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BurnOut69
S2 licensed
I have to agree in this last one, Q always starts in the pits, not with all cars magically placed around the track.
BurnOut69
S2 licensed
We are talking about bytes anyway...and I really doubt anyone adds so many comments that they increase the size of the source dramatically hehe.

BTW I work as C# programmer so depending on the task and available time I may be able to give a hand. You know where to find me (#69 )
BurnOut69
S2 licensed
Quote from Dygear :Let's not forget the source code file is smaller too. As 1 tab is equal sometimes to about 8 spaces.

Compiler gets rid of any blanks or comments, so this doesnt affect the size of the output in any way.
BurnOut69
S2 licensed
Ahhh the DB9. Love that car! And the devs must love it too, because we all drive in an "Aston" often lol
BurnOut69
S2 licensed
For me this is one of the worse flaws of the physics engine by far, whatever is causing it. Its just unbelievably unreal (and annoying) to end up like this just because the side of the car scrapped the side of the wall
BurnOut69
S2 licensed
Just think twice before getting it - multiplayers isnt enabled.
BurnOut69
S2 licensed
Quote from Cue-Ball :The lag doesn't happen if the cars all go of their own accord. It only seems to happen when the start lights go out.

Try this: Start a race with 6+ people. Tell everyone NOT to go on the green light, but to wait for a chat message instead. When you send the chat message and everyone goes, there's no lag. It apparently has something to do with everyone being "allowed" to go at once.

Hmmm then my money goes on that its not latency what its causing the delay at starts. I mean, what causes lag is having so many cars so close to each other, all of them starting to moving at the same time, and most probably not in straight line and at different speeds. The host trying to sync all this madness is overwhelmed and this causes start-lag.

Not having it going at a chat message instead of green makes me think its not connection related, but somehow I doubt its fault of the test patches.
BurnOut69
S2 licensed
I cant see how this could fix the lag.
BurnOut69
S2 licensed
Very nice work! Where is the muddy RB4?
BurnOut69
S2 licensed
lol
BurnOut69
S2 licensed
Hmmm what about "sentido opuesto"?
BurnOut69
S2 licensed
The way some of the cars finished at Norisring can qualify DTMs as open wheelers LOL
BurnOut69
S2 licensed
lol...nasty
BurnOut69
S2 licensed
Filter by track +0.25

By car or driver -1, since there can be several cars in race and you can switch drivers.

Anyway there are much higher things in my priority list - hopefully in the dev's one too
BurnOut69
S2 licensed
Dont know if it would be possible without losing compatibility, but folders for setups would be really helpful.

Also, +1 for different colours for cars behind in the same or different lap, makes things a bit confusing at times.
BurnOut69
S2 licensed
Oh really? Didnt know that...seemed to me a bit dangerous since you may be crossing the oval from top to bottom to get into the pits.

Im not really into oval racing but something tells me you gotta keep it under the yellow at all times (in ovals/semi) when pitting in so you dont cause havoc by braking suddenly. Not sure on this, though...any americans around?
BurnOut69
S2 licensed
This is right after you exit the infield. You can see clearly where the yellow line starts, you gotta keep the car under it to enter the pits: thats what I want to be able to enforce: either you keep it legal or you get a pen.
Enforced rules
BurnOut69
S2 licensed
There are times in a league that a driver gets a penalty for whatever he did during last event and he's given a drive through or a stop & go. It would be nice if the host could 'mark' a driver, so he/she has to complete the penalty during the race or get disqualified.

Another thing that came to my mind after the DTM race at KY2 was that many drivers keep crossing the yellow line entering/exiting pits. There could be a host option to "enforce" not going over the yellow line at all, or you get a penalty. Its just you can gain so much time by getting full throttle in the oval from the infield and then braking just enough not to get a speeding in pits penalty.

Just my 2+2c.

PS. Oh, classic Le mans style starting grids would be great too.
BurnOut69
S2 licensed
Nice racing everyone, really. This series have made me faster than ever before by chasing you and its been good fun!

Looking forward to racing with all of you next season!
BurnOut69
S2 licensed
Holy crap Scawen you're making all the rest of us developers look really bad r eleasing patches at this pace!!

Now seriously, super-thanks
BurnOut69
S2 licensed
Thanks guys. Patch had reset clutch AND it had set brake and throttle to separate axis when in my wheel (Logi FF) it has to be set to 'combined'

Phew
FGED GREDG RDFGDR GSFDG