The online racing simulator

LCT3000

Uploaded by :
Skin ID :
70F87A
Approved :
YES
Published :
(version 5)
Downloads :
1912 - online now : 0
Access :
Public
Vehicle class :
Truck
Drive side :
Can choose drive side
Engine :
3 litre inline 4 / Rear wheel drive
Power :
129 kW (173 bhp) @ 3495 rpm
Torque :
461 Nm (340 lbft) @ 1608 rpm
Total mass :
2476 kg (5458 lbs)
Power-weight :
52 W / kg (71 bhp/ton)
Transmission :
H-pattern gearbox
Fuel tank size :
100 litres

Description

Light Commercial Truck - LCT3000
Late 90s style light box truck

I've used a 2008 Mitsubishi Canter to reference performance, weight and weight distribution specs.

3L Diesel I4
129kw @ 3495rpm
461nm @ 1608rpm

Two configs - Empty & Loaded

Any criticisms or suggestions for improvements are welcomed
Development discussion thread: https://www.lfs.net/forum/thread/95875

Screenshots

lfs_00000129.jpg  lfs_00000128.jpg  lfs_00000131.jpg  lfs_00000130.jpg  lfs_00000144.jpg  lfs_00000143.jpg  lfs_00000147.jpg  lfs_00000150.jpg  lfs_00000152.jpg 

Ratings

Overall :
(94)
Technical :
(19)
Graphical :
(20)
Physics :
(19)
Animation :
(1)
Engine sound :
(18)

Included Skins

70F87A_Default.jpg  70F87A_Pizza.jpg 

Copyright Information

License applicable to elements used in this Vehicle Mod

The author of this Vehicle Mod has indicated that this work contains copyrighted material, which was made available under the following license:

License type : CreativeCommons Attribution (BY)
Content / license location : https://sketchfab.com/3d-models/90-light-commercial-truck-low-poly-model-663a0953c038434a918cb85725c88ffa
License credits : '90 Light Commercial Truck - Low poly model by Daniel Zhabotinsky is licensed under Creative Commons Attribution.

Redistribution / modification permission

The author of this Vehicle Mod has provided the following license, defining in which way this work can be redistributed, shared or modified:

License type : CreativeCommons Attribution (BY)
Derivatives are allowed : NO


Intellectual property

This Vehicle Mod is inspired by another vehicle.
Performance and weight data inspired by 2008 Mitsubishi Fuso 9C18

https://www.fuso-moravia.cz/down/FUSO_CANTER_8_55T_Segment.pdf?fbclid=IwAR081C-U4XroKbfDaKMtQYigVmRMWWYokOX1Y0Qrd3iznRRwhCgcL4qGKjo

Disputes

Vehicle Mods have to undergo a review process to hopefully avoid any future disputes about inappropriate or unauthorised content.
If however some detail has been overlooked during the review process and you wish to address this, you can file a dispute by contacting the LFS developers.
We will review every report and typically get back to you within 48 hours, but at most 7 days.

Comments (57)

Box Truck - LCT3000
The truck has now been published and is available to break drive!

Please let me know of any issues you find or suggestions you have and I'll do my best to correct and improve it.



Version 3:

-Drive side selection
-Collision mesh improvements
-General suspension tweaks
-Small interior improvements
-Passenger pose fixed
-Cargo box can now be skinned and coloured independently from cab. (Pizza and template as default skins)
-Cargo config - 'Cargo' can be painted, naturally.

Version 4:
-Added roller door to cargo config
-Yellow rear plate

Version 5:
-Interior overhaul
-Increased mirror size slightly
Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).
Quote from Flame CZE :Is it this model? https://sketchfab.com/3d-models/90-light-commercial-truck-low-poly-model-663a0953c038434a918cb85725c88ffa

I actually had the same idea, but then realized it wouldn't fit in the pit garage (too tall), so I gave up Big grin

That's the one - the boxy 90s body fits really nicely with the official LFS vehicles.

It fits in a few I think but yeah.. might have limited uses unless a server can be set to have mods spawn only on custom start points.
Quote from Scawen :Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).

