The online racing simulator
Open Endurance Cup Rules
(11 posts, started , go to first unread)
Open Endurance Cup Rules
Version 4.1, changes to Version 4.0 are blue, changes to Version 3.0 are italic



Requirements
Live for Speed - most recent version (no incompatible test patches)
All drivers are least S2 licensed, S3 license only required for Rockingham rounds.



Sign-ups
Sign-ups will be handled with the LFS League Section script. The sign-up period opens at least two weeks before the start of the first event and ends with the start of the first session of the last event.
To apply for a spot you need to enter your team?s name, your desired starting number and LFSWorld- and in-game-names for your team's drivers. If the given information is correct, the admins will approve your application and you are signed-up.
A team's line-up can consist of one driver but cannot exceed four drivers.
All information given and changes made until the start of the qualifying session will be considered in time, so any changes submitted after that moment are late. Late changes to the team's line-up are penalised with a drive-through penalty given, when the respective driver enters the car.



Classes
The Open Endurance Cup features an open class structure. This is the list of eligible cars and car categories:
GT2 Blue FXO GTR FZ50 GTR XRR GTR

Teams can choose in which class and car they are participating in until 30 minutes before the start of the race. The choice has to be announced in the designated thread. Late changes to the team's car and/or class are penalised with a drive-through penalty at the start of the race.



Balance of Performance
To balance the strengths of cars within each class, the cars will be fitted with the following weights, restrictions and pit stop times.
GT2:
FZ50 GTR with 19% intake restriction
FXO GTR with 21% intake restriction
XR GTR with 23% intake restriction

A dynamic balancing system may be introduced to balance the cars on a race-by-race basis. The methods used in the dynamic balancing system need to be transparently published.



Liveries
All skins for a car must contain the provided, required elements. The number board featuring the team's starting number shall be placed on each side of the car and on the hood/bonnet. A wrong skin in the race session will be penalised with a drive-through penalty. A correct skin in the race session will be awarded with one bonus point.



Fairness
The on-track behaviour complies with the Rules of Clean Racing, emphasising that intentional ramming and unfair gameplay are prohibited.
The correct car handicaps, as announced in Balance of Performance (air restrictors, additional weights) are to be used at all times during the event.
When exiting pit lane, the traffic on the racetrack has the right-of-way. Moreover, the blend line towards the race track may not be crossed. On some race tracks, neither the pit entry nor exit blend lines may be crossed, but this will be announced in advance (in the race schedule and/or briefing). Crossing the blend line(s) results in a drive-through penalty.
Two tyres are to be kept on the race track, including kerbs, at any time! If a participant leaves the track with more tyres and gains an advantage, that advantage has to be neutralised (for example: slowing down distinctly, letting the fellow competitor pass again).
Neither the participant overtaking nor the one getting overtaken has a right to the ideal line in any way. Both drivers have to be ready to yield to avoid an accident, regardless of whether they feel they're in the right.
When receiving blue flags, one has to let the overtaking car pass in a timely fashion. However, this does not mean that the blue flagged car has to pull over in an instant. The faster participant must be patient and overtake the blue flagged competitor fair manner, without putting him/her at risk. Additionally, lapping manoeuvres should only be carried out at parts of the track, on which it is suitable to overtake a slower car (chicanes are not included on this list).
Yellow flags indicate potentially dangerous situations. Every participant must be alert and be prepared to slow down if needed.
A stationary car (e.g. run out of fuel) may be pushed by a fellow competitor, who has not finished the race already. The pushing has must be executed in a way not endangering other cars, which are still in the race.
The 'admins' are in charge of Open Endurance Cup events. They will ensure the correct course of events and keep an eye on the participants' behaviour, including potential penalties being given out during the race. Their orders must be obeyed! The decisions they make are factual and have to be accepted without discussion to not disturb the fellow competitors!
The use of button clutch is not allowed during the events. Drivers shall use auto clutch or, if they use H-shifters, axis clutch. Drivers found to have used the button clutch during the event will be excluded from the session.



Course of the Events
An event consists of a 20-minute qualifying practice session and the race session.
Drivers shall compete the sessions in the correct name format: Beginning with the starting number in the class colour and followed by the in-game name as given in the sign-up script.
Example:
00-Team Name

LFS supports only 21 characters for names, with every change of colour/language demanding two. Therefore this example wouldn't fit. Heads up when choosing the name (ideally before signing-in)!
During qualifying practice session and race session, chatting is forbidden and results in a drive-through penalty.



Qualifying
The qualifying practice session is a 20-minute long session. There is no lap limit. Jumping to the pit screen/into spectating (Shift+S/P) mode is allowed at any time.
Due to the number of different classes it is suggested to use as much time of the session as possible.
During the qualifying practice session only one driver of any competing team shall be on server and on track at any time.
Only teams with at least one scored lap time are allowed to start the race.



