There's something somewhat comforting about the LFS devs in the way they quietly go on with minor bug fixes and language support, all the while flying in the face of intense whining and threads about boredom.
Well there's certainly a lot of new guys, but also a hell of a lot of original customers who are loving what's happened with it.
There's also a lot of familiar names from other sims and a surprising amount of LFS'ers
It seems a lot of people are not bothered about what happened in the past and giving 1.03 a go on its own merits.
1.03 is just the start now. Just read the drivingitalia forum and its clear the nKPro team are motivated and listening to what customers want.
Heck, even the iRacing forum at RSC has 1.03 thread, and the comments are very positive in general, especially concerning physics and FFB. That says a lot to me.
in the past and apparently still in the present the nkp team hasnt shown much interest in communicating with the international community
the way its been handled always was somehting along the lines of 'screw you if you cant speak italian you should be happy with announcements in barely readable google translator gibberish'
well, to people who have a license, yes. im sure ive read that the hillclimb track/car and the abarth are only coming in 2.0, so people who have bought a license just now will have to pay extra?
i bought a license yesterday, and one of the deciding factors was that the hillclimb stuff have been advertised as coming for ages and the abarth stuff recently, so now im going to have to shell out more money? it costs 35 quid just now, which works out at just over a tenner a car atm.
Just got it up and running now. I must say first, I'm suprised how negative some people are being about the overall sim, especially the interface. I was expecting it to be a complete mess, so I was actually quite suprised at how straight forward it was to set up with a bit of patience. It does have it's problems, but I'll go on to them later.
Anyway, in terms of the driving, it's fantastic. Definately up there with the best in terms of feel and physics. I can tell exactly what the car is doing, and slides etc are all catchable.
I'm, guessing the F1600 has an open differential? That would explain the oversteer off the throttle, especially at low speeds, so I see nothing wrong there at all. The force feedback feels spot on too.
Other than the other problems others have pointed out, I have my own niggles now. Firstly, the sound. The samples they have used are terrible quality recordings, and the individual samples aren't blended well at all. I'll be having a proper look some time in the future to see if I can make any improvements to them. Still, they are functional (just).
One major problem I'm having, and more so with this than any other sim, is tearing. Now either I turn on v-sync, and get quite major lag which massively impacts the connection with the car; or I limit the framerate. In other sims I limit to the fps to just under 60, so that I get little to no input lag, and very little tearing. However in NKP the tearing is horrific. Any help or suggestions? Cheers.
im pretty sure that means vagina
and im not sure if i condone talking vaginas with subtitles... you gotta draw the line somewhere
am i? i hadnt noticed and certainly not intended
wheres the fun in your sim is better than my sim without zealots and a healthy collection of toys in the pram?
also i enjoy your comparison of nkp and the apocalypse which most prophecies seem to be about
I wont comment on your opinions lest i get accused of joining the Church Of Kunos and praying at the holy alter of the lord nKPro
Yup the FF1600 has an open diff.
I'm presuming you using a TFT mointor. ( i get no tearing with my CRT but i often watch replays on my smaller TFT and have the same problem. I've played it on my brothers 26" TFT and there's no tearing at all, Ill see what settings he's using and get back to you.
The sound should be addressed at a later date. Here a summary of the plans for the next few months:-
"quick and dirty summary:
there will be a new interface, which will be tested by whoever wants to do it; updates will be put on kunos-bside.net so that it will be done with suggestions from users.
there will be a new skin system, which will not replace the old one; it will add to the old one; users will be able to create skins starting from templates and 3 colors to pick. (iRacing style i guess)
there will be a new netcode, written from scratch using the experience kunos got in these years.
there will be a new collision system, which - if it works - should enable wheel to wheel contact
there will be a chat&lobby server.
for 1.04, he plans to use the whole january for development.
for 1.1, which should include the hillclimb, it should come some weeks later.
for 2.0, he plans to have the first car-on-track by the end of january. if he still spares some time he would like to try to port the audio system to XAudio2
the netcode should come with 1.04, the rest with either 1.04 or 1.1."