809E17
BAVARIA N4 E82
Uploaded by :
Skin ID :
809E17
Short name :
BANE
Approved :
No
Published :
8 May 2025
Updated :
18 Jun 2025 (6)
Downloads :
11166 - online now : 0
Access :
Public
Vehicle class :
Saloon car
Drive side :
Fixed to left
Engine :
3 litre inline 6 / All wheel drive
Power :
455 kW (610 bhp) @ 5585 rpm
Torque :
990 Nm (730 lbft) @ 2979 rpm
Mass :
1720 kg (3792 lbs)
Power-weight :
264 W / kg (360 bhp/ton)
Transmission :
Paddle
Fuel tank size :
80 litres
Information
Comments (2)
Changelog (6)
Skins
Setups (0)
Description
The sports car of the new generation. W.I.P.
--EXPLANATION--:
Hello ladies and gentlemen! This is my most given effort ever to a sketchfab model. I firstly wanna say that this mod is really Work in Progress. How I started to this model was firstly downloading it in GLB File. Exported it to blender, then used the decimate tool to reduce poly, but also giving effort that the decimate tool shouldn't make the model look broken. Then I exported it to LFS editor, what I firstly did was matching the interior with exterior. Then after matching the interior with exterior, I flipped the model to normal, and I literally got like heart attack when I saw the holes, group errors triangle bugs and much more errors. I didn't know what to do firstly, but with holes I don't mean holes like lod2's in some mods or something. Those holes were tiny, but very easy to spot, and because they were tiny, it was very hard to fix it. Anyways, I was so lazy that I didn't wanna fix the model errors. But then I started with fixing the holes. I wanna also say that even if you don't reduce poly, the model has those tiny holes. How I started filling holes was matching the point to point, basically between those two holes were a hole and matching them was way more easy than building extra triangles in build mode. This method didn't change any triangle count of the model. Anyways, it took me soooo long to fix the holes. But I wasn't bored while fixing all those holes because I really wanted to make this model! And then I started with texturing the Interior, also fixed some errors like holes and ESPECIALLY group errors. Texturing the interior did take a little bit too long (but atleast not long than fixing the holes lol). After that I started texturing the exterior, which didn't take much time. Then I added the rest of parts like logos, exhausts, plates, headlights, taillights, spoiler etc. Luckily they had no holes, just a little group errors. After that I have also finished them, tried to match it with the main model. The. After that I put the model to vehicle editor,tried to make a real size and physics (like Suspension, engine etc.) but as I'm not good at suspensions, my friend buntidondo tried to make suspensions, but the car flipped always on slick tires. We tried to find a solution, we have tried every time to find a solution, but failed. After that my friend decadence was making the gauge clauster but then somehow when he tried to open the file, it gave an error. Sadly he gave so much effort and time to the gauge cluster but there was not a separated file, so then serkanbaybek gave me his BAVARIA M20 Gauges. After i fitted the gauges, I gave the car back to my friend decadence. To make the physics. After he finished the physics he gave it back to me, I made quick improvements and submitted to review. Basically it took months to make this.
--CREDITS--:
Well there's nothing much to credit this time because I almost did everything, except:
Physics (suspensions, weight etc.) made by decadence.
ZaidejastLT, for plate
Gauge cluster from BAVARIA M20 made by serkanbaybek.
Thanks to them <3
--QUICK EXPLANATION--:
Basically this mod is VERYY Work in Progress. As I said it still may have bugs, errors, holes that I couldn't see. May have unrealistic suspension, down force physics. It took me very long to make this, but this does not mean I will let it like this forever. No. There will be always new updates, improvements and fixes. You can tell your suggestions.
--TO DO LIST--:
-Skin template.
-Skin supported LOD2 and LOD3.
-Fixes on main model (triangle problems, better topology, more low poly.
-Add working sirens
-Add passengers
-3D Laser headlight
And much more!
--⚠️READ THIS PLEASE VERY IMPORTANT⚠️--
This mod will be published as custom acces. After a few days it gets published, the acces will be PUBLIC. Basically EVERYONE can use this after it gets published for a few days. The time it will be custom acces, basically known as private acces, people who ask acces for this are always welcome, just ask and I'll add you to the acces list. Feel FREE to give suggestions, tell bugs etc. I am open to critcism but if you just say "this is useless." Or "this is literally trash" this does not count as critcism, there must be a reason. Do not forget to leave a like, and please rate the mod if you like it, basically Support! But remember, it will be PUBLIC very soon!!!
This won't be deleted. Enjoy my most given effort mod!
