I am not posting very often about LFS, but I think, that Scawen _should_ tell us about time horizont, when he expects to be done all the stuff he works on...
Just like "It will be done in another 2 years." or "I assume if everything will go fine, you can expect release like in 2 months.." (or early 2009)
ps: Feel free to remove this post. I just had to write something.
It's so depressing when you hear this game gets this, another that, and your the most lovely games gets .. delayed.. again :-(
A time ago people was all time asking for Scirocco, Scawen announced the developing of the new tyre physics and now people is asking for the new tyres physics and Scirocco, or some news... and I admit, that I ask it to myself sometimes .
The problem that LFS is going to have now that progress is so slow, is that it will eventually be overtaken by rivals and potential customers will go elsewhere.
Once it has lost it's crown, with such a small development team, it will be extremely hard to ever get it back. Will the devs be able to justify their time developing something that is always going to be behind the competition?
While there is nothing better, LFS can afford to take it's time with development but the competition is catching up fast. I have not played iRacing but rFactor2 is coming soon...
Users will quickly go elsewhere when a better sim arrives and that will happen. It's up to the devs whether this happens in 1,2 or 10 years time!
The thing is, all it'd take to draw people back in is a graphical overhaul. And we already know that's in the (admittedly pretty long) pipeline.
But LFS, for me anyway, feels a lot more visceral than any other racing games or sims. The lack of assists is really evident. In games like Forza 3, GT5P or Dirt 2 my lap times aren't quick but I can keep the cars on the road and moving pretty fast. But there's rarely a time when I feel the car is in danger of flying across the road out of my control.
In LFS that's always on the cards. I know that braking a fraction too late will put me on the gravel, I know that a little too much oversteer and I'll end up pointing the wrong way. That's what keeps me interested and that's why I always want to come back.
I agree with everything said here, but for me personally I find the RWD cars in LFS too difficult to control.
In LFS I'm well able to race in all FWD and 4WD cars, but seem unable to race correctly in the RWD cars. They seem too slippery to me and I cannot consequently race them without losing them at some corner, even the low powered cars or maybe especially even the low powered cars. For some reason in GT5p I've just got a way better feel with the RWD cars and this has to do with the feedback the game gives in my opinion, not necessarily difficulty, but I don't know what exactly is different. What FWD and 4WD feels like to me in LFS is similar to what RWD feels like to me in GT5p; predictable, understandable and correctable.
The RWD feel in GT5P seems to me more real, because I cannot imagine an RWD to actually drive that difficult in real life or I would expect a lot more crashes irl.
I expect the new tyre physics to change this feel (for better or worse )and maybe Scawen is able to explain how his expected changes might influence the handling or what effects were seen that caused him to start rethinking the physics in the first place..
LFS has long since been surpassed by all 3 of the main competitors IMO, those being iRacing, nKp and rFactor. In the case of rFactor it's obviously not the standard content but quality mods with proper physics. One can only assume that the release of rFactor 2 will only increase the gap with LFS.
Mind you, that doesn't mean that those 3 aren't seriously lacking in some aspects where LFS does it better or even excels, but as far as the actual driving aspect is concerned LFS is lagging behind IMO.
I really don't think so. While LFS' graphics are hardly its strongpoint they are not that horrible, either. For me, after having raced all of the 3 previously mentioned race sims, it's the "feel" of LFS that puts me off it each and every time I decide to give it another try. It just doesn't feel anything like driving a real car IMO. I can't put my finger on it and I don't know how else to describe it, but there's just something way off about the whole way the cars feel and behave. I have no doubt that a lot of this has to do with LFS' infinite setup options resulting in ridiculous setups. That's another thing where the other 3 race sims are better than LFS; they only allow (more) realistic setup options and as a result the cars will feel more like you would expect a car to feel. Then of course there's the lack of FFB you get in LFS, combined with the supersmooth track surfaces giving you a pretty dull drive.
You can't honestly compare LFS to Forza, GT or Dirt Of course LFS is the better "sim" out of those, but that's not saying much. In my opinion the only sims you can compare it to are iRacing, nKp and rFactor, everything else is usually one or more steps down the "sim" ladder.
We could have a S2/S3 users only "EXPERIMENTAL" version of the current patch in development, this version would be unfinished and bug-filled with a section dedicated to it and maybe topic locked to avoid people posting and spamming. This will increase sales by a lot and make people happy, calm and supportive.
After this experimental version is more stable and less bug-filled, it would go as official public TEST patch where people can report bugs. I've seen this method for plenty of games and it works GREAT.