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Drifteris
S3 licensed
Not sure if bug or not (probably not) but s_clock_formula dials are white from third person. Not game breaking but looks kinda weird since it should be black, at least on my mod. I've updated it to be fully lit and it's kinda more noticable now, before only indicator bulbs on side of lcd were white
Drifteris
S3 licensed
Quote from KiiT1337 :Ignore that i mismatched stuff, btw, another thing from the wheels being as "hub" from the last update, shouldnt the disc brakes be attached to the wheels? instead of the suspension >.>

They are attached to wheels if you are using D32 or later version of test patch.
Drifteris
S3 licensed
Quote from Scawen :I'm not sure how serious this problem is (or if I'm seeing the full problem). I think you are talking about the user customisable colours, and that any the mod creator adds for the new hub objects will end up on the left side of the screen (with the body colours) instead of the right side, with the other wheel colours?

But how much of a problem is this? At first thought it seems like it would be hard to change how this works, but of course I will look into it if it is bad, or could cause problems in the future.

So basically it takes one color slot of 4 possible for the body. It's not a huge problem though, i just thought it's kinda confusing a bit and it limits coloring options.
Drifteris
S3 licensed
One issue i think is that hub objects are using body colors, so it's a bit weird in a way if let's say a bus front wheel and rear wheel colors will be separate.
Drifteris
S3 licensed
Works great! Thank you, Scawen.
Drifteris
S3 licensed
As a fellow bike maker i'm looking forward to your work, knowing that your past mods have really high quality. If you got any questions regarding physics, feel free to ask me.
Drifteris
S3 licensed
Quote from KiiT1337 :One question, are those black parts correct on the fenders of the bike?

https://prnt.sc/z-IpEGfcqjUI

I'm not sure what you mean. If the skin is black then it's black.
Drifteris
S3 licensed
I'm not sure if it's a bug but multi functional display goes above the backing texture. I suppose because texture has no alpha. Before i had speedometer numbers above it, trying to replicate a cluster. Would be nice if time and miles clock was separable as well though.
REAPER X1
Drifteris
S3 licensed
Vehicle mod: REAPER X1
Details page: https://www.lfs.net/files/vehmods/A08E47

SHORT DESCRIPTION:
Quote :998cc Superbike

DESCRIPTION:
Quote :Yamaha YZF-R1 inspired motorbike made in Blender.

Very stable and powerful bike that will put a smile on your face, if you dare to ride it. Good for wheelies too.

Highly detailed model with realistic LOD2 for shadows. Includes naked config with it's own mini dash cluster.

Most textures are made by me using Gimp, Blender, some are taken from original LFS files.

COVER SCREENSHOT:
Westhill hole near sand + camera bug
Drifteris
S3 licensed
Big enough hole to swallow a bike.



Part of the road is not shown when watching from cinematic camera.
Last edited by Drifteris, .
Drifteris
S3 licensed
So i was using an older version of editor something like 7C before, wasn't doing anything recently so was no need to update, but now downloaded D19

I don't know how people make their mods, i open vehicle editor, select my mod and it loads. Click E to go into modeler and do mapping, coloring, building, etc. Back in 7C, after doing some mapping i would press ESC and it would instantly go back to vehicle editor so i could check the lights, subobjects placement, etc.

Now it asks me if you want to quit the editor because there are some unsaved changes. As far as i know it automatically saves the changes done in modeler when you quit into vehicle editor, even in this D19. So why this extra Yes/No window? Now it only confuses me and i might quit the actual vehicle editor.
Drifteris
S3 licensed
#13
Drifteris
S3 licensed
yes/13/Drifteris
Drifteris
S3 licensed
13/Drifteris/Simonas Šalkauskas/Lithuania
Drifteris
S3 licensed
I used to play with "Prevent clipping" setting DISABLED and the sound was smooth. With it ENABLED now on D3, sound appears more muted and distorted. Idk it feels like listening to a poor quality audio. And it's not just engine sounds, very noticeable when car is sliding too, enabled or disabled clipping.
Drifteris
S3 licensed
I noticed that with tone variation being limited to 0.99 a lot of engine sounds that never had any real clipping are broken now. Default sounds aren't really clipping but they missing some bass sound to be enjoyable. But even with default sounds and with default cars sound is still clipping when you slide the car sideways so i don't know whats going on there. Also clipping a lot more in tunnels than before. Just overall a lot more micro audio clipping and stutters.

