The online racing simulator
Server <-> client protocol
(1 post, started )
Server <-> client protocol
Hi!
Does anyone have that protocol reverse-engineered?
I'm thinking about few ideas like proxy for few server to allow load-balancing players and/or connect between few servers without exiting them or abandoned LFSTV project/idea.

I think devs won't public protocol specification and/or whole dedi source code so that's why I ask for home made protocol docs.

Server <-> client protocol
(1 post, started )
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