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FEEL-VR - universal, affordable for home use motion sim
(13 posts, started )
FEEL-VR - universal, affordable for home use motion sim
Hi everyone!

I've started to develop universal motion simulator & gaming chair cause I couldn't find suitable solution for myself.

Primarily it's because of high price or insufficient characteristics of existing devices.

Project codename B) is 'FEEL-VR' and it is a 2 degrees of freedom seat for gamer that will change pitch and roll to use gravity force and make player feel accelerations, vibrations and angular velocities taken from virtual reality simulation games.

Hope I'll be able to reproduce device to make it available for everyone else, who dreams of affordable yet professional home motion sim, like me)

My main goals are:

• to make it cost less 2500$

• silent operation

• high performance and tilt angles

• highly ergonomical and configurable for racing/flight/etc simulators

• support for mainstream gaming manipulators

• support for VR headsets

• make it look amazing)

That's how it would look:

Hope you like the project so far.

I'll try to post weekly updates on how the work goes on.

Would be glad to see feedback and suggestions.
These are central table, side stand and foot stand parts.

They have screw holes to mount such devices:

Fanatec wheels:
• ClubSport Wheel Base
• Porsche 911 GT2 Wheel / Forza Motorsport CSR Wheel / Porsche 911 GT3 RS V2 Wheel

Fanatec pedals:
• ClubSport Pedals V1 / V2
• CSR Elite Pedals / CSR Pedals

Fanatec shifters:
• ClubSport Shifter

Logitech wheels, pedals and shifters:
• G27 Racing Wheel / G25 Racing Wheel

Thrustmaster wheels and pedals:
• T500RS (vertical/horizontal pedals mount)

Saitek pedals:
• Pro Flight Rudder Pedals

This is a FEEL-VR seat base with table and foot stand.

It is collapsible to take less space.

Central tube is firmly fixed with knob from rotational and linear movements.

Table is detachable for flight-sim configurations of FEEL-VR.

Angle of foot stand can be smoothly adjusted.

Distance from seat base to foot stand can be smoothly adjusted too up to full collapsed state (to take less space when FEEL-VR is not in use).

This is a FEEL-VR assembled top part in different configurations.

Angles and height of central and side tables (stands) can be smoothly adjusted.

Whole side table stands (including tube) can be adjusted forward-backward.

This is a FEEL-VR assembled bottom stand and servo part.

Now have only to connect top and bottom) And make drawings for production. And develop electronics and software)

So that's how the final FEEL-VR device would look.

Or at least first prototype.

Maximal theoretical pitch and roll angles are about +/- 24 degrees if driven separately.

Simultaneously max pitch and roll are about +/- 12 degrees.

Looks awesome! I wish you the best of luck, man! There can't be too many options for VR systems on the market. Especially budget systems.

Any estimates on when you might have your first working prototype that you could showcase?

So far it looks like you still have the most important development steps ahead of you - the servo unit and the control system...
Thanks, Don

I hope to finish prototype in September.
Yes, you're right) Electronics and software is a work in progress.
Really hard work, to be honest)
Have got sheet metal parts done.

Now developing electronics for servo torque motor.

First prototype photos and renders.

Since that time, i have made improvements in mechanics in 3d, so need to make them in prototype now.

Also software beta have been written and now it supports rFactor, rFactor 2, LFS and iRacing for now.

Other game support is on the go.

I plan to publish video of operation after implementing mechanics improvements in prototype.

Besides motion seat, we are developing a powerful direct-drive steering wheel under 400$.

Please, see our facebook page for details and news.
#12 - jmkz
Looking good, keep us posted,

found the most issue with braking in VR vis-a-vis getting sick. Acceleration is no issue though
Thanks. Concerning getting sick - I got used to it) At first I was able to play about 30 min, but now about an hour is ok. Than 15 min for a rest and can play for another hour.

FEEL-VR - universal, affordable for home use motion sim
(13 posts, started )