Race
The grid is set 10 minutes before the start of the race by the qualifying result within the classes, with the faster classes starting in front of the slower classes.
The race will be started with a rolling start in double-file formation, after a shortened formation lap, using the custom grid option.
Take care (especially at the start)! The race will not be restarted. A race may be suspended, when technical problems or administration errors (an accidental restart command) provoke the involuntary retirement of a big, not specified, number of participants. Moreover the race can be postponed or cancelled if the number of competitors is too low.
Penalties issued during the race must be served with the third chance to enter pit lane at latest. This means passing the pit lane entry twice is allowed: DT to SG, SG to SG&-1 lap, SG&-1 lap to DQ,
The return to the pit menu (Shift+S/P) is allowed. The loss of one scored lap will be issued in every case.
The driver, who sets the qualifying time for his team, must drive at least one lap.
For a driver change, the entering driver should only join the server on the current driver?s in-lap and the outgoing driver should leave the server leave the server within one lap.



Classification
Five separate classifications will be published: The Open Endurance Cup for Teams and the Open Endurance Cup for Drivers. All classes score into these Cups based on the formula (the results are attached at the end). Moreover there are three class classifications:
A team having completed half the race distrance of the race winner, or when the only car in its class, competed for at least 91 minutes, half points are credited. Full points are credited when the team completed 90% or more of the race winner's distance, or when the only car in its class, competed for at least 163 minutes.



Point Allocation
The point allocation follows the VLN-Formula. LINK to the PDF document
Bonus points are awarded to those teams being classified in races longer then 4 hours 30 minutes:
up to 4h30min 0
up to 8h30min 5
up to 12h30min 9
up to 16h30min 12
up to 20h30min 14
longer then 20h30min 15




Protests
Protests shall only be filed in the designated thread. Every team has the chance to file a protest against scoring, decisions or incidents. This has to happen until Tuesday 23:59 UTC after the event. Protests submitted after this deadline will be rejected.
A protest must contain information about the involved cars, the lap and/or the time in the session and a brief description of the incident.
All involved parties must only write one comment. Posts from uninvolved parties will be deleted.
Attached files
PoinstAllocation.pdf - 292.5 KB - 24 views
Restrictions for OEC Three:


GT1: FZ50 GTR with 1% intake restriction and 5 kilograms of ballast, free positioning

GT2: FZ50 GTR with 19% intake restriction
FXO GTR with 21% intake restriction
XR GTR with 23% intake restriction

The rules for the Open Endurance Cup are now finalised and available in the opening post.

Current Version 4.0
#4 - Sobis
"chatting is forbidden and results in a drive-through penalty."

Is there any way to inform admins about something? For example will typing "permission to talk" or just "perm" get me penalised? Maybe TS3 will be used?
Hi guys, any rule on the colour of the number in front of the name?
#6 - jkat
By the rule book in the section course of events it should be blue.

"Drivers shall compete the sessions in the correct name format: Beginning with the starting number in the class colour and followed by the in-game name as given in the sign-up script."

So it at least is allowed to use blue. We all are in same class though, so I guess it's up to organizer to state do we need to follow this item in rules or not.
Quote from Sobis :"chatting is forbidden and results in a drive-through penalty."

Is there any way to inform admins about something? For example will typing "permission to talk" or just "perm" get me penalised? Maybe TS3 will be used?

I'll be on the NDR Teamspeak during all official sessions.

Quote from cougar8 :Hi guys, any rule on the colour of the number in front of the name?

Quote from jkat :By the rule book in the section course of events it should be blue.

"Drivers shall compete the sessions in the correct name format: Beginning with the starting number in the class colour and followed by the in-game name as given in the sign-up script."

So it at least is allowed to use blue. We all are in same class though, so I guess it's up to organizer to state do we need to follow this item in rules or not.

Yeah you are right to point this out. I forgot this rule in the rulebook.
Since everyone is in the same class, I will not enforce the colour blue to be used. Feel free to use white or grey (since they are well readable).
I really suggest to add rule that only one of team drives in qualifying - a bit less cars on track and what's more important - easier admining. I mean,it's quite a mess now,gridding takes much longer now.
Quote from Eclipsed :I really suggest to add rule that only one of team drives in qualifying - a bit less cars on track and what's more important - easier admining. I mean,it's quite a mess now,gridding takes much longer now.

Updated to Version 4.1 the rules according to your suggestion and to the others, who told me the same thing elsewhere.
@Falke

Just to clarify, button clutch is not allowed, yes? So in settings Auto Clutch has to be set to [Yes]?

But I can still physically override the Autoclutch by pressing clutch when shifting up or down, correct? Does that still count as button clutch use? Even with AC set to "Yes"
Button clutch = manual clutch engaged by a button. This is to avoid unrealistic clutch engage speed when using clutch (instant on/off).

Using button to engage clutch while on autoclutch mode does not give this advantage,therefore noone has monitored this. But it will hurt only your clutch if you use it every time when shifting. I use it only on starts (clutch on,select 1st gear and rev up,clutch off by green) or when exiting garage.

Open Endurance Cup Rules
(11 posts, started )
FGED GREDG RDFGDR GSFDG