But back then there wasn't a single game that was worth switching to.
Anyway, I'm just patiently waiting. I couldn't really care less if Scawen still needs a year or two. As long as the final product is good for him, it's good for us.
The only thing I do hope is that there will be some content once the tyre physics are done, because I'm not sure if a single track and one or two new cars will be exciting enough to keep people interested for long.
I'm looking forward to what the future might bring to LFS.
There still isn't a game worth switching to for the stuff that makes LFS so special. AC has the content and the physics, but the MP system is so broken it might as well not exist. iRacing is awful in every single way. AC got so much hype because there was a few months of new content and features every 2 weeks for free.
LFS is the reason other racing sims bug me. I've been spoiled for years with incredible physics and super tight racing with amazing net code. No other game comes close to the this in terms of how everything feels when you're in 10th of 20 cars and everyone is racing hard. It's honestly the perfect racing sim, and I will continue to play it long into the future. Absolutely got my money's worth for this game.
Keep up the great work guys, and take as long as you need to get Westhill, and the S3 content ready. I'll patiently wait.
I think AC is decent, but after a couple of weeks of pick-up racing in LFS I agree with you even more than I might have before.
For me it goes to show that content is not important. We get sucked in because each car or track is a new reason to double click the .exe but with the exception of a few tracks (or, to a lesser extent, cars) that are a challenge and thrill in themselves, tracks and cars do not really add more than a few hours of interest for me, often much less.
Proper multiplayer, like LFS provides with such ruthless efficiency you can almost believe that kunos was so disheartened by the impossibility of coming close that he just half-assed it (seriously, you can be in a server in like 15 seconds or less from the desktop, it's brutal), proper multiplayer is clearly the only reason interest in LFS still survives.
Good to see Scawen is clearly happier about things at the moment, anyway. New chapter time.
Hey Scawen. I really like your job right here, I understand that you guys are working in a duo and you have done a masterpiece. No other game currently on the market has such an advanced physics model, not speaking of the tyres. You have a very nice community (mostly consisting of Arabs, nothing wrong with that, though).
Just wanted to put that out there. I really love playing your game everyday, it never gets boring.
I think it's really important to release the Westhill as soon as possible. I've joined to LFS servers almost every day (usually just to see people) and I see they are getting more empty all the time. People I know are just leaving and there's less people in the servers. And that is happening faster than ever.
Tbh, there is only one server for S2 racing anymore and it only has XFG and XRG available (nothing against those cars, I like them).
i've looked at the online charts.. now i am sad.
IMHO we can tell that LFS is dead. We are at the Point now where LFS must get content to gain his community back.
At the end of last year the Whesthill Update supposed to be the rescue boat but now i think it wouldn't be enough.
I bet they aren't expecting it to make them millionaires, but as long as they keep working on it, it won't die. It's too good at what it does. Content has never been what makes LFS fun. We aren't obsessed with things which look like things in "real life".
When the Westhill patch comes, I am certain there will be a spike in numbers online. If nobody cares, then you may have a point, but I think people will.
I still think that long before getting to post-mortem there'll be things they can do to light a fire under LFS. Adding in a variety of cars for one thing, not necessarily in perfect shape. And/or doing it with a more public pre-release playtesting phase.
That is IMO the main issue for LFS; the content. Evidently the engine itself carried LFS thru this long a dry spell, so to speak.
Because they can't do anything else. If people could create their own servers with cars and tracks, I'm pretty sure that LFS would become MUCH more popular than it ever been. People love to create content, and VOB restriction is purely killing a big community in LFS.
That's why I think that if Scawen release a plugin to import 3D models and create custom cars (with car parameters, etc.), and the same for tracks, LFS would massively be played.
that window mode while connecting bugged me for years and it still does when i make a fresh install. first thing one does when he/she cant see servers is exit lfs, in which case one will already see the error message so its not needed i think.
letting community create cars will give it a short lived "lfs is active" illusion, then it will go down, and even if devs release new official cars, it wont excite us as much as it now would. like the saying too many cooks spoil the stew. rarity of content for years is what made us so hungry for updates. ac got that "dream pack", but I am more excited for westhill.