have been the first, but its definately not the only. the DFP, as well as the cheaper DF EX are both FF wheels and both work on the PC and PS2. I'd also imagine that any logitech FF wheel that has a usb connector will work on both.
glyphon
S2 licensed
did you use that car to rob a mummy's tomb or something?
glyphon
S2 licensed
logitech g25
http://www.logitech.com/index. ... CRID=2217,CONTENTID=11867

gated 6-speed, as well as paddles, and all three pedals. $300 usd. should be out around october here in the states and across the pond.

more immediately, no clue.
glyphon
S2 licensed
AA is AntiAliasing. It is the smoothing of jagged lines on graphics.
AF is ansiotropic filtering. It is the sharpening of details as they get further away.

hit up the site below to read more about it and see some examples.
http://www.tweaktown.com/guide ... _2_definitions/index.html
glyphon
S2 licensed
yeah, aa and af apprently don't work under vista, and my xp disc doesn't arrive until tomorrow
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