It's just a warning! Don't worry. Lapper do not catch this penaltie, that's all , because it's UNKNOWN_PENALTY ( Not Documented ), maybe because player was disconnected.
Any have an idea about creating a wiki for LFSLapper. I try wikipedia but my article was erased. It will be a good idea to do this for share our experience on LFSLapper.
Great application! . One question this software is released under the GPL v3 license. Where can i find source? i very interested to know how mpr are do.
First - 3 - place finished
Second - KITT2000 (FRA) - Ingame nick
Third - mick7337 - LFSWorld nick
Fourth - FXO - car
Fifth - DNF - race end status (DNF - Did not finish) or Total time for the winner- Gap Time for the current racer relative to winner
Sixth - 0:00.00 - BestLap
seventh - 0 - this is? Lapdone
eight - 0 - this is? Pitdone
ninth - empty_place - this is? Pos start grid
tenth - 3 - this is? Penalty flags
I don't say C# it's not good, i say only it's not adequate for graphic game and mcgas001 want to dev game. Garbage collection, it's not the best way to manage memory. I say that maybe because i dev application in code machine and with C i retreive this kind of thinking.
I use c# for Lapper, LFSRelax et LFSStat and for this it's a good tool, but for game i'am not agree with you.
Sorry, i can't explain more because it's so difficult for me to speak english.
I don't want make a war about language and i use or have used more Languages: machine code, C, C++,C#, Java, Pascal,VB,PHP,Perl,Ada, Basic, Informix 4gl. Each language is good if you know the limit of each and you know what do you want to do with.
In fine, try more languages and you can make your opinion yourself