The online racing simulator
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danben7
S2 licensed
Quote from The Moose :Hmm, I dont really want to wander OT but i have to address that.

How is it an "unfair advantage". The fact that you don't want to use a decent setup or cant be bothered to make your own means your certainly at a disadvantage, but unfair it ain't.

It's hardly a cop out to want the car to be faster and handle better than it does by default is it?

ok unfair probably wasn't the best word, i'd liken it to the swimming in the olympics these days, people are using some new streamlined ultra sleek suits to resistance is minimal, only thing is they cost alot of money, so not everyone can afford them.
Now using them isn't against the rules, but i would say it's against the spirit of competition.

Same with the set-ups, using them isn't against the rules, but not everyone has the time to get into it, i feel it's kinda against the spirit of the game.
That's why i'd like to see a "force x setup" option for online races.

sorry to go ot
danben7
S2 licensed
Quote from migf1 :Guys, the cars' limit is also set by the setup. So no, you do NOT have to drive within the 1-2 sec range off the wr in order to get the feeling of the car. Not everyone is using a wr setup (and shouldn't do if he just wants to see the fundamental characteristics of the car).

Just about to say that.

Personally i think set-ups in the game are a bit of a cop out.

I never use them, can't be stuffed to put the time in to make a good one, but i know people on here seem to love them, even though, imo, it gives an unfair advantage.
danben7
S2 licensed
Quote from Zen321 :Yeah, Bathurst sounds nice and intense (seen some incar cams of Skaife )
Like this could be the base track, with some RallyX, and uphill course along.

+1

Also something like Targa Tasmania?

Those sorts of roads, just regular street country roads that are closed off and raced on, now that's brilliant!

Would have to be time trials only though, but still, i'd love it.
danben7
S2 licensed
Hmmm, the XRR isn't as difficult to get the hang of, but it is VERY difficult to drive fast.

The FZR though is kinda twitchy at first and i found was a little hard to get used to, but once you do it's pretty easy to smash some lap times.

The FXR is just a joke, i'm not a big fan of people driving it, unless the whole race is a one-make.
danben7
S2 licensed
Quote from adambrouillard :Aligning torque caused my pneumatic trail is a very real effect and I am amazed how so many people don't understand it exists. As the tire approaches it's peak slip angle the force rises and then drops and will eventually reverse itself. This force is added to mechanical trail created by caster and kingpin angle scub radius. Some street cars have so much mechanical trail that will make it very hard to feel the pneumatic trail. Power steering also deadens the feel. That is what people are talking about when they say cars have great steering feel, that you can feel the aligning torque. Most racecars run minimal caster and don't have power steering so you can feel this effect.

Just google pneumatic trail if you need more info.

at least in my case, this wasn't what was happening, it was some bad default settings with the FF wheel (DFP) or the setting in the profiler didn't match LFS or GTR2.
once they were fixed it felt alot, lot better
danben7
S2 licensed
Quote from Napalm Candy :Hi,

I want to make a suggestion, that i think it is very important. When drive a real car, and turn wheel the feel is more hard, but if turn too much, the feel is very soft.

In LFS, the strong of wheel in a turn, is EVER the same. It is a problem for me becouse i don't feel when i'm in understeering

Sorry my bad english

i have the same feeling, same as in GTR2.

But it can be corrected with FF settings though i've forgotten them now
danben7
S2 licensed
Quote from Gunn :"Hardcore" is a term used often by those who don't like driving aids removed or who think the sim is really "just for fun", when they refer to changes that promote realism and make the driving more of a skill than a knack. When you look at the huge body of racing titles that have been made for PC, LFS leans towards the "hardcore" direction as opposed to the "arcade" direction. The term isn't perfect, but is easy to interpret in context.

oh i just meant, the game is a sim. So any game labelled a sim to me should be as realistic as possible. the more realistic the game is i'd say the more "normal" it is, not hardcore, just real
danben7
S2 licensed
Quote from Gunn :Yes it has happened quite a few times over the past five years, more so on major updates. When the keyboard steering was changed back in E6/7, the debate raged for several weeks. Engine damage and tyre wear produced a myriad of "hate" threads too. But many of those who adapted went on to become fine sim racers and strong supporters of LFS. LFS (to me) has always been heading towards "hardcore" territory from the very beginning. That's why I've stuck around. No other "sim" dares to do it properly.

