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Reverb G2 - wrong (impossible) vertical (automatic) FOV of 93deg
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Reverb G2 - wrong (impossible) vertical (automatic) FOV of 93deg
I'm having world scale issues in the G2 across multiple sims and I don't know where to start as I don't have any contacts at HP or MS, so maybe you (Scawen) can shed some light onto this. I can help debug it, but I need assistance doing so.

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I measured the FOV the G2 in ROV 1.2beta again today and it maxes out at 90 vertical and 100 horizontal. The 90/100 deg values are confirmed by this chart: https://risa2000.github.io/hmdgdb/

I looked up the "automatic" FOV setting from Live for Speed - and it gets reported as 93deg vertical (that is derived from what WMR/OpenVR reports I assume?) - which is impossible as it stops rendering past 90deg. If I manually override it and set it to 90deg vertical and world scale seems fine and on par with my other HMDs.

So right now I don't know where to start.
LFSOpenVR Apr 10 2020
ProductName: HP Reverb Virtual Reality Heads
Manufacturer: WindowsMR
LFSVR_QueryHMD
Recommended RT size: 7768 x 3796
Left eye:
GetProjectionRaw___: Left -1.165 Right 0.993 Top -1.056 Bottom 1.059
GetProjectionMatrix: Left -1.165 Right 0.993 Top -1.056 Bottom 1.059
GetEyeToHeadTransform:
1.000 -0.001 0.001 -0.032
0.001 1.000 -0.004 -0.000
-0.001 0.004 1.000 0.000
Right eye:
GetProjectionRaw___: Left -0.992 Right 1.173 Top -1.052 Bottom 1.060
GetProjectionMatrix: Left -0.992 Right 1.173 Top -1.052 Bottom 1.060
GetEyeToHeadTransform:
1.000 0.001 -0.001 0.032
-0.001 1.000 0.004 0.000
0.001 -0.004 1.000 -0.000
IPD: 0.064
LFSVR_AcceptSharedTexture
RT size: 7768 x 3796 / format: DXGI_FORMAT_B8G8R8A8_UNORM
LFSVR_Close

Attached images
Capture.PNG
Just came from more A/B/C testing between Rift CV1, Pimax 8kx and the G2 and world scale definitely feels off in the Reverb G2 on the "Automatic" FOV setting. 90 deg feel fine and natural, 93 feels like toy cars and wrong proportions/scale.
i agree

Reverb G2 - wrong (impossible) vertical (automatic) FOV of 93deg
(5 posts, started )
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