Some people say that the devs make LFS tyre model in this way (especially in Patch Y/Z) so that there will be fewer drifters. Is that true ?


And the calculations for heat balance could be quite resource consuming so I think some simplistic model would be welcomed. 
edit: frankly speaking I didnt notice how does heat transfer between tyre and inside tube air work now - but I think the transfer between neighbouring segments could be done that way around: the whole tyre trades heat with air inside tube, thus each segment is affected.
so it is not the bestest idea 
where you will not smell the brakes but the next corner could be bit scary
plus different characteristics and tricks for steel, ceramic and carbon discs.
). Some half-hearted checks I made suggested that it made no difference (of course it should, as forced air cooling should be massively more effective at removing heat, no?). This point has come up already in this thread, but it's not clear if people are sure about it being absent. Anyone know for sure if this effect is modelled in LFS?