If I run a program that supports only 1 core with my quad-core processor, max atleast I can reach IS 25%. But it's 100% on one core, 0% on others. Windows sees CPU as one big core, altough it doesn't work that way.
Heh I didn't mean to show the cpu benches there, but the gpu results. (my bad, should have linked it better hehe) And what you find there is, no matter what gpu was used nor which resolution/AA+AF settings, cpu were always bottlenecking the fps while gpu's were having cold beer and relaxing
However that said, yes you can get high gpu utilization % lower the actual hardware specs goes since it has to work harder while faster stuff doesn't even break a sweat with same load.
And the windows's way to show cpu % is cpu-threads-sensitive. Meaning your quad core i7+HT's 8 threads shows around 12% per full thread use. And there for the 10% for LFS cpu utilization actually is using nearly full capacity of your system for LFS's use (this is why single threaded apps sucks with modern pc's since they can only use the quarter of resources of your system, cpu-wise that is).
Also I have to ask, which i7 you got? Sandybridge based or Clarksfield, aka 2657M or 720QM? (based to 1.6ghz info)
And to clear it up since it seems to be in fashion on this forum, none of this text was some personal attack nor negativity stuff.. Just friendly chatting with fellow simlover :eclipsee_
It tells me that
A) You don't know how to properly interpret CPU load in Windows Task Manager with a multicore CPU
B) You're probably using something like 8xSSAA and high AF settings
LFS utilizes one core at approx 80 % on a 2.66 GHz Core2 with full grid of AIs on BW GP. GPU of a sorry ass 9800M GTS is loaded at about 50 %, but it's worth noting that the GPU is clocked down to 400 MHz (from 600 MHz). That's with 8xMSAA and 16xAF.
~1 year ago I had nVidia 6800 (GS?) with 256 mb of VRAM. Then its fan stopped working and I changed to nVidia GT 240 with 1 gb of VRAM. Nothing has changed, no impact in FPS. This year I will change my current CPU (AMD Athlon +3000 1,8 GHz) to a newer one and we'll see if FPS change or not.
As long as there is hardware T&L support, then any gpu that gives you the resolution you want should work... for now !
It's quite likely that when the physics are done, one of the things that will get some attention is the graphics. Probably some subtle shader work to increase realism without being annoying.
Still, it's even more likely that the physics update will hit the cpu harder, so cpu will still be the main factor in frame rate. Improvements in AI may also have some small impact on cpu.
LFS is only "dead" to you, and you alone, when you stop playing. For those of us that play the game it is very much alive, and will be as long as we play. No difference now, same fun as 8 years ago. A software that works don't die, only your own interest.
Yes, 3 years, so what? It will be worth the wait, hopefully.. Also, why start a new thread? Every time the Devs see a post like this they probably say, right, we're leaving it longer because they keep asking.. just be patient!
Would it take so much to leave a little post on the forum, every now and again saying "we're still here, still working"? If they get that pissed off with people asking about development, they're in the wrong game and they're dicks. Obviously that's just a bullshit made up line by idiots who think that any posts asking about development are daft.
To be honest, LFS could only pull a DN:F if they decided that you could only fit 1 tyre to a vehicle at once, made all tracks completely straight, removed multiplayer and ensured that tracks only loaded after 10 minutes