It also makes my Chimera X1 bike engine sound clip a lot more, since it's a deep sound, sort of fixes when you make it less loud but cmon, who wants to ride a silent bike? Wasn't even that loud in the first place.

Btw, Scawen, can we have crossplane sound for inline 4 engine configuration? Wouldn't need to hex the engine files to make modern bike sounds.
Drifteris
S3 licensed
Fix caster, it's undriveable with 1.5 caster atleast for wheel users, should be atleast 6.
Drifteris
S3 licensed
Quote from Octosquad :Yo this mod is fantastic. But my only question is will you make a unmarked setup? Because it's a thing irl

Thanks! I'll think about it. We can only have 4 configs per mod so i would have to replace one of the civil versions. Also lights don't really work well when behind the glass, there are workarounds but it looks a bit odd.

I'll make a separate mod with different configs eventually, but need to polish this one more first. Wouldn't want to work on 2 mods Smile
Drifteris
S3 licensed
You should make the paint shiny and reflective because now it's matt material. Maybe you forgot, material settings are in cutouts tab. It looks kinda odd this way.
Drifteris
S3 licensed
Quote from simon11111 :I repeat again - no politics in this thread, get out of here, I'm not going to change the model because of your political illnesses

Do you actually live there?
CHIMERA X1
Drifteris
S3 licensed
Vehicle mod: CHIMERA X1
Details page: https://www.lfs.net/files/vehmods/C5241E

SHORT DESCRIPTION:
Quote :998cc Superbike

DESCRIPTION:
Quote :Yamaha YZF-R1 inspired bike made in Blender.

Built for experienced riders but can be used by less experienced riders too thanks for Traction Control and ABS systems that come with the bike (Although ABS doesn't really work on this bike but it's included anyway).

Fairly balanced and powerful bike that does not require additional balast to be added to the front (results may vary, but using wheel and pedals it can stop really fast without any major wobbles).

Highly detailed model with realistic LOD2 for shadows. Some parts may still need some textures and details but it's good for initial release.
2 configurations to choose from, might add more later.

Thanks for Turbo (superlame) for engine sound. Might not be super realistic but it's closer than what is possible right now in editor.

You will have to adjust your inside view to see LCD. My settings are:
  • Field of View 100
  • Pitch view -11.65
  • Y offset -0.109
  • Z offset -0.053
Turn mirrors 6.5 degrees down, each.

Most textures are made by me using Gimp, Blender, some are taken from original LFS files.

COVER SCREENSHOT:
Drifteris
S3 licensed
Quote from LOXISLOXIS :Hi SIMOX

is it possible to have color control on the strobe lights?
with this skin, for example, it does not match white

Sorry it took that long, i only noticed this comment now, but i've added that option so now it's colorable.
Drifteris
S3 licensed
Having different rim/spoke models for front and rear wheels is needed as well. Thats for bikes (front has a big brake disc that needs to rotate and rear has a smaller one with a sprocket on the other side), race trucks, and other that have different wheels for front and rear.

Or a mudgard type object that spins and rotates with the wheels, the outcome is similar but maybe easier to implement.

Also higher triangle limit for wheels as well so you dont have to use cheat engines and such.
Drifteris
S3 licensed
In the image i've attached you can see that your bike suspension is nearly 0.3 Max up in the rear. Vulcan has 0.220 on rear and 0.200 on front. TSR has even lower 0.190. I did a quick test and yes it actually doesnt wobble that much if any on corners.

I really like this bike so it would be nice if you could corner as well (without wobble that is, i know it's a heavy tour bike) as drive full speed that is has plenty Big grin
Drifteris
S3 licensed
Overall a really nice bike. The wobble on turns is not really caused by mass or tires but by suspension settings.

I've attached the setup with a lowered suspension and it does wobble way less on high speed turns. Please note that bike by default wobbles on high speed even in slight turns.

I believe it's caused by too much suspension travel. No one really drives with super high setup so if you could make the bike drive like in the setup that i added but just a bit higher so it's not scrapping the ground in turns because now it's really hard to turn.
FGED GREDG RDFGDR GSFDG