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Crommi
S2 licensed
There was some issue with US servers, australian servers worked fine but obviously it was quite an experience driving Dallara around Indianapolis with 500ms delay in an open practise session.

One thing to consider is that the maintenances are done on US schedule, which unfortunately can interfere with EU primetime.
Last edited by Crommi, .
Crommi
S2 licensed
Quote from zeugnimod :That arguement doesn't really make sense since 99% of people who paid for iRacing are members of the "simracing community". IMO.

I have to disagree with you on that one. Login to LFS World and look at the online activity, it has remained steady at ~400 racers each day all for past 600 days. There is no major ups or downs, other than those caused by major LFS updates. If we had same kind of history graphs for other sims, it would tell the same story. Maybe the impact was bit more significant on oval racing sims, but generally people seem to pick one sim and stick to it. There's also the weird hostility towards other sims, but that's present at any online gaming genre.

Point being, iRacing's current subscription numbers seem way too high to be 99% of long-time simracers. Even on forums you frequently see posts from people who are new to online racing. It is also hard to imagine that all the media exposure didn't have any effect.
Crommi
S2 licensed
Quote from ScoobRX :So did anyone ever get an iRacing survey sent to them a few weeks ago? Funny how when they asked "what other sims do you race" LFS was never mentioned. Maybe they are afraid that if people find out about LFS and try it, they will realize that iRacing isn't the only realistic sim and that it's not that much further ahead in terms of physics as everyone made it out to be

Usually the simple explanation is the best; LFS is very different from big titles and it has hardly any exposure outside the simracing "community". Also you can't ignore the fact that oval racing is big thing in US and that's not something LFS excels at.
Crommi
S2 licensed
Quote from Gustix :Crommi it just spins too fast (bit too much blur settings )

Yeah, but it shouldn't lose opacity in the middle section where there is no holes.

Edit: Added a quick image to illustrate what I mean, circular object that has received a radial blur around it's center point.
At center the opacity stays at 100% since there is no gaps in between. On "spokes", the blur is not uniform all around since the tip is traveling at greater speed than the base where it's connected to centerpiece.
Last edited by Crommi, .
Crommi
S2 licensed
Quote from Gustix :Here is my latest render for NismoSys team


Nice one, although first car's front alloy looks bit transparent.
Crommi
S2 licensed
You can just use 900 degrees and once you calibrate it according to instructions ingame, it will automatically adjust the steering for each car. Radical is kind of odd car since it needs quite a lot of steering input to turn, other cars have much quicker steering. I have both spring and damper effects set to 0%, profiler FFB set to 100% and in-game at 12.
Crommi
S2 licensed
Mazda is one of those cars that have bit too much grip relative to the amount of horsepower it has; some like it, some don't.
Crommi
S2 licensed
Yeah, I've been reading that discussion but I kinda get the feeling that it should be much stiffer than it is, what's the point of eliminating springs and just riding on rubber block of rubber?

Edit: Well, technically it doesn't eliminate spring, but you know :P
Crommi
S2 licensed
Quote from DaveWS :Very nice lap Crommi, are you using Volkers setup? It's always front grip limited as can be seen in your lap, you never once have to correct for oversteer, it's on rails. GP4 anyone? /me runs

I used Volker's set as a base to get idea on how to make the car fast. Made some changes to it, especially increased bump gap which made the car feel bit more agile and added front wing for fast corners. But overall it feels pretty good for my driving style as I don't like oversteery cars in general. There's really not much sliding, usually getting bit of a 4wd drift into T1 and little bit of wheelspin on the inside tire coming out of last corner, but letting the car hit rev limiter kills it quickly.

I don't really like the idea of running negative bump stop gap, makes the front feel really weird through fast corners and it's not really realistic to have suspension compressed that way on a standstill.
Crommi
S2 licensed
Recorded a 1:12.6 lap around Barber with Dallara Indycar.
Not very clean one, but the clock likes it
http://www.youtube.com/watch?v=G0ae33msMw8

As for handling, it can be snappy if you provoke it with fresh tires but once you're past the sweetspot, it gets much more tame as the tires start to wear out.
Crommi
S2 licensed
Computer parts are not like mechanical stuff, they don't wear out and lose performance. It could be a matter of some application putting excessive load on your processor, which would seriously affect game performance.

