I bring some information about the project and some pictures of how it is so far
The lighting is almost ready, I'm doing some tests and adjustments. Some details are missing from the bodywork (like logos and names, possibly in 3d). The interior we are still putting together, testing combinations to see what looks best.
Modeling is progressing, and this is what he looks like so far (see GIF). Its size was a little larger than expected, close to the dimensions of a BMW X4.
We are finishing the outside and already designing the inside. There will be many command screens, such as a large multimedia, individual digital controls for air conditioning, digital control for heating and cooling of seats, digital instrument panel, in addition to a digital control on the roof, for opening the sunroof. Let's try to put as many textures as the pixel limit allows
In physics I had already started work long before the car modelling, with a "prototype" of the RB4 higher off the ground and larger. The suspension is robust while the SUV was pleasant to drive in curves, with enough firmness and stability to balance almost 2 tons of weight.
The "Hybrid System" I mean if the car were real, it would certainly adopt this type of powertrain, in the world we live in today.
But I created a curve with a lot of torque at low rpm (you don't need to raise the revs to more than 1,400 rpm to ride civilly) and applied it to a "prototype" in the LFS. It is a way of simulating an "electric motor" that would operate at low speed.
In this simulation I got 18.6 km/l of fuel consumption (based on the kilometers I traveled and the amount spent, which the LFS informs) at Whesthill, not exceeding 80 km/h, and respecting the stops.
As for the design, we are advancing in the modeling, the idea is that it will be something different, an SUV coupe with its own identity (and of course, my fictional brand), with lots of luxury items.
The good thing is that we are learning more and more about modeling. Soon pictures of what it looks like so far.
This time we decided to create an Coupe SUV with a sporty proposal, the same size as the Porsche Macan for example, with a focus on dynamics.
Despite being something fictitious, the project would be a modern car, to be launched these days, so it would be a Hybrid, with a 2.5 V6 Turbo engine from the newly available XRT2, combined with an electric one, generating about 400 bhp.
We want to create another version, probably with a 2.0 4-cylinder also hybrid, and a Cross version. The project is being called Nortz RBF9 (RB as it is a four-wheel drive project like the old RB4, and will have references in the design to remember it, but we are not creating it to be its replacement, just "honor it with some references).
The drawing below is one of the first initial sketches. Of course, a lot can and should change.
We intend this to be our most elaborate mod, we are learning every day, but that's our intention.
Thank you friend! We are creating a semi-track version based on the XRT2 variant (2.5 V6 Turbo) at the level of Porsche Cayman GT4 for example. But a variant for Trackday based on the entry version would be really interesting! :-)
As for the details, we are improving little by little. The car was much more complete, with more textures and interior details (like fire extinguishers, cup holders, seat belts, frame on the radio), but unfortunately I had to take everything out as LFS has a pixel limit for png images. I had even created engines, radiator, battery and transmission in 3d, but I had to remove it.
It worked out! I reduced most textures from 1024x1024 to 512x512 and it worked! I had to remove some details from my project such as 3d engine, transmission, extinguisher and other irrelevant details, but the important thing is that everything worked out!
Over the last few days, we've smoothed the mesh and windows, redesigned the rear bumper, created the skins, created the outside mirrors, added logos and branding, removed the hood vents, and tweaked the mechanics and physics.
Now we're working on the inside, recreating a sketch we made by hand in 3d.
I've been working on the dashboard, steering wheel and multimedia screen, now we're drawing sketches of what the car's interior will look like. Logically we want to keep the 3 dials in the middle of the panel, like the original XR.
Motorization we thought and tested several possibilities, and what pleased us most was a 1.6 Turbo engine with 200hp. I believe it would fit in very well with the project if it were a real car, in times of strict emission standards, in addition to being an entry-level sports car. For the XRT version, we thought of something stronger, we still thought of a 6 cylinder (we will test), focusing on the segment above, and visual changes such as bigger and wider wheels, bigger spoiler, changes in the bumpers, among others. But first we need to finish this XRG.
After a lot of work, we arrived at this result that you can check out in the photos, what we think is the new XRG! We put it next to the old XRT for comparison.
We resized the car to be similar in size to the Toyota GT86, a car that could compete with it in real life. We've increased the cabin area and hood area to encompass a front engine. In addition, we redesigned the entire back.
There are still many, many details missing, such as the internal area of the headlights, textures and creating the entire interior of the car.
The engine is still in doubt, but we think of a 1.8 Turbo engine with power close to 200hp, and a six-speed manual gearbox.
The idea is to keep the concept of entry-level sports coupe, such as the Supra A90, Nissan Z and Audi TT. The XR (more specifically the XRT) was based on the old Mitsubishi Starion, which was replaced by the 3000GT/GTO. If this car had a replacement these days, it would definitely be in this segment. Our prototype still preserves the 2+2 interior, and will have rear-wheel drive and longitudinally mounted engine. We can increase the frontal region due to the V6 engine, or even leave the XRG with a smaller engine displacement, focused on the market that the Toyota GR86 occupies.
I'm sending pictures of the progress so far. A lot of details are missing besides smoothing the 3d mesh, creating the interior and all the textures, but we can already see how the project is doing.
We created engines in 3d, and we thought of the XRG with a 2.0 Turbo and manual transmission, and the XRT with a 3.0 V6 turbo and automatic transmission (we will use the paddle shift transmission). We also thought of creating a version called Drift Pack, with the V6 Turbo engine combined with the manual transmission.
After the project is complete, we can create the XR-R, racing version.