The online racing simulator
Test Patch Y24
(174 posts, closed, started )
Test Patch Y24
WARNING : THIS IS A TEST


Hello Racers.

Here is a new compatible Test Patch, Y24.

It contains important fixes for issues found in Y22 and before. Please see the list of changes below for specific Y24 information


INCREASED FRAME RATES :

By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing the frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. There are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced as well.


REPLAY CONTROLS :

Multiplayer replays now have the same interface as single player replays.
They loop and the Escape Menu is available while watching.
Also, replay controls have been added. A timeline is visible when you move the mouse.
You can click anywhere on the timeline and the replay will go back or forward to that point.

Some new keys have been added :

1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step)
2) SPACE to pause / unpause during a replay (same as P)
3) ESCAPE to break out of fast forwarding
4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls)


DEMO LICENSE SYSTEM :

User name and password are now required to go online in DEMO.
DEMO / S1 / S2 all appear in the same List of Hosts.

NOTE to DEMO users :

- You will need to set a GAME password at www.lfs.net to go online
- Log in and click on "account details" to set your GAME password
- You will not see older demo hosts (Y to Y16) in the list of hosts
- You will see new demo hosts and demo compatible S1 / S2 hosts

NOTE to S1 users :

- You will see all S1 and S1 compatible S2 hosts in the list of hosts

NOTE to HOSTS :

- Hosts in S2 mode - no difference, compatible, all S2 users can join
- Hosts in Demo or S1 mode - all S2 users (test patch or official)
and Demo / S1 test patch users will be able to see your host
- Official patch Demo and S1 users will not see your host


OTHER IMPORTANT CHANGES :

- Chinese, Japanese and Korean Translations
- All tracks now use JPG textures for adverts
- Various fixes including a South City hot lapping issue
- Full-scene antialiasing and anisotropic filtering are now supported


Changes in TEST PATCH Y24 :

Translations : Included Croatian training lessons + Czech docs
InSim : A LAG bit is now available in the MCI CompCar structure
InSim : MCI packets are now sent at regular game update intervals
Mirrors with horizontal offset applied now stay inside windscreen
Small optimisations should reduce glitch on pit exit a little more
Success or failure message is now shown for one second after CTRL+S
FIX : Missing shine on some car parts when entering garage screen
FIX : Extreme model deformation on changing name with damaged car
FIX : Corrupted car models after quick loading with no textures
FIX : AI could decide to refuel too late at tracks with one split
FIX : Non-graphical instance of LFS would crash if AA was enabled
FIX : Host name code page error after clicking '?' in List of Hosts
FIX : LFS wrongly allowed replay after adding AI in single player

Known issues :

Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista


Changes in TEST PATCH Y21 / Y22 :

Improved frame rates - subobjects now use hardware vertex shading
Improved sky rendering - less distortion, small frame rate increase
Smarter level of detail calculations for best detail and frame rate
On local network hosts only - false start no longer causes spectate
Driver names are now directly above car with no acceleration offset
Controls setup now includes sensitivity multipliers for mouse axes
FIX : Invisible scenery after paused fast forward in SHIFT+U mode
FIX : Inaccurate remote cars lap time after passing a split in MPR
FIX : Look buttons and rotate view did not work during a paused MPR
FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay
FIX : Replay time bar keeps its clicked width while fast forwarding
FIX : In paused replay , and . keys performed two functions at once
FIX : Autocross / drag can no longer be selected in hotlapping mode
FIX : Host name code page error after clicking name in List of Hosts
FIX : Enter pits "Could not load colours" after renaming car colours
FIX : It was possible to move the default colour slider bars in pits
FIX : Two button clicks in one frame could be bad - now not possible


Changes in TEST PATCH Y20 :

Increased maximum number of car shadows from 8 to 16
MPR fast forwarding is now approximately five times quicker
Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
Replay controls appear when mouse is over them or start of replay
Connections / race positions / pedals are visible beside controls
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
FIX : ALT+F4 did not exit LFS from a training lesson
FIX : Command /entry did not work while watching a replay
FIX : Slider action is now cancelled on pressing ESC, T, etc.
FIX : Replay controls appeared for a moment at start of intro
FIX : Replay controls were shown during training lesson replay
FIX : Replay OOS error now breaks out of fast forwarding state
FIX : Mirror position correction was missed in load of most cars
FIX : Escape from car select screen resulted in black backgrounds
FIX : Replay destination was wrong in MPR of already started race
FIX : Could get stuck leaving a paused MPR while guest connecting
FIX : Disabled various text commands from training (including /ai)
FIX : Paused indicator is now shown when paused at start of replay
FIX : Sky / sea / default ground was black with wide screen effect
FIX : SHIFT+U visible objects list is now updated after forwarding
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : Error message spamming when moving a default setup slider bar
FIX : Mouse look deactivated if mouse available (even if invisible)


Changes from Y to Y19 :

Replays :

Escape menu and options now available during a multiplayer replay
Replay controls & timeline visible with mouse at bottom of screen
SP and MP replays now loop unless started by /mpr or /spr commands
External replay starting now works from replay screen or in replay
FIX : Hang if escape menu was open at the end of a non-looping SPR

Licensed demo racers system :

Demo racers now need a user name and GAME password to go online
Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts
Demo / S1 racers can see all hosts running Demo / S1 content
Demo racers now automatically download skins (but can't upload)

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable fonts for these languages in Game Options
Input method editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)
Name of active Chinese input method is shown (but not in Vista)

