The online racing simulator
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Abone
S3 licensed
Quote from Gutholz :@Abone
You only have a "Intel HD graphics", that is not a "real" graphics card.
It is just something built into the CPU so that the processor can act a bit like a graphics card. Means CPU has to do both, normal CPU-work AND graphics-works, it is not very good.
Even a very cheap graphic cards would probally make a big difference, not sure if it is possible to upgrade. (Is it a laptop?)
Those onboard graphics are never very powerful, it is more for office-work etc. One can not expect good performance for games without gfx card.

You are wrong, As you can see in the printscreen my CPU is working very well(remains stable across the curve) a turn where FPS drops. maybe the problem is GPU. but I think every case is different and we are reporting problems we see in our system.correct me if I'm wrong.
Abone
S3 licensed
Quote from oleroc :@abone
You should really upgrade to windows 64-bit. As you can see from your system page, you are only able to utilize about half of your installed memory. With 64-bit windows, you can utilize all, less onboard graphic card use.

You should also check out your bios settings, and see if you can ramp up the cards dedicated Video memory a notch.

yes I know, I got this information before. I have my keyboard broken(now i use usb keyboard) and CD player does not work, it does not enter the bios by the normal method ( you if know more help me for open bios). I'm hoping some friends with more knowledge resolve this issue for formatting. memory is not the problem, but it would be good to use 100% of it Smile
Abone
S3 licensed
As promised here are print screens with my system requirements, places with critical descent FPS ( screen and sometimes sound lags)


I got intel HD graphics and Power Options in max performance. with msconfig i enable 4 processors(with 1,2,3 or 4 dont make a difference in LFS), disable unnecessary processes, desckpot windows classic and i use CCleaner alwyas before a open my LFS. my hard drive has 407 GB free.

It is not a supercomputer I know, but these places except I do not have a so drastic FPS drop, have a low fps (not always) but he is stable.
Abone
S3 licensed
Quote from Scawen :

Quote from Abone :according to the description Scawen we do not have significant improvements and in future FPS will drop further ..... this patch has no graphical improvements, just have files with a higher resolution, something that users already previously created(HD textures) without obtaining problems with fps. Scawen explain the problem, but without much will to fix in my opinion .. a quad-core i5-3570K is not exactly a bad computer and you got the same problem XD

What? Have you seen the new Westhill?

It seems from what you are saying, you think it is just like any of our other tracks but with higher resolution textures. That is not the case at all. It has about 3 times the number of objects and far more geometric detail.

Quote from kristipops1 :
Quote from Papa :At first I thought it was a problem WITH recent drivers since I updated to the latest drivers not too long ago. So I installed some older drivers again which didn't lead to any difference at all.

I will test whether I get the same results with one screen at 1920x1080 later this week.

Well i have done it before u then, fps drops even more :)1920x1080

I'm not sure what you are saying. Are you saying that you get high frame rate in a window. but not when in full screen mode?

I don't think we can do anything with this information unless you tell us what type of computer you are using. I'm not seeing a pattern here but it's hard to see a pattern or a connection without a bit more information.

At the moment it seems I am mainly seeing people saying things like:

"I have frame rate issues on Westhill"
"I have lower frame rate on all tracks"
"My computer has frame rate issues when in full screen"
"My laptop randomly goes into power saving mode"
"There is a lower frame rate when a lot of detail is visible"
"It is all good and running smoothly on my computer"

And this is why there isn't really much I can do at the moment. There is some time now for me to look into certain optimisations, and have a look and check that the hidden object removal has indeed been generated well and doesn't randomly draw the whole world at some points, in case there are any such bugs. But I don't think there are such bugs, really, because it works well and smoothly on most computers. I do understand that some computers are struggling with the higher level of geometric detail and high memory use due to the textures. That was always going to be the case if we went for higher level of detail.

Seems a bit like this:

Before 0.6H: "Why do you insist on making LFS run on a Casio wristwatch from the 1980s?"

After 0.6H: "OMG this is impossible, I don't have a Cray supercomputer!"

I agree and understand what you said earlier, but textures for high resolution improved the track by 90% or more in my opinion. if we go back to old tracks we can see that the fps is not more stable as a 0.6G version and old tracks not have both geometric work as the new Westhill or more objects... I dont have issues on old tracks (reason is better fps sure) , my problem is only in the new westhill. later introduce printscreens showing the places where the fps descent is critical and my system requirements.
Last edited by Abone, .
Abone
S3 licensed
Quote from Papa :
Quote from Papa :

I also faced some FPS drop trouble when first trying out 0.6H and the new Westhill environment today. I was running LFS on a AMD Radeon 7950 at 5760x1080 and full detail with FPS never really dropping below 80 before, but today encountered some serious FPS drops to below 20. Even lowering details didn't really help much. It's not only Westhill, but on other tracks FPS seem to be significantly lower as well.

Well, I haven't been looking to deep into what's going on on my machine, CPU (quad-core i5-3570K btw) and GPU-wise. I was just surprised about how huge the difference in FPS was going from 0.6F to 0.6H, not only in Westhill.

I average now like 30 FPS on WE1 with frames really jumping from 15-40 back and forth while going around the track (while still running LFS at 5760x1080 and full detail as before). Lowering all the details didn't really lead to significantly increased FPS (around 10-15 FPS maybe).

When switching to windowed mode I steadily gain ~100 FPS. So I went back to maxed out settings and run LFS having 100-160 FPS at WE1 in the largest possible window that spans over all three screens. While windowed mode is somewhat ugly, at least racing is possible again (regardless of graphic details).

