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Facu23
S3 licensed
Quote from Scawen :I don't know what's happening there. Did you definitely upload a new version? I saw that version 002 still appeared when I tried in game just now. It looks how I would expect it to look, if you just clicked "publish" again, on the same old version. It doesn't seem that the new version is getting onto the server, to be counted as version 3, which is what we need (to get around that editor bug).

I'll let Victor know about this post. For now, I've made the version unavailable again.

Maybe if somehow when you try to upload the version again, it's *still* version 2 in game, then you could try following that up immediately with another upload on your fixed model. It seems that would then become version 3.

Maybe just to avoid problems i may delete the mod and upload it again..

I'm going to make a double update of the same model to check if it becomes version 3
Facu23
S3 licensed
Quote from Scawen :You should not have to wait 48 hours any more, since yesterday's change. Please can you try uploading the fix?

uploaded it Smile thanks for the advice.

EDIT: people are having bugs with the download. They keep getting the old version
Last edited by Facu23, .
Facu23
S3 licensed
Quote from Scawen :Hi, your mod brought up a sort of bug in the editor that causes an Out Of Sync online. So I've temporarily made the car unavailable. Another mod had the same problem yesterday. I need to make the editor avoid causing this problem.

But for now, if you see the attached image, you can see, in wire mode, that the point in the middle is only used on one side, by a stray triangle (the triangle with the red edges). It is that point that is causing the OOS. The pink copy of the point is unmirrored on the server's copy of the car, but not on guest cars.

Also there is another 'model bug' visible in this wire mode - the triangle with orange edges. Those edges are shared too many times - the reason is there is an inward facing copy of that same triangle.

I need to make the editor sort these things out or at least warn the user, but for now you should be able to fix these and upload a new version of the mod.

But first, please read the "BY THE WAY" section in this post, where I have described a safer way to create these collision meshes on formula cars (really they should include the wheels):
https://www.lfs.net/forum/post/1972479#post1972479

Thank you!, i've already fixed everything by following that thread. Made new lod2 & 3.
I'll have to wait 48h to update it Smile
Facu23
S3 licensed
Quote from Cimanu :Nice! It needs the engine to match the model though!

It's a formula Vee, should have the engine and gearbox from a beetle. 1300cc air cooled flat 4.

They make around 85hp in race trim.

https://www.750mc.co.uk/formulae/formula-vee.htm

https://www.750mc.co.uk/ugc-1/1/1/0/2021_formula_vee_-_final_regs.pdf

The regulation docs above will have the allowed gearboxes and ratios too if useful Wink

Wheel and tyre sizes are within that too.

It is weird that the mod is showing 3 cil since i exported it with 4..

I followed an old document for engine specs ( http://www.formulaveeusa.org/books_files/Getting_Started_In_Formula_Vee.pdf ) and for tyre sizes i used standar car size. But definitely gonna see that. ty for the feedback Smile
FORMULA 60
Facu23
S3 licensed
Vehicle mod: FORMULA 60
Details page: https://www.lfs.net/files/vehmods/18CF01

SHORT DESCRIPTION:
Quote :slow but fun open wheeler

DESCRIPTION:
Quote :Mod is far from being finished. Still needs a lot of texture work and driving re-touches.

COVER SCREENSHOT:
Facu23
S3 licensed
LFSW name: Facu23
In-game name: Kr/ Young
Full team name: Kind Runners
Nation: Argentina
FGED GREDG RDFGDR GSFDG