I know. I try say with 1 conversion is the same quality. before with 2 conversions , 2048 to 1024 and 1024 to 512 (in game) quality is the same, because many conversions damage the quality. 2048 is good thing anyway
it only saves time after creating a skin with 2048x2048. I did an upload to 2048, I downloaded the skin trough a replay and the quality is the same (exactly the same as upload to 1024). it would be nice free upload in game 512, 1024 for S1 / S2 and 2048 to pay .we dont need 4096 in my opinion.
impressive improvement, thank you. I have a sound problem in shift mode + u (in H4 and H5), car sound stopped working when the car is not visible on camera, only makes sound capture of visible cars. here's a picture and replay.
sometimes I faced a slight lag screen and sound lag in all situations with good FPS. I tested some new configurations and these are the best for me:
Limit frame rate - 60fps
sleep every frame - no
maximum buffered frames - 0
now i have a higher FPS, but more unstable.I using Limit frame rate at 60fps to play all tracks without having to restart LFS, for configuration for each track to take effect.
Account 2011? You do not buy s2 and post a video driving in the crack version? You have to be banned and somehow block your ip (to not create more demo accounts). already enough of people like you around here.
I got considerable improvements with Minimum Sleep option (0 in case), FPS limiter not made much difference to me. Maybe you have a better computer and this makes it difficult to evaluate between your and weaker computer. I think Minimum Sleep should remain, also because many users have a similar system.
Daniel's suggestion is that the minimum sleep option should be removed, and this would be the same as setting it to 0.
So I don't think it is really a performance issue. The question is more like "Does minimum sleep 0 cause problems on some computers?"
I have used 0.6H 4 every day and has been very positive in comparison to 0.6H. "Does minimum sleep 0 cause problems on some computers?" well ... the computer is like a car, if not take care of it, it will stop eventually. some people do computer dustbin, for this reason it is difficult to answer this question. I think no one will have problems, but i dont know.
hello. first thanks about your awesome body kits, i really like your work. i want your "Public XRT S14 Pack By TaDy" broken link ...i know you lost it, you dont have any friend with this bodykit?
I'm trying to think of a valid reason to keep Minimum Sleep option. What I mean is there really isn't any benefit from it, other than maybe reducing produced heat, but that is already possible by limiting FPS which is far better option.
As far as I know most of other games do not have similar option and to my experience that option often confuses people. Some pump it up (logic: more is better) and then cry about low FPS.
I got considerable improvements with Minimum Sleep option (0 in case), FPS limiter not made much difference to me. Maybe you have a better computer and this makes it difficult to evaluate between your and weaker computer. I think Minimum Sleep should remain, also because many users have a similar system.
for me it's more of the same to be honest. Yes, I obtained improvements on all tracks including westhill( thanks for that). in the places mentioned I had improvements to, but in a very short space, that means FPS still drop. I found a light in texture that appears only in clear day.
I guess a lot of people on LFS have some similar performing system.
I agree .. the problem is que these people do not report Their problems, these people do not know this test path available, simply out of laziness .. generally want new things and then criticize when faced with a problem .
today I decided to put my personal textures in 0.6H3 and I faced problem about textures "wrong format" (in printscreen). this changed my FPS for some reason, but textures works normal. i have this in 0.6h without any issues.
so many VOB mods, and unofficial accounts, this community has gone downhill.
I agree. this mods changed physics 1% to 10% or more, but looks nice all good for this kids.... people with unofficial account play years on demo servers and never buy s2....in my opinion LFS need free demo with 30 dias or something like that, no free so many years.
cfg.txt works, but the difference between 0 and x8 is very small. I installed again 0.6E, 0.6F, 0.6G, and i dont have any antialiasing functions.. i really dont understand why.
Could it be a graphics card driver option, somehow forcibly disabling Multisampling AA? I am trying to imagine how DX9 could report that AA settings are not available. If there are any such options then the usual one should be "application controlled".
this is not necessarily disabling Multisampling AA, i guess. just use it to define the quality in the application (LFS) as shown in the picture.
PS:I do not know if my video card supports Multisampling AA ... if not, why antialiasing work with cfg.txt?
I got fps improvements, but still drop in points I mentioned before (in printscreen). for some reason I dont have full-scene antialiasing and mirror antialiasing in options. previously i modify the values in cfg.txt for this reason.
I get a frame rate drop at those same three places. Normally it doesn't affect things but for example in the Rift it will drop below 75 fps and that means stuttering.
I've written it down to take a close look if there's anything strange / buggy going on there. But it may not turn out to be anything really strange... a lot of scenery can be seen from those locations.