I wouldn't call it hardcore, i'd call it closer to real life.

Why do people not want a sim, to be like the real thing? I don't get it.
danben7
S2 licensed
Quote from Bodhidharmazen :I understand, the goal is REALISM.

Yet, the new patch should include two modes:

1) Simulation

2) Arcade

http://www.granturismoworld.com/
danben7
S2 licensed
I really hope they don't change anything.

This patch has really upped the realism and apart from the removal of the XRT (which everyone knew would make people cry)

The rest of it is great, the rev meters are actually at realistic levels, the clutch is like a real clutch, the gears are better, everything in general is better.

If you have a problem with the patch, it's not the patch's fault. It's yours.
danben7
S2 licensed
I drive an RX-7, but only about 5-6 times a year, nothing too serious.

Too bloody expensive to get serious about racing.
danben7
S2 licensed
another reason to have a "forced standard setup" option
danben7
S2 licensed
You should never be looking at your speedo anyways, only your revs.
danben7
S2 licensed
about the track

while i agree flag marshals would be nice, shouldn't we just be using our mirrors?
danben7
S2 licensed
Quote from tristancliffe :Americans and Australians tend to have the weird opinion that double de-clutching is somehow a good thing in a modern racing car. Quite why I don't know, as all decent race cars and drivers have been heel&toeing for years now - double de-clutching only being used when absolutely necessary...

that's not double de clutching

3-7 was just step by step of what happens in 0.5 of a sec

for double de clutching i'd need to add another point after 4 of "let clutch out, then blip, then clutch back in again"
danben7
S2 licensed
Quote from harjun :Simply Put:

It'll just end up with a bunch of computer geeks, who haven't even touched a car in real life making the game.

now, we dont want that do we.

exactly, how would you advertise for a position anyways?

programmer needed, must have racing experience
danben7
S2 licensed
well i'm sure it's been written before but this is the way i do it


coming up to a corner

1. Lift off accelerator
2. Braking hard
3. Clutch in
4. Into neutral
5. blip throttle
6. into gear
7. off clutch
8. All the while continueing to brake


Should be a real fast motion
danben7
S2 licensed
they've been doing pretty good so far, why change it?
danben7
S2 licensed
why did the behind view in street cars get changed from a sort of person turning their head around to an instant eyes in the back of the head view?

i liked the old one
danben7
S2 licensed
Quote from tristancliffe :Not true - more revs won't equal more power unless the engine is adjusted to take advantage of the extra revs. Rotaries, in this regard, are identical to reciprocating engines.

most of our guys engines are ported, so yeah, it'll take advantage of the extra revs
danben7
S2 licensed
Quote from neurokinetik :As somebody who is more into the autocross aspect of this game (for off-season training purposes):

- I'd like to see some additional tire compound choices. The XR GT is the closest available car to my real-life ride, but it feels like it is on crappy street tires. My car (a Miata) pulls 1.3G on asphalt on the tires I run. I'd like to see some autocross-specific tires available, that are very soft, heat up quickly, and provide that kind of grip.

What? 1.3G? That seems insanely high
danben7
S2 licensed
Quote from JTbo :I have seen limiters in JGTC cars, almost any touring car series actually, club level racing cars and so on, only reason to remove rpm limiter would be that if engine would been modded and limiter cuts before maximum power, which is perhaps quite rare situation as typically modded car will have programmable ecu nowdays, which again has programmable rev limiter.

Removing rev limiter from completely stock car is mostly lack of knowledge, same way as people still are saying one should not polish intake manifold runners, that was with carbs, with FI it is better to polish them

ah well to be fair my club runs rotaries, so the more revs the better for us
danben7
S2 licensed
um, where do you download it from?
danben7
S2 licensed
Well I haven't played it yet, but the more realistic the better.

By the sounds of it I like it. I'll test it soon.
danben7
S2 licensed
Quote from herki :In real race cars, I am not sure about the rev-limiter, we should ask tristan and his reynard about this. I suppose an open-wheeler with wings should race car enough.
If you meant road cars, which are able to race, I can say they have rev-limiters. They are just a few krpms higher than the stock ones. Just watch an epsiode of Best Motoring, Japanese people tend to shift, when the limiter kicks in

well actually one of the first things you do when taking your car to the track regularly is take the rev limiter off, it's a pretty simple job, and almost everyone i race with has done it to their road/track car.
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