Maybe also an option for other people who can live with these minor flaws. Or even a hint on what may be the problem here.

according to the description Scawen we do not have significant improvements and in future FPS will drop further ..... this patch has no graphical improvements, just have files with a higher resolution, something that users already previously created(HD textures) without obtaining problems with fps. Scawen explain the problem, but without much will to fix in my opinion .. a quad-core i5-3570K is not exactly a bad computer and you got the same problem XD
Abone
S3 licensed
Quote from vourliotis :i think isnt about low specs hardware, the frame drop at some points at Westhill. I usually have over 150fps but at 1-2 corners frames drop at 80.
Problem is at even at 80 i am facing lag for a moments, which isnt usual for 80fps.
Maybe the memory usage is the problem, as a friend above mention.

I convert all dds files to 128x128 and Fps still drop. my texture memory usage after convert is 23.0mb, so problem is not memory. in other tracks fps down little, but have more stability (dont drop)
Abone
S3 licensed
Quote from MandulAA :
Quote from Abone :
Quote from MandulAA :
Liked the video! Does he know that the service roads are drivable? Smile

This way of calling us stupid is not very friendly, if you've had the same problem, your comment would be different .

Mate, you COMPLETELY misunderstood my comment. I talked about GamerMuscle, who uploaded the Westhill review video.

You're right. I apologize.
Abone
S3 licensed
Quote from MandulAA :
Quote from fatalunfair :It's funny when people complain this game needs higher graphics and no one has an ancient computer anymore that can't run games at higher graphics settings, then everyone is complaining when Westhill is a little bit heavier track.. Oh well Smile

+1

Liked the video! Does he know that the service roads are drivable? Smile

This way of calling us stupid is not very friendly, if you've had the same problem, your comment would be different .
Last edited by Abone, .
Abone
S3 licensed
Quote from luki97 :
Quote from Abone :Scawen, FPS still drop in new Westhill. I think you do not want to fix it... Good luck

Well there are fps drops still. I didn't make full tests of 0.6h and im not sure if you devs made some improvement on this thing but for a first look i think (but can't be 100% sure without full testing) there is no more game freezes (at least for me) in those 3 places i've mentioned.

here fps drop in the same places and another thing I did not mention ( fps in normal track, track x or y are the same) i dont have this problem on old tracks this happen only in new westhill.

i dont really understand why
Abone
S3 licensed
Scawen, FPS still drop in new Westhill. I think you do not want to fix it... Good luck
Abone
S3 licensed
Hello everyone..

Scawen, i and others talk about fps drop but we dont have nothing for show you. well.. this time i have one video for show you how much fps drop. this guy on video have really good system, so he dont have really problems. watching all video please, but if you start on 10:23 minutes you see incredible 330 fps drop to 225fps, in one computer not so good this is really bad.

note: He driving on outside zone and karting tracks but is good for you see what happen in other systems

link: https://www.youtube.com/watch?v=0wiBpQmwdAs
Abone
S3 licensed
Quote from luki97 :
Quote from Scawen :An occasional frame rate loss has been reported by several people. For some reason apparently the CPU is randomly switching to power saving mode. I don't know of any way to avoid that, but I believe you can avoid it with your settings.

Well for me it only happens in 3 places (on the westhill international) and it's probably not cpu power saving mode, i have always everything on 100%. (even with turned off cpu termal throttling in bios).
Basically if people have good or average pc 100fps+ and on that 3 places of the track which i've posted before in my previous post they have drops to around 60-70fps and they don't think its bad because they still have 60-70fps which is still very comfortable to play.

But if someone have older pc (or poor gpu like mine) then it drops from my average 30-40fps which i have (and that's fps its quite okay for most track) to even 15-20fps at those places which is not so good then. For me (and my poor integrated gpu) those places of the track are:
1. entry of the last corner at westhill international (drops from 40-60fps to 20-25)
In the middle of the corner somehow its going back to 40-60fps.
2. exit of the last corner at westhill international (when exiting from last turn and looking at main straight) again drops to 20-25fps.
Well in the main straight from pit entry to the first corner again somehow its back to 30-40fps which is ok for me.
3. First turn at the westhill international here it sometimes drops to even 15fps or less if more cars is in the race (but when driving alone it drops to like 15-20fps)

I think that might be a thing that in those places there is much things or objects to render maybe, and it needs to render them now and sometimes (mainly at first turn) game freezes a little (0.1s-0.5s). As sayed before, without that 3 places where fps hugely drops rest of the track is great and there is no fps drops and the rest of the track at my poor integrated gpu is around 30-40fps and sometimes even goes to around 80fps Wink.

Oh and almost forget, with lower resolution track textures (it quite helps) game not freezes (at least not when driving alone) but that fps drops still not gone away and it didn't fixed my problem with fps drops.

happen the same with me. i put all settings low performance and fps drop in specific places. so i make a test, i convert all dds files to 128x128 for better performance(unlucky). fps drop always for me and all players but people with good computer dont cry about..

My texture memory usage with low performance:

Before convert - 81.6mb
After convert - 23.0mb

problem is not textures, is the new system i guess.

devs not close our eyes to this
Abone
S3 licensed
thanks a lot ,awesome work.
i got a problem in every places i have 80 fps and drop to 25 fps really fast. so I do a test, Texture memory usage:81.6mb (standard textures) so i converted all files for 128x128, after convert i got Texture memory usage:23.0mb and fps drop always...

Note: I put all settings in low performance and i test in singleplayer.
Abone
S3 licensed
MousemanLV, I agree with you.I have s2 a short time, and I see that the drift community is completely dead....I love them all the tracks, I suffer with it because everyone wants to autocross and I'm sick of this flat surface without any physical.basically everyone wants to drift but no one wants to learn..

thanks for the video
FGED GREDG RDFGDR GSFDG