Considering I have zero experience with this kind of thing and was able to get it to this point within a few hours - I'd say it's all working very well and the tutorials are good!
Maybe the modding REST API could include over-all dimensions of the mod to allow insims to detect this issue?
#7 - FIZ
Quote from Cimanu :It's incredibly basic at the moment and I might never finish it to a point where it's worth releasing as I haven't a clue what I'm doing Big grin

I thought you made just a cube with 4 wheels.. then I opened the images. Petals
Come on man release the thing I need to deliver packages on LFS tracks, I am already late!! Omg omg omg
Only quickly moved it with keyboard yesterday, jumped in VR and drove it properly today just to work on simple setup and gearing.

Also checked it at every track - it fits in all the garages.. just Smile
Attached images
Truckfits.png
Starting to look like a vehicle.. should probably put wheels on it..
Attached images
Texture2.png
Texture3.png
Texture1.png
good progress Smile it will be a good addition to the Cruise/Roleplay aspect Big grin
Quote from Scawen :Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).

If the vehicle is bigger than a certain size just spawn it on the pit box? A truck has no business in the pit garage anyway. If someone is in the pits close by, you could use the same system which prevents resetting a car when someone is approaching.

And you could also update the current pit-garage menu with 3D view with zoom in and out. Should be good to check the detail of the mod you just installed, and big vehicles wouldn't look cropped as well.
This is awesome, i can't wait to drive this, you definitely doing great work keep it up,
I say try testing all pits in all tracks and adjust height accordingly (height of box can be lowered a bit)
Wheels get.. also some new textures here and there, the placeholder headlights above were bad.

I think the only part that's gonna let it down is the interior at the moment, but we'll see.

I must be the only person to ever look up tech specs of a mid 00s Mitsubishi Fuso Canter.. but that's what we're mirroring here anyway with power, weight, weight distribution and gearing.

I might do another config with a bit more power if an 86mph top speed doesn't cut it for a racing sim Wink I have gone for slightly wider tyres as the 205 fronts seemed stupid and I can't copy the rear dually.
Attached images
Textureprog.png
Quote from Cimanu :Only quickly moved it with keyboard yesterday, jumped in VR and drove it properly today just to work on simple setup and gearing.

Also checked it at every track - it fits in all the garages.. just Smile

In theory if it didn't fit, couldn't you just make the collision mesh a bit shorter in order to fit in the garages?
Quote from gu3st :In theory if it didn't fit, couldn't you just make the collision mesh a bit shorter in order to fit in the garages?

That would definitely be a hacky way around it - fits everywhere right now with plenty of ride height so not needed on this one.
Visually it shouldn't fit in south city but fortunately the garage door and lights there have no collision Wink

Not far off now, clocks are the last thing to add functionally. Then need to merge my textures on to one sheet to bring the file size down and work out why my chrome parts are just white in game..
Plus fine tune a few shiny/non-shiny things to see what looks best.
Attached images
Soondone.png
Sadly chrome colour is not supported by the current LFS version, so it will always have the colour you set it in the editor.
I went back and matched it against the front bumper instead. Added it as a colourable part for people to body match if they wish.
First version has been submitted for review.. this has been fun Smile
Attached images
lfs_00000132.jpg
lfs_00000130.jpg
lfs_00000131.jpg
Love the model and the mod, One thing that needs to be improved. The collision. It is hella bugged
Is it possible to make the inside of the cab a lot lighter?

Its so dark that its hard to make out the fascia details.



I'm finding this is same in a number of modded vehicles.



Makes no difference where the light is coming from. Turning vehicle 360 deg, and nowhere does it lighten up.
Attached images
LFS Truck Dark Cockpit.png
LFS Dark Cockpit.png
Could it be your settings ? I cant see this on my own.
Quote from sinanju :Is it possible to make the inside of the cab a lot lighter?

Its so dark that its hard to make out the fascia details.



I'm finding this is same in a number of modded vehicles.



Makes no difference where the light is coming from. Turning vehicle 360 deg, and nowhere does it lighten up.

Probably you have custom shaders and have turned on the "Post-processing shader" In Options -> Misc..
This setting increases the contrast a lot.. I personally don't like it and its on "NO" setting for me.
Here is a comparison between the two settings - YES-NO
Quote from superlame :Probably you have custom shaders and have turned on the "Post-processing shader" In Options -> Misc..
This setting increases the contrast a lot.. I personally don't like it and its on "NO" setting for me.

I don't use other shaders, but I did have the "Post-processing shader" set to YES, which was causing the dark dash problem.

Thanks for pointing it out.

Don't ever remember fiddling with that setting, but must have if default setting is NO.
Quote from Scawen :Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).

