The online racing simulator
[WINE] Graphical glitches with AMD Vega if using 16bit Z-buffer
(3 posts, started )
[WINE] Graphical glitches with AMD Vega if using 16bit Z-buffer
Dear devs!

I play LFS on my Arch Linux installation with Wine. This might be a known bug, but if not I'd like to fill a bug at freedesktop.org. It doesn't matter if Gallium nine is switched on or not, but 24bit Z-buffer is fine anyway.
Screenshots attached,
thanks
Attached images
Képernyőkép_2020-01-05_14-26-31.png
Képernyőkép_2020-01-05_14-26-49.png
It kind of looks like a Z-fighting issue. In fact, the rendering is not entirely OK even with 24-bit Z-buffer depth, you can see the poles holding the turn signs protruding through the signs in a few places. It happens even with DXVK so it's probably a glitch in the game itself. Weirdly enough, the problem doesn't go away even with 32-bit Z-buffer but actually becomes a bit worse than with 24-bit depth. FWIW I tested with POLARIS10 chip.
for me the 24bit Z-buffer is fine. I dont know what do you find incorrect. unfortunately with wine nine and with my Ryzen 3400G 24bit is the highest option, what I can use.
isnt DXVK is for DX11->Vulkan conversion?

[WINE] Graphical glitches with AMD Vega if using 16bit Z-buffer
(3 posts, started )
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