The online racing simulator
Streets for InSim?
Hey,
Is someone able to give up their time and help teach me code streets for my InSim? I know a lot about InSim coding but never worked out the streets
Do you mean street names?

If so, simple way is just a button triggered when a car crosses a Node, or (if open configuration) enters a Zone (specified by X,Y coordinates).

Just remember to turn it off when crossing into new Node or Zone, when new street name button is shown.

EDIT: See this short video I put on YouTube that shows me doing exactly what I explained with road signs triggered by entering Zones.
Sorry man, Doesn't give me what I need
What are you missing? Code that you can copy & paste in your program? The way sinanju describes is easy to accomplish with some basic knowledge in programming.
I know absolutely nothing about how you are programming this (!), but it looks like a range? If so, can you change it to just a specific 1 x 1 X,Y square, and try crossing that space to see if anything happens.

At least you would know that basic code is working correctly, and as you expect.

This would be a doddle in LFSLapper ('lapper')!

I'm so used to;

RegisterAction (e.g. Node or Zone), track, X, Y, size, sub-routine_name
e.g.
RegisterZoneAction( "AU1" , 52,-899, 3 , PitLaneSub,"" );

Sub PitLaneSub
IF {action occurs - eg enter specified Zone}
THEN {do something}
ELSE {do alternative something - even ignore ELSE if no alternative}
ENDIF
End sub

Apologies, if nothing here in this post helps.

FGED GREDG RDFGDR GSFDG