One thing about this Mod and other bigger mods coming I don’t know if you know yet, but driver’s names over cars don’t compensate for vehicle size. Maybe there is a way so the moder can adjust position of driver’s name or where the game automatically recognizes the height and moves the name according to size of vehicle.
Really nice! The steering wheel would look better without the lfs logo imo.
Thanks all for trying this out - please keep letting me know things that are off or might be better in a different way!

I have a new version to upload in a day or so which I'll keep adding to.

Quote from Tazka :Really nice! The steering wheel would look better without the lfs logo imo.

Tried this and yep I agree, makes it less fancy and more like a truck. So that's done Smile thank you

Quote from superlame :Love the model and the mod, One thing that needs to be improved. The collision. It is hella bugged

I've had another pass over the collision mesh and have spent some time driving it against walls at different angles - should be in a better place now.

Coming in version 2:

-Drive side selection
-Collision mesh improvements
-General suspension tweaks
-Small interior improvements
-Passenger pose fixed
-Cargo box can now be skinned and coloured independently from cab. (Pizza and template as default skins)
Attached images
Skins.png
70F87A_Pizza.jpg
What kind of a truck would it be if it couldn't actually haul anything?..

Is there anyway to add mass to a config? Currently this is just aesthetic, would love for it to add 3-400kg over the rear.

Edit: Loaded config comes with a new default setup that throws 200kg on the rear axle for now.
Attached images
Loaded.png
Nice work, I love driving this thing in every setting Smile

Re: carrying the car, I'm wondering if 24 points is enough to make a collision box with a hollow section and a couple of ramps trailing behind... Taped Shut
Quote from Racon :Nice work, I love driving this thing in every setting Smile

Re: carrying the car, I'm wondering if 24 points is enough to make a collision box with a hollow section and a couple of ramps trailing behind... Taped Shut

Interesting..!

An entirely different flatbed version would probably be better.. Can't change the mesh per config so it would probably create some weird behaviour on this one. Plus this is tight on points already.

Don't think it'd need ramps as you could use the ramp object in LFS to load things on to it. How well would a car sit on top of another in game I wonder.

Having that as a new mod though would mean I can set it up with weight in mind. This one has been setup to drive empty.

Would be funny on a cruise server to flatbed a car back to pits though.
I love this mod. It's fun to drive on 2 wheels with, and it drifts surprisingly well. Can't wait for the update with a load config.
Quote from Bose321 :I love this mod. It's fun to drive on 2 wheels with, and it drifts surprisingly well. Can't wait for the update with a load config.

Thanks dude, this is the first mod I've ever made for any game. Have loved seeing it out in the wild.

Hopefully the skin will be welcomed, I've made it as simple to use as I can.
New version has been published.
This truck is such an amazing vehicle to have close racing, but it feels like a XFG on handling, its very responsive and it doesnt feel too heavy. Apart from that, the mod is a 10 out of 10, amazing work dude!
skins made by me
Attached images
70F87A_DHL.jpg
70F87A_CocaCola2.jpg
70F87A_USAflag.jpg
70F87A_TESCO.jpg
70F87A_Thanksgiving21.jpg
70F87A_FedEx2.jpg
I like this truck, and have used this mod in video's I've done (and loaded on YouTube) for a couple of new layouts I've made.
Dekotora skin if anybody's interested. this thing is based
Attached images
70F87A_Dekotora.jpg
6 cyl version next? =D
Last little update for now - added a roller door to the cargo config. I'd like to show you what's in there but without it falling out.

Also finally changed the rear plate to yellow.

Quote from [OD :Jardim;1972667"]6 cyl version next? =D

If I end up making the flatbed then that one will probably get a little more power as it could potentially need to move some real weight around.
Attached images
lfs_00000147.jpg
Quote from Cimanu :Last little update for now - added a roller door to the cargo config. I'd like to show you what's in there but without it falling out.

Also finally changed the rear plate to yellow.



If I end up making the flatbed then that one will probably get a little more power as it will have to move some real weight around.

Can you actually drive a car in there if the cargo door is open and there is no load in the back? Cause that would be sick!
Quote from martin18 :Can you actually drive a car in there if the cargo door is open and there is no load in the back? Cause that would be sick!

Afraid not because the collision mesh is still a flat surface on the back.
tesco skin. ready to deliver & drive! uploaded to the master server
Attached images
70F87A_TESCO_DELIVERY.jpg
I like it, just on South City i have problem exiting the garage, because it's too tall.
Quote from Cimanu :Afraid not because the collision mesh is still a flat surface on the back.