Press Ctrl+Shift+ESC to open task manager and under "Processes" tab (second tab), look at the numbers on CPU column. That list tells you the processor usage of each process in percentages, see if there's anything that is constantly using up 10% or more of your total processor power.
Crommi
S2 licensed
Core 2 Duo E8500 ~160€
Core 2 Quad Q9550 ~200€

Either way, you'll get the same game performance for half the cost of i7 setup. I'm running a quad and for most games, two cores are sitting idle or running background processes.
Crommi
S2 licensed
Quote from e2mustang :well as i said im not good at modeling,i draw that with a line,added shell mod to it,and bent it looks like shit i know.inner piece of light is useless anyway,most cars use it as a daytime running light,and the headlight has only chrome applied to it,so thats why its like that

For this kind of piece, you can use a copy of the headlight cover itself. That way the curvature matches perfectly, then just cut faces (add edges) to create nice flowing edge and delete faces you don't need. Move it slightly up and forward so it doesn't intercept with headlight cover, then extrude just a bit to add some thickness.
Crommi
S2 licensed
Corvette is definately more forgiving and easier to slide around than Dallara, but both are very much recoverable from slides. I wouldn't expect them to be easy as Skippy to slide around considering differential is completely different and having both rear wheels spin at the same time will result in much quicker snap-oversteer.
Crommi
S2 licensed
Quote from e2mustang :thanks. and here is my new fzr. finally finished the headlights,fixed front splitter(not square now) improved brake material(pic later) etc.
need to be fixed,im not good at modeling...

That kind of glued on piece of plastic on headlight cover is kinda cheesy and it completely blocks the inner headlight. Speaking of headlights, yours are reflecting a lot of different shadows and highlights that are not present on rest of the car.
Crommi
S2 licensed
Corvette has certain "GTR2" feel to it in a way that while it doesn't like to drift very well, it's fairly predictable when pushed over the limit and high speed slides are easy to correct.
Crommi
S2 licensed
Quote from MAGGOT :Do you have your settings up high? I can't put my finger on it, but something about the graphical style still doesn't do it for me.

Yeah, I got details at max for replay mode where I took those screenshots.
But the graphics engine is still very much work-in-progress as other stuff takes priority over eye-candy.
There's recent comment from staff about graphics as they are right now:

Quote :There is an issue with contrast and color balance. We're working on graphics updates that deal with that, and true HDR lighting, DOF blurr, etc. We've had higher priorities right now, but all of that stuff is on our todo list. I've been able to play around with the contrast and color balance and it makes a huge difference.

Our track surface shaders are very lame right now. :-) The only objects with shaders doing anything complicated are the cars.

Shawn Nash, iRacing Staff
http://members.iracing.com/ifo ... &start=0&tstart=0

Crommi
S2 licensed
Tracks enviroment look little different depending on what session you're in, during practise sessions there's no crowd, some on qualify and full crowd during races. Also on that video it seems that graphics details are set fairly low, there's no track or cockpit shadows for an example.

During the race, track looks something like this:
Last edited by Crommi, .
Crommi
S2 licensed
Did some lapping on Corvette and thought it was ok but once I got into Indycar.... that's a high rev'ing heaven on wheels!
Crommi
S2 licensed
Some people will no doubt be pissed and crying, but it's better to take time and fix problems than have a car that causes bad first impression.
Crommi
S2 licensed
You don't necessarily have to witness the event to figure out what probably happened. Let's say there's milk and broken glass on the floor, next to the table; you should be able to figure out what has happened even if you were not there when it happened.

Figuring out the early universe is way more complicated than that, but idea is the same; observe and study the after-effects.
Crommi
S2 licensed
Quote from MAGGOT :Mosport is out now? Geez.. making it really hard for me to resist buying this thing. I don't even have time for laps in LFS, let alone something which requires dedication like iR.

I want videos, plz.

Found this video from other boards:
YouTube - iRacing.com - Chevrolet Monte Carlo SS @ Mosport
Crommi
S2 licensed
Mosport, what a crazy track.
Crommi
S2 licensed
Quote from hiroshima guy :So is this, what is our galaxy with other galaxies orbiting around?

Galaxies are not orbiting around each other, most are actually accelerating away from each other unless they are close enough where gravity will pull them together, causing them to collide and merge. Good example is Andromeda galaxy which is estimated to collide with our galaxy.
Crommi
S2 licensed
Quote :Unverifiable third party replacements of system DLLs (including D3D9.DLL and DINPUT8.DLL) utilized by the simulator will now result in loading errors. If you encounter a Loading Error #66, please remove any third party replacements of D3D9.DLL, DINPUT8.DLL or other imposter system DLLs from your iRacing installation.

Does this mean that Turpin's HUD mod will no longer work?
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