The online racing simulator
detailed explaination of RBR / LFS FFB?
(5 posts, started )
detailed explaination of RBR / LFS FFB?
Hello,

I've tried searching but I haven't really dug up much and so I was wondering if anyone could point me in the right direction or maybe shed some expertise on the subject.

Basically, I'd like to know how LFS (and RBR as it feels similar) model their FFB systems and what they send to the controller? I'm a programmer so don't be afraid to get into complicated stuff.

Its just I find it a bit weird that RBR and LFS are the only games (I've come across) that seem to do it correctly, it just feels "right".

Marlon
#2 - kaynd
awesome thank you for those posts, very interesting
#4 - Krane
Also read any post and thread jtw62074 has participated in, for some it will be highly insightful for others...
Quote from mtucker :Its just I find it a bit weird that RBR and LFS are the only games (I've come across) that seem to do it correctly

I'm pretty sure that iRacing and netKar Pro generate the force feedback in a very similar way. Both of those feel just as "right" if not more so than LFS

detailed explaination of RBR / LFS FFB?
(5 posts, started )
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