After nearly 6 years of playing LFS the development has hit an all time slow and I, personally, have lost a lot of interest in LFS. I still pop in every now and then to see if/what anything has happened... nothing has happened.
I've got no idea if the Alpha tag will ever be removed from S2, but after 3 years I would expect it to be at least S2 Beta by now.
Couldn't disagree more. LFS already has pretty good tire physics which could be made great with small (but defenately time consuming) updates. Make the tires slide less, make longnitudal grip more realistic, improve the heat model. With these items done well LFS could very well beat iracing's ass in tire physics.
What people seem to want in my opinion is new tracks to drive with those good tire physics. No matter how great some product is, it needs new content every now and then for the simple reason that repetition does no good. A fishing game needs new oceans and boats every now and then, a game about ski jumping needs more than two arenas and two jumpers to keep people interested.
New physics won't bring anyone back if it is the same tracks you need to drive once again which you have already driven to death. Even with the league racing aspect, I'm really struggling to start LFS for the most time. And to be honest I'm itching to drive that LX6, FZ50 or XRT but there is no place to drive...
The main thing for LFS is the lack of new tracks. If anything LFS needs new corners very badly. If a new track like Kyoto or Aston was released it would take weeks and probably more than a month to find a server that isn't running that track with lots of people on it. A new track would also send the signal to the world that LFS isn't dying.
Scirocco and a mosambik language patch, that's what going on :/
And tbh. the more complex just isn't correct. Apart from the tires, most of the stuff is just as hard and time consuming as it was 4 years ago. LFS hasn't developed that much since the 2006 when the last physics patch was released.
lol why are u guys whining and crying like little biatchs the devs have live's to i have been playing lfs for god knows how long :P i still rember hex editing the XFG and doing 33 sec lap times on blackwood in beta.
the way i see it lfs is a alltime good racing sim and if they dont make it nfs style it will keep attracting good sim racers
Big patches do tend to show up every 6 months. And almost always they are preceded by a 30-45 days of complaints that LFS is dead.
This thread doesn't fit into that category. Those usually have titles like, "LFS - nothing new for a long time" or "LFS is dead to me" or "Nobody races online anymore". By my calendar, we're almost due for one of those threads. C'mon people, get to work!
I don't have so much time for LFS these days and for me at least, you get out what you put in. I enjoy competitive races but the most enjoyable races are those where I have put a lot of time and effort into my preparation. I just don't have the time or inclination to do this anymore. A new car or track isn't going to change that.
I think to encourage me back to LFS would need significant changes to the current game. I still think the sound could be improved, the lack of prototype LMP style cars is a big shame for me, changeable weather conditions with rain would make longer races really exciting and the biggest thing for me is still the crash detection problems.
But to be honest, even then I doubt I would ever play LFS to the level I was at a year or two ago. I tried a long race a couple of weeks ago and I just found myself slightly bored after 20 odd laps.
I think for me LFS is reaching the end of its product life cycle.
Probably quite a few of the oldstagers (and not only them) have driven more LFS-miles than Coulthard has driven F1-miles. Actually it would seem strange if they didn't start to find it boring.
This is by no means a short "attention span" - as was mentioned. Not only because "attention span" is totally wrong an expression.
Maybe by drastically limiting your LFS-time, stop playing when it's still fun or the like you could extend LFS's "life cycle".
I did this with my motorbike. but there DOES come a time - even after not playing/riding for a looong time and feel the urge to do so - when it gets totally boring after only a couple of miles. Simply because it's the same old same. And unless you don't erase your memory it will never be as thrilling as it once was.
Nevertheless I think some new tracks would be the most promising of the life sustaining measures. If I were to move to somewhere else (completely else, that is) I'd probably ride my bike again.
Maybe exchanging tracks instead of adding some might be the sh*t! Coupled with altering all the cars (except for the "real" ones) a fair bit... woooohaaaaa....
I mean... you can choose to go out. Where to go, when to stop, etc. No-one who has a motorcycle, when riding for pleasure, goes along the same road time and time again.
You arrive at a junction, you can choose to go left, or right. That's a luxury you don't have online.
Which brings me onto a possible improvement suggestion! Tracks that split and go different ways, and then rejoin later on. This gives you some choice, at least.
One way is faster, but much longer. Other is more difficult and technical, but shorter. Obviously you'd use different ways in different situations, but to be fair both would have to take roughly the same amount of time to drive for the average person.
LFS Development is slow no doubt, but you only need to look at what we've been given (for free mind you). They may take their time producing more content, but at least we know when we get it, it's always quality.
As for something new.....
I've heard its a technically impossibility due to the LFS engine. But having a completely open South City would be fantastic.
Series Admins could design a new race course the night before a race/round without the possibility of someone having done alot of practice.