For me this is one of the worse flaws of the physics engine by far, whatever is causing it. Its just unbelievably unreal (and annoying) to end up like this just because the side of the car scrapped the side of the wall
Hmmm then my money goes on that its not latency what its causing the delay at starts. I mean, what causes lag is having so many cars so close to each other, all of them starting to moving at the same time, and most probably not in straight line and at different speeds. The host trying to sync all this madness is overwhelmed and this causes start-lag.
Not having it going at a chat message instead of green makes me think its not connection related, but somehow I doubt its fault of the test patches.
Oh really? Didnt know that...seemed to me a bit dangerous since you may be crossing the oval from top to bottom to get into the pits.
Im not really into oval racing but something tells me you gotta keep it under the yellow at all times (in ovals/semi) when pitting in so you dont cause havoc by braking suddenly. Not sure on this, though...any americans around?
This is right after you exit the infield. You can see clearly where the yellow line starts, you gotta keep the car under it to enter the pits: thats what I want to be able to enforce: either you keep it legal or you get a pen.
There are times in a league that a driver gets a penalty for whatever he did during last event and he's given a drive through or a stop & go. It would be nice if the host could 'mark' a driver, so he/she has to complete the penalty during the race or get disqualified.
Another thing that came to my mind after the DTM race at KY2 was that many drivers keep crossing the yellow line entering/exiting pits. There could be a host option to "enforce" not going over the yellow line at all, or you get a penalty. Its just you can gain so much time by getting full throttle in the oval from the infield and then braking just enough not to get a speeding in pits penalty.
Just my 2+2c.
PS. Oh, classic Le mans style starting grids would be great too.