The online racing simulator
AI Strategy
2
(27 posts, started )
Yea I've noticed some odd issues like that;

FE Club with FO8s when going to make a pitstop they fly into the wall because the braking upsets the car balance.

AS ?? with UFRs roll about 80-90% of the time on the final chicane.

A few other combos that they have issues with pitstops; getting drive-thru penalties consistently and or even driving into a garage wall and destroying their "race-weekend".

Some of this is hilarious at first and just annoying later on, I really wish I could play around with the AI code; especially if I was able to try new forms of AI that are not considered 'the norm' I do have the free time at the moment since I am unfortunately out of a job and still on the search.
In the final training lesson with BF1s around one of the long Aston tracks the "pro" BF1 spun out at the final chicane for me every time.
2

AI Strategy
(27 posts, started )
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