Is it possible the collision mesh to be made like that so cars can go inside? Nod
Nice job on this, great to drive
Quote from superlame :Is it possible the collision mesh to be made like that so cars can go inside? Nod

What about something like this? I haven't tested it but it has 32 tris so it could work.
Attached images
lfs_00000070.jpg
lfs_00000071.jpg
Quote from Flame CZE :What about something like this? I haven't tested it but it has 32 tris so it could work.

My only worry with that is it being a bit weird when using a closed back config.

I put a flatbed together and tried it with the AI (trapped them at the start of drag)

A car can drive on to it pretty well and sits there, but as soon as the truck moves it slides off the back.

Cool idea but I don't think it's gonna be possible yet unless there's a way of adding friction to the truck bed.

https://youtu.be/ytbQPDMnmsI


Also if the car gets too close to the cab it flips Big grin

https://youtu.be/h7BJ1WYvNkc

I think we're getting in to BeamNG territory now and very much outside of the scope of LFS Wink
This is the first skins I made for LFS.
Attached images
70F87A_costco.jpg
70F87A_ups-brown.jpg
Quote from Flame CZE :What about something like this? I haven't tested it but it has 32 tris so it could work.

I don't think this will work because the collision rays go out from the centre of the object, to the vertices. Anything intersecting those collision rays will be propelled out with high velocity! Ya right

Really the LFS collision system, as it currently works, relies on the collision rays reaching the vertices without going through any empty air space.

I think this needs to be made clear in the editor. At the moment there is no visualisation for this other than in my head. Uhmm
Quote from Cimanu :A car can drive on to it pretty well and sits there, but as soon as the truck moves it slides off the back.

Cool idea but I don't think it's gonna be possible yet unless there's a way of adding friction to the truck bed.

https://youtu.be/ytbQPDMnmsI

I saw this in testing, it's a strange effect. The tyres in LFS have no real concept that the thing they are touching may actually be moving.

Quote from Cimanu :
Also if the car gets too close to the cab it flips Big grin

https://youtu.be/h7BJ1WYvNkc

Yes, this is those collision rays I was mentioning in the previous post. When your car is too near the front of that cool looking flatbed truck, it has presumably intersected a collision ray that goes from your object centre up to the roof.
Just tested this out in VR today. Very well made, felt like i was actually driving a truck, the interior looks great in VR. The handling reminds me of MB Atego that is very agile for it's size. Good job.
Quote from Scawen :I saw this in testing, it's a strange effect. The tyres in LFS have no real concept that the thing they are touching may actually be moving.


Yes, this is those collision rays I was mentioning in the previous post. When your car is too near the front of that cool looking flatbed truck, it has presumably intersected a collision ray that goes from your object centre up to the roof.

That'll be it, it crosses the COG at the point it gets launched Smile
Version 5!

The interior is dead, long live the interior.

It really was bad before...
Attached images
lfs_00000152.jpg
lfs_00000150.jpg
lfs_00000138.jpg
Quote from Tazka :Just tested this out in VR today. Very well made, felt like i was actually driving a truck, the interior looks great in VR. The handling reminds me of MB Atego that is very agile for it's size. Good job.

Thanks dude - glad it's fun.

I did all the setup work in VR and it's fun to feel it lean.

Interior should be better now, went through it fully this afternoon. Big difference when you look back.
Quote from fatalunfair :https://gyazo.com/445a30b378d8b6b77e2b3b7927d94496

What's going on here with the blinkers and stuff Big grin

Not sure - it only does that in the setup screen. There's no rear to the cab either in that screen if you look through the front.
All seems fine on track though so I've just ignored that for now.
Yeah, it's fine on track for me too.
Looks great in VR, and drives great
-
(superlame) DELETED by superlame : Nevermind. Last time i was testing my 2048x2048 skin it was bugged and didnt display right.
Made the high resolution skin (2048x2048) template for u bois enjoy Big grin
Attached images
70F87A_Default.jpg
Quote from bayanofmansorofisky :Made the high resolution skin (2048x2048) template for u bois enjoy Big grin

Ok, I don't know what happend but last time I tried making 2048x2048 skin the cargo went white, and when I downscaled it to 1024x1024 the cargo skin showed up.. Nevermind everything is ok now and going to remake the skins in 2048x2048
FGED GREDG RDFGDR GSFDG