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HLV Speed / closing speed
(2 posts, started )
HLV Speed / closing speed
This has probably been discussed to death years ago.

For HLVC type 1 (hitting a wall), it would be nice to have closing speed, like OBH and CON packets do. It does have vehicle speed, but it's the speed after hitting the wall, and I always get the MCI packets first so I can't easily judge the impact speed.

OR

It would be nice of OBH could be triggered for hitting any solid track feature, instead of only layout objects.

Is there any way that reliably works to detect how hard a wall hit is? For years we have just compared speed in MCI packets, which kinda works but is a bit crude with due to position prediction .
Agree with OBH firing on track object hitting (could be even trees or bleachers outside bounds of some maps)
This behavior could even be configurable in ISI flags

HLV Speed / closing speed
(2 posts, started )
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