Translations support :

Added flags beside names of translations in Game Options
New Czech / Japanese / Simplified Chinese lesson translations
Translatable lesson names - start text file with @Lesson Name
Tips section in training can have more lines if purpose is not full
FIX : Host welcome text was displayed in local code page (now Latin)
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
FIX : Code page error on List of Hosts after changing language
FIX : Corrupted in-game text after changing language

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Various minor graphical improvements in the interface
Improved filter (16 bit / 32 bit / all) in Screen Options
Network debug messages are no longer sent in InSim packets
Interface improvements including updated entry screen and options
Text input box is now drawn above user messages so easier to type
Hotlapping in demo version - user name is now stored in the replay
Line breaks in help text and lesson text now depend on actual width
New game setup screen info message "X removed Y from the start grid"
FIX : Sometimes incorrect message "Road tyres on rallycross track"
FIX : Code page of text when adding a new music track in channels
FIX : OutGauge and OutSim are no longer closed by starting InSim
FIX : Info button in List of Hosts showed laps instead of hours
FIX : Wall riding was possible on soft walls at South City

Graphics :

Reduced stray pixels at edges of textures
Antialiased virtual start lights and steering gauge
Graphical and audio dynamic lod reductions are now instant
Added support for anisotropic filtering in Graphics Options
Improved control of mip bias : 4 sliders in Graphics Options
Full-scene antialiasing is now supported in Graphics Options
JPG advert textures now used in all tracks (folder : data\pic)

Multiplayer :

Dedicated host and network debug show connecting guest IP
New command /ndebug=no/yes to switch off/on network debug
New option /lytdir allows dedicated hosts to specify layout folder
FIX : Admin could crash dedicated host by mistake with some commands
FIX : False message : Your skin was not found at www.lfsworld.net
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Skin name buffer overflow exploit

Misc :

All paths (including reversed configs) now included (in SMX folder)
Improved cfg.txt Music Dir option (specifies folder for ogg files)
FIX : Low ASCII characters can no longer be read from text files
FIX : Could select invalid configuration and weather in cfg.txt
FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential)
FIX : Removed continual memory allocations in car shadow processing
FIX : Number of AI now correctly limited when using the /ai command

DOWNLOADS :

PATCH Y19 TO Y24 (IF YOU ALREADY HAD TEST PATCH Y19 or later) :
www.liveforspeed.net/file_lfs. ... =LFS_PATCH_Y19_TO_Y24.exe (1.5 MB)

PATCH Y TO Y24 (UPGRADE FROM OFFICIAL VERSION Y) :
www.liveforspeed.net/file_lfs. ... me=LFS_PATCH_Y_TO_Y24.exe (5 MB)

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Y24.zip (1.5 MB)


Windows XP : East Asian Language Support / Font Installation

LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts.

If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.
See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages".
Windows will probably ask you to get your XP CD and the fonts will be installed from it.

This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.
Attached images
support.gif
Thanks!! first post!!
#3 - J@tko
Thanks!

Second post
#4 - filur
Quote from Scawen :InSim : MCI packets are now sent at regular game update intervals

Could you elaborate a bit on this one ?
Nice patch, i like those gray circles on speedo and tachometers
Thanks for the new patch.
Scawen, Can I request that grey circle also on the virtual speedometer?
Thanks!
Quote from filur :Could you elaborate a bit on this one ?

Prevously the updates could be irregular.

As you know, each "game update" or "physics update" is 0.01 seconds (running at 100 Hz).

So in old verisons, if you set the interval to 100 ms, you would get updates every time 100 ms had elapsed. But this was checked outside the physics loop, so if your computer was running at 33 fps, for example, each frame contains approximately 3 physics updates.

So the MCI might be output with irregular intervals, like 9, 12, 9, 10, 11 etc...

In this new version, the rate set through InSim is rounded to 10 ms then the check for updates is done inside the physics loop. So the MCI packets output will all have exactly 10 physics updates between then.
Great work
Thanks for the patch

But...what happened to Y23? :S
not released. Maybe Scawen has a big surprise instead of Y23
English counting system, 19,20,21,22,24 makes sense. Its brittish humour
Wonderfull dials in the dash , more clear to see now in low end pc , like my
#15 - Byku
Scawen is a God *_*. Indeed dials... much better .
can someone post a pic of the new dials please?....I'm at the office for another hour or so
when i open the lfs.exe on Y24 it gives me that error: "could not load font"
Try to download the second link. If it's still not working read the message what scawen posted about asian font's etc.

E: shot of the new speedo.
Attached images
lfs_00000001.jpg
Thanks!
Thanks, working fine here so far.
Picture attached of the dials.
Attached images
lfs_00000965.jpg
Quote from Takumi_lfs :
E: shot of the new speedo.

Thanks Scawen for the update

Thanks Takumi for the pic.
Quote from The Radness :Thanks Scawen for the update

Thanks Takumi for the pic.

No problem, But even tho the picture is worthless you should try it out!

feels alot different.
Quote from Takumi_lfs :No problem, But even tho the picture is worthless you should try it out!

feels alot different.

Thats the plan as soon as I get home, Kick off the shoes, boot up the comp, and install a new patch for the weekend
Quote from Takumi_lfs :Try to download the second link. If it's still not working read the message what scawen posted about asian font's etc.

E: shot of the new speedo.

its working now tnx
Thanks!
This thread is closed

Test Patch Y24
(174 posts, closed, started )
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