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Handicap racing
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#1 - ajp71
Handicap racing
We all know that the car classes are not equal and therefore the RA, UFR, XFG, RB4 and XRT all get left out. Maybe a system of handicapping could allow all the closed wheel cars to race against each other.

The 750 Motor Club runs the annual Birkett 6 hour relay at Silverstone. 3-6 car teams race against each other for six hours. The grid ranges from sevral Austin Seven and a Frazer Nash team to Radicals, Caterhams and Mallocks with all the usual club racing suspects in between. This year it was one by a team of MGs, although the star of the show was Baby Bertha (Gerry Marshall's small block powered Vauxhaul touring car).

2004 pictures - http://www.racedayimages.co.uk/2004/301004/index.html
2005 pictures (not quite sure about the Surtees Formula 1 car at the top ) - http://www.paulsands.org/sil291005/6hr/birkett6.html

Each team at the Birkett runs 3-6 cars, which can be very different or all similar. Each team has one car out on the track at one time, the teams handicap is worked out by times submited from other races the cars have raced in at Silverstone (in LFS WR could be used). The fastest cars in each team are given limits to the number of laps they can do.

Suggested format would be:

All closed wheel cars (so no MRT, FOX or FO8)

Hard top UF1 only, (it's more realistic, doesn't look stupid and if it's handicapped there's no disadvantage).

In the Birkett multiple cars are used so driver swaps do not happen, this removes some of the endurance element for club motorsport as reliability isn't always up to Le Mans standards

Running single driver events an hour long.

There are 15 eligble cars:

UF1 (hardtop)
XF GTI
XR GT
XR GTT
RB4
FXO
LX4
LX6
FZ 50
RA
UF GTR
XF GTR
FZ GTR
XR GTR
FXO GTR

The first 15 drivers sign up to drive a car then the final 4 could choose a car they want to race.

Lapped cars may race with those lapping them, so long as they are running at similar speeds, so when faster cars lap you let them through like usual. Rather than using blue flags to determine whether to let a car through, use common sense, let a considerably faster car through regardless of whether it is ahead of you or not.


No use of the horn, this racing should be non-aggresive.

The racing should be very clean and non-contact, faster cars making dangerous passes should not occur. For every incedent of contact between two cars resulting in a spin or a car leaving the track a lap will be deducted from both drivers total regardless of whose fault it was, this includes hitting a lapped car or avoidable contact with a stationary car following failure to slow for yellow flags. Small accidental racing incedents not resulting in damage, such as an accidental may be sorted by the cars returning to the positions they were running in before they made contact without a lap being deducted. If either driver protests an incedent both cars will be deducted a lap, regardless of who caused the crash. Warp incedents and incedents resulting from errors in LFS's collision model will obviously not be penalised.

Yellow flags should be obeyed, no overtaking of any kind. An exception to this rule is if there is a dangerous speed differential between two cars when the yellow flag is shown, which would create a higher risk of an accident than the faster car slowing down. Assuming the speed differential will have been caused by a faster/slower car the place needn't be given back, if the cars are running at the same speed and one car did not slow down enough for the yellow flag the place must be given back immediatley.

When lapping cars it is the lapped cars responsibility to choose as the car is approaching in his mirrors which line he will take round the corner, if he feels he cannot let the car behind him through safely (like in the middle of a chicane) he should plant his car in the middle of the road to make it blindingly obvious he is not going to let the car behind past this turn, if the car behind then attempts to get past and casues a crash it is then his fault. When the lapped car sets up his line ready for the faster car to overtake he has a choice of which side the faster car will pass.

If possible each race could have a race director who could issue blue flags if needed when a car starts to hold up another. Also driving a safety car which would come out each time cars became beached in the gravel, the idea of this is basically to piss everybody off and act as a deterant to dangerous driving.

Cars that come to a halt in a run off area may not rejoin until either permission is given by the race director or the safety car comes out, this is so there is a penalty for having an off.

Cars may only reset and/or pit under the safety car.

Laps under the safety car will be deducted from the results.

The winner will be the driver who has completed the number of laps proportional to his cars WR average speed. So if the car (most likely the FZR) with the fastest WR does the WR lap at 100% of the average speed and the UF1's average speed is 65% of that then if a FZR does 100 laps in an hour and a UF1 does 68 then the UF1 will win because it has to do at least 65% of the FZRs laps. Thats not very well explained so don't worry if you don't follow it, it's pretty simple to work out really.

Handicap racing
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