Hello ladies and gentlemen! This is my most given effort ever to a sketchfab model. I firstly wanna say that this mod is really Work in Progress. How I started to this model was firstly downloading it in GLB File. Exported it to blender, then used the decimate tool to reduce poly, but also giving effort that the decimate tool shouldn't make the model look broken. Then I exported it to LFS editor, what I firstly did was matching the interior with exterior. Then after matching the interior with exterior, I flipped the model to normal, and I literally got like heart attack when I saw the holes, group errors triangle bugs and much more errors. I didn't know what to do firstly, but with holes I don't mean holes like lod2's in some mods or something. Those holes were tiny, but very easy to spot, and because they were tiny, it was very hard to fix it. Anyways, I was so lazy that I didn't wanna fix the model errors. But then I started with fixing the holes. I wanna also say that even if you don't reduce poly, the model has those tiny holes. How I started filling holes was matching the point to point, basically between those two holes were a hole and matching them was way more easy than building extra triangles in build mode. This method didn't change any triangle count of the model. Anyways, it took me soooo long to fix the holes. But I wasn't bored while fixing all those holes because I really wanted to make this model! And then I started with texturing the Interior, also fixed some errors like holes and ESPECIALLY group errors. Texturing the interior did take a little bit too long (but atleast not long than fixing the holes lol). After that I started texturing the exterior, which didn't take much time. Then I added the rest of parts like logos, exhausts, plates, headlights, taillights, spoiler etc. Luckily they had no holes, just a little group errors. After that I have also finished them, tried to match it with the main model. The. After that I put the model to vehicle editor,tried to make a real size and physics (like Suspension, engine etc.) but as I'm not good at suspensions, my friend buntidondo tried to make suspensions, but the car flipped always on slick tires. We tried to find a solution, we have tried every time to find a solution, but failed. After that my friend decadence was making the gauge clauster but then somehow when he tried to open the file, it gave an error. Sadly he gave so much effort and time to the gauge cluster but there was not a separated file, so then serkanbaybek gave me his BAVARIA M20 Gauges. After i fitted the gauges, I gave the car back to my friend decadence. To make the physics. After he finished the physics he gave it back to me, I made quick improvements and submitted to review. Basically it took months to make this.
--CREDITS--:
Well there's nothing much to credit this time because I almost did everything, except:
Physics (suspensions, weight etc.) made by decadence.
ZaidejastLT, for plate
Gauge cluster from BAVARIA M20 made by serkanbaybek.
Thanks to them <3
--QUICK EXPLANATION--:
Basically this mod is VERYY Work in Progress. As I said it still may have bugs, errors, holes that I couldn't see. May have unrealistic suspension, down force physics. It took me very long to make this, but this does not mean I will let it like this forever. No. There will be always new updates, improvements and fixes. You can tell your suggestions.
--TO DO LIST--:
-Skin template.
-Skin supported LOD2 and LOD3.
-Fixes on main model (triangle problems, better topology, more low poly.
-Add working sirens
-Add passengers
-3D Laser headlight
And much more!
--⚠️READ THIS PLEASE VERY IMPORTANT⚠️--
This mod will be published as custom acces. After a few days it gets published, the acces will be PUBLIC. Basically EVERYONE can use this after it gets published for a few days. The time it will be custom acces, basically known as private acces, people who ask acces for this are always welcome, just ask and I'll add you to the acces list. Feel FREE to give suggestions, tell bugs etc. I am open to critcism but if you just say "this is useless." Or "this is literally trash" this does not count as critcism, there must be a reason. Do not forget to leave a like, and please rate the mod if you like it, basically Support! But remember, it will be PUBLIC very soon!!!
This won't be deleted. Enjoy my most given effort mod!
Copyright Information
License applicable to elements used in this Vehicle Mod
The author of this Vehicle Mod has indicated that this work contains copyrighted material, which was made available under the following license:License type : CC Attribution (BY)
Content / license location : https://sketchfab.com/3d-models/2021-bmw-m4-competition-d3f07b471d9f4a2c9a2acf79d88a3645
License credits : Model author is Ricy (ngon_3d) credits to him. License: CreativeCommons Attribution
Redistribution / modification permission
The author of this Vehicle Mod has provided the following license, defining how this work can be redistributed, shared or modified:License type : CC Attribution-NoDerivs (BY-ND)
Derivatives are allowed : NO
Intellectual property
This Vehicle Mod is inspired by another vehicle.Inspired by a BMW M4 G82 Competition 2021 with the S58 engine under the hood.
Disputes
Vehicle Mods have to undergo a review process to hopefully avoid any future disputes about inappropriate or unauthorised content.If however some detail has been overlooked during the review process and you wish to address this, you can file a dispute by contacting the LFS developers.
We will review every report and typically get back to you within 48 hours.
Included Skins
This vehicle comes without any default skins.Skin Templates Kit
The LFS Vehicle editor provides options to create skin templates. A template helps you create skins for a vehicle by giving you the outlines of the vehicle's shape, within which you can draw the livery that will be drawn onto the vehicle.
There are 4 types of templates:
- Shaded skin template
- Black and white skin template
- White background wireframe template
- Black background wireframe template
No skin templates kit has been provided by the creator of this vehicle mod.