Those missing antialiasing functions... strange. In the code I see this means the D3D function "CheckDeviceMultiSampleType" is not indicating that there are any valid AA settings. When you set it in cfg.txt does it have any effect? Do you remember a version which did have these settings available in the options screen?
Exactly what I keep repeating... "modern" CPU's which are not properly utilized.
Well... in a sense they are not properly utilized... if you mean that LFS isn't taking advantage of multiple cores? I'd like to do physics and graphics on separate threads at some point, but it's a big restructure and is some way down the (imaginary) priority list.
On the other hand if we accept that this is a single thread program for now, it does seem that a lot of CPU is used at some points and this can use all available CPU power, so limiting the frame rate without fully loading the GPU. Seems to be related to the large number of objects at Westhill and LFS doesn't yet have the optimisations to deal with that. I'll have that closer look again at those specific places.
In your case, is there any noticeable change from H to H2 / H2 to H3 or does it all seem much the same?
cfg.txt works, but the difference between 0 and x8 is very small. I installed again 0.6E, 0.6F, 0.6G, and i dont have any antialiasing functions.. i really dont understand why.
note: improvements 6H to H3, dont see any difference in H2
I got fps improvements, but still drop in points I mentioned before (in printscreen). for some reason I dont have full-scene antialiasing and mirror antialiasing in options. previously i modify the values in cfg.txt for this reason.
Press "S" to place start-position for time-attack mode.
OR
To build startgrid use the grid-positions from "controll" tab of objects.
But that only works in multiplayer because AI drivers can not drive custom layouts.
i know, I was wondering if it would be possible in single player.it is definitely impossible,thanks dude.
hello everyone. I tried to make a race (single player) on the autocross track, but I'm not the place to put the cars on the starting grid before the race starts .. can It is not possible to race in autocross?someone help me?
It has been mentioned before, but we need support to create tracks(for old and new people come here )....the people are tired of being deceived with minor updates,more than 70% of players lose hope and migrated for others simulators (simply delete DEMO servers and observe s2 activity). money is missing ? maybe because it was spent on something that should not be high-priority?i dont know ....... my account not have much time and I'm really disappointed with what I've been watching since I got.. for older users is always the same boring tracks, for me ( new here) is boring the online community so weak.
Honestly don't see what's hard in adding some more coders to the team. There are a lot of amazing coders in the community that will be glad to help. I just think for such a huge project this is a lot for 1 person..
Been on LFS for 7-8 years now took a break and came back 6 years later and it is still the same team and same game with few little updates. Sad to say but the community is really dying out. People only stick to LFS now because it is truly the best racing sim out for pc at the moment. Just a matter of time until something else comes and steal the remaining players that still plays.
I agree, adding that some of these players do not stay more than 15 minutes by LFS be getting really boring
I can guess what comes afterwards, but do not want to talk about it. I do not know what happens to the racers so I speak of what I see in drift servers. just see a lot of lazy people who think know everything, ignore people by name or team tags, etc .... of course the problem is the community and not in LFS. maybe ppl come back with a support for track creation (exemple : real life tracks) and create more options like engine, etc .. in today's cars. i cant see real life cars, LFS with real life cars is not more LFS. I think tracks can be made by users with few rules, maybe evaluation period made by developers before that content be released...( I think devs save time and we would have more content). just my opinion
previously I showed my system and printscreens where my fps drops (all I was shown around drift). this week i made a races with XRG for fun and not faced screen so strong lags. I think the FPS drop also is related to the number of calls per objects and in drift camera movements are 90% higher, which provides large calls for objects and faster due to speed of movement.
You might want to get ThrottleStop and check the CPU clock while you're playing. Your CPU and GPU are on the same chip and if they're both working at full power, it might easily overheat and throttle down.
I tested and ThrottleStop dont make difference, it is not overheating stupidly (continued stable), the only changes that are lags in the 3 points I mentioned in westhill. i find information (in official site) about ThrottleStop and it can damage the computer's battery or other components, is not good for use i guess.
No I am not wrong. Your CPU is dual core, 4 threads and while one part is completely busy the other part of the CPU is doing nothing.
25% is the max you can score concerning LFS because LFS uses only one thread. The problems are not @GPU. If you would have a GPU monitor you will see that the GPU load stays steady. But you cannot run a GPU analyzer because of crappy "GPU". Which is not a GPU, just a Media Accelerator. (Youtube and such).
I do not I mentioned to you. interesting your explanation, thank you. you have way to use all the CPU without damaging my laptop?