Yes, you are right!
#1 is the server number connected to Airio, "C52P01, C25P31, C50P45" are the Player IDs...
#1 is the server number connected to Airio, "C52P01, C25P31, C50P45" are the Player IDs...

[I]server_date[/I] [I]server_time[/I] #[I]server_number[/I] [B]C[/B][I]connection_id[/I][B]P[/B][I]player_id[/I] [I]username[/I] [I]description[/I]
On dedicated servers the host is connection 0 and player 0.


Then I panic.. then I take a deep breath and realize this is only a game and move on ...



Well, I guess it would be possible to prevent car type switching when pitting after sorting the grid. I'll look into this and try to come up with some simple solution soon.


Wasn´t sure about it...






Please use CheckIdling=false for now in SRV file, that should be a temporary solution, I'll look into this